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@social-colyseus/server

v0.4.3

Published

Social Colyseus - A Library of social actions & user persistence library for Colyseus

Downloads

10

Readme

SocialColyseus - Server

SocialColyseus - Server is an extension for Colyseus. This package adds Authentication, Friendship, Invitation System and more features to Colyseus servers. SocialColyseus uses MongoDB for database. It also provides Rest API.

How to use?

Env File

First copy .env.template to .env file and fill the necessary fields.

import * as dotenv from 'dotenv';

dotenv.config();

Initialize Express

import express from 'express';
import cors from 'cors';

const app = express();
app.use(express.json());
app.use(cors());

Create Game Server

import {createServer} from 'http';
import {Server} from 'colyseus';
import {WebSocketTransport} from '@colyseus/ws-transport';

const server = createServer(app);

const gameServer = new Server({
    transport: new WebSocketTransport({
        server,
    }),
});

Import SocialColyseus App

import {SocialColyseusApp} from '../index';

const socialApp = new SocialColyseusApp(gameServer, {
    database: {
        host: process.env.DB_HOST,
        name: process.env.DB_NAME,
        pass: process.env.DB_PASS,
        port: process.env.DB_PORT,
        user: process.env.DB_USER,
    },
});
app.use(socialApp.httpHandler());

Define your room via SocialColyseus

Otherwise authentication and other features won't work

socialApp.defineRoom('privateRoom', PrivateRoom);

SocialColyseus Rooms

Now add SocialColyseus App to your rooms for authentication and other features

export class PrivateRoom extends Room {
    protected app: SocialColyseusApp;

    onCreate(options: any): void | Promise<any> {
        if (!options.app) {
            return Promise.reject();
        }
        this.app = options.app; // Initializes SocialColyseus to your room
        this.setPrivate(true).finally();
    }

    onAuth(client: Client, options: any): any {
        return authenticate(this.app, {token: options?.token}); // Authenticates your user via token
    }
}

Run your server

gameServer.listen(5567, '0.0.0.0').finally();

Example Repository

Click here for example repository

Roadmap

  • [ ] Room Invitation
    • [X] Create invitation
    • [X] Accept invitation
    • [X] Reject invitation
    • [ ] Only host invites
    • [ ] No re-invite friends
    • [ ] Remove player from invitation list if user is in target room
  • [ ] Leaderboard
  • [ ] Clans
  • [ ] Parties

Note

This package is not version 1.0.0, it may or may not get breaking changes. Use it at your own risk on production environment.