@socket.io/cluster-engine
v0.1.0
Published
A cluster-friendly engine to share load between multiple Node.js processes (without sticky sessions)
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Socket.IO cluster engine
A cluster-friendly engine to share load between multiple Node.js processes (without sticky sessions).
Table of contents
Installation
npm i @socket.io/cluster-engine
NPM: https://npmjs.com/package/@socket.io/cluster-engine
Usage
Node.js cluster
import cluster from "node:cluster";
import process from "node:process";
import { availableParallelism } from "node:os";
import { setupPrimary, NodeClusterEngine } from "@socket.io/cluster-engine";
import { createServer } from "node:http";
import { Server } from "socket.io";
if (cluster.isPrimary) {
console.log(`Primary ${process.pid} is running`);
const numCPUs = availableParallelism();
// fork workers
for (let i = 0; i < numCPUs; i++) {
cluster.fork();
}
// setup connection within the cluster
setupPrimary();
// needed for packets containing Buffer objects (you can ignore it if you only send plaintext objects)
cluster.setupPrimary({
serialization: "advanced",
});
cluster.on("exit", (worker, code, signal) => {
console.log(`worker ${worker.process.pid} died`);
});
} else {
const httpServer = createServer((req, res) => {
res.writeHead(404).end();
});
const engine = new NodeClusterEngine();
engine.attach(httpServer, {
path: "/socket.io/"
});
const io = new Server();
io.bind(engine);
// workers will share the same port
httpServer.listen(3000);
console.log(`Worker ${process.pid} started`);
}
Redis
import { createServer } from "node:http";
import { createClient } from "redis";
import { RedisEngine } from "@socket.io/cluster-engine";
import { Server } from "socket.io";
const httpServer = createServer((req, res) => {
res.writeHead(404).end();
});
const pubClient = createClient();
const subClient = pubClient.duplicate();
await Promise.all([
pubClient.connect(),
subClient.connect(),
]);
const engine = new RedisEngine(pubClient, subClient);
engine.attach(httpServer, {
path: "/socket.io/"
});
const io = new Server();
io.bind(engine);
httpServer.listen(3000);
Node.js cluster & Redis
import cluster from "node:cluster";
import process from "node:process";
import { availableParallelism } from "node:os";
import { createClient } from "redis";
import { setupPrimaryWithRedis, NodeClusterEngine } from "@socket.io/cluster-engine";
import { createServer } from "node:http";
import { Server } from "socket.io";
if (cluster.isPrimary) {
console.log(`Primary ${process.pid} is running`);
const numCPUs = availableParallelism();
// fork workers
for (let i = 0; i < numCPUs; i++) {
cluster.fork();
}
const pubClient = createClient();
const subClient = pubClient.duplicate();
await Promise.all([
pubClient.connect(),
subClient.connect(),
]);
// setup connection between and within the clusters
setupPrimaryWithRedis(pubClient, subClient);
// needed for packets containing Buffer objects (you can ignore it if you only send plaintext objects)
cluster.setupPrimary({
serialization: "advanced",
});
cluster.on("exit", (worker, code, signal) => {
console.log(`worker ${worker.process.pid} died`);
});
} else {
const httpServer = createServer((req, res) => {
res.writeHead(404).end();
});
const engine = new NodeClusterEngine();
engine.attach(httpServer, {
path: "/socket.io/"
});
const io = new Server();
io.bind(engine);
// workers will share the same port
httpServer.listen(3000);
console.log(`Worker ${process.pid} started`);
}
Options
| Name | Description | Default value |
|----------------------------|-----------------------------------------------------------------------|---------------|
| responseTimeout
| The maximum waiting time for responses from other nodes, in ms. | 1000 ms
|
| noopUpgradeInterval
| The delay between two "noop" packets when the client upgrades, in ms. | 200 ms
|
| delayedConnectionTimeout
| The maximum waiting time for a successful upgrade, in ms. | 300 ms
|
How it works
This engine extends the one provided by the engine.io
package, so that sticky sessions are not required when scaling horizontally.
The Node.js workers communicate via the IPC channel (or via Redis pub/sub) to check whether the Engine.IO session exists on another worker. In that case, the packets are forwarded to the worker which owns the session.
Additionally, when a client starts with HTTP long-polling, the connection is delayed to allow the client to upgrade, so that the WebSocket connection ends up on the worker which owns the session.