@so2liu/leaflet.glify
v3.3.0-patch.2
Published
web gl renderer plugin for leaflet
Downloads
1
Readme
This is a fork of Leaflet.glify
I only add typescript declaration.
Ref: https://github.com/robertleeplummerjr/Leaflet.glify/issues/121
Leaflet.glify
web gl renderer plugin for leaflet in typescript
Pronounced leaflet-G.L.-Ify, or leaflet-glify, or L.-G.L.-Ify, or L-glify, or elglify
inspired by http://bl.ocks.org/Sumbera/c6fed35c377a46ff74c3 & need.
Objective
- To provide a means of rendering a massive amount of data visually in a way that does not degrade user experience
- Remaining as simple as possible with current fastest libs
- Providing the same sort of user experience one would get using standard html and elements
Usage
Browser
<script src="dist/glify-browser.js"></script>
<script>
// namespace
L.glify;
</script>
Typescript
import glify from 'leaflet.glify';
// namespace
glify;
Node
const { glify } = require('leaflet.glify');
// namespace
glify;
Simple Points Usage
L.glify.points({
map,
data: pointsOrGeoJson,
click: (e, pointOrGeoJsonFeature, xy): boolean | void => {
// do something when a point is clicked
// return false to continue traversing
},
hover: (e, pointOrGeoJsonFeature, xy): boolean | void => {
// do something when a point is hovered
},
});
Simple Lines Usage
L.glify.lines({
map: map,
data: geojson,
size: 2,
click: (e, feature): boolean | void => {
// do something when a line is clicked
// return false to continue traversing
},
hover: (e, feature): boolean | void => {
// do something when a line is hovered
},
hoverOff: (e, feature): boolean | void => {
// do something when a line is hovered off
},
});
Simple Polygon Usage
L.glify.shapes({
map,
data: geoJson,
click: (e, feature): boolean | void => {
// do something when a shape is clicked
// return false to continue traversing
},
hover: (e, feature): boolean | void => {
// do something when a shape is hovered
},
});
API
L.glify
methods
L.glify
properties
L.glify.points(options: object)
Adds point data passed in options.data
to the Leaflet map instance passed in options.map
.
Returns
L.glify.Points
instance
Options
map
{Object}
required leaflet mapdata
{Object}
required geojsonFeatureCollection
object or an array of[lat: number, lng: number]
arraysvertexShaderSource
{String|Function}
optional glsl vertex shader source, defaults to useL.glify.shader.vertex
fragmentShaderSource
{String|Function}
optional glsl fragment shader source, defaults to useL.glify.shader.fragment.point
click
{Function}
optional event handler for clicking a pointhover
{Function}
optional event handler for hovering a pointcolor
{Function|Object|String}
optional, default is 'random'- When
color
is aFunction
its arguments are theindex
:number
and thepoint
:array
that is being colored, opacity can optionally be included as{ a: number }
. The result should be of interfaceIColor
, example:{r: number, g: number, b: number, a: number }
.
- When
opacity
{Number}
a value from 0 to 1, default is 0.8. Only used when opacity isn't included on color.className
{String}
a class name applied to canvas, default is ''size
{Number|Function}
pixel size of point- When
size
is aFunction
its arguments areindex
:number
, and thepoint
:array
that is being sized
- When
sensitivity
{Number}
exaggerates the size of the clickable area to make it easier to click a pointsensitivityHover
{Number}
exaggerates the size of the hoverable area to make it easier to hover a pointpreserveDrawingBuffer
{Boolean}
optional, defaultfalse
, perverse draw buffer on webgl context.- CAUTION: May cause performance issue with large data sets.
pane
{String}
optional, default isoverlayPane
. Can be set to a custom pane.
L.glify.lines(options: object)
Adds line data passed in options.data
to the Leaflet map instance passed in options.map
.
Returns
L.glify.Lines
instance
Options
map
{Object}
required leaflet mapdata
{Object}
required geojsonFeatureCollection
object withgeometry.coordinates
arrays being in a[lat: number, lng: number]
formatvertexShaderSource
{String|Function}
optional glsl vertex shader source, defaults to useL.glify.shader.vertex
fragmentShaderSource
{String|Function}
optional glsl fragment shader source, defaults to useL.glify.shader.fragment.point
click
{Function}
optional event handler for clicking a linehover
{Function}
optional event handler for hovering a linehoverOff
{Function}
optional event handler for hovering off a linecolor
{Function|Object|String}
optional, default is 'random'- When
color
is aFunction
its arguments are theindex
:number
and thefeature
:object
that is being colored, opacity can optionally be included as{ a: number }
. The result should be of interfaceIColor
, example:{r: number, g: number, b: number, a: number }
.
- When
opacity
{Number}
a value from 0 to 1, default is 0.5. Only used when opacity isn't included on color.className
{String}
a class name applied to canvas, default is ''sensitivity
{Number}
exaggerates the size of the clickable area to make it easier to click a linesensitivityHover
{Number}
exaggerates the size of the hoverable area to make it easier to hover a linepreserveDrawingBuffer
{Boolean}
optional, defaultfalse
, perverse draw buffer on webgl context.- CAUTION: May cause performance issue with large data sets.
weight
{Number|Function}
a value in pixels of how thick lines should be drawn- When
weight
is aFunction
its arguments are gets theindex
:number
, and thefeature
:object
that is being drawn - CAUTION: Zoom of more than 18 will turn weight internally to 1 to prevent WebGL precision rendering issues.
- When
pane
{String}
optional, default isoverlayPane
. Can be set to a custom pane.
L.glify.shapes(options: object)
Adds polygon data passed in options.data
to the Leaflet map instance passed in options.map
.
Returns
L.glify.Shapes
instance
Options
map
{Object}
required leaflet mapdata
{Object}
required geojsonFeatureCollection
object withgeometry.coordinates
arrays being in a[lng: number, lat: number]
format Note:lat
andlng
are expected in a different order than in.points()
and.lines()
vertexShaderSource
{String|Function}
optional glsl vertex shader source, defaults to useL.glify.shader.vertex
fragmentShaderSource
{String|Function}
optional glsl fragment shader source, defaults to useL.glify.shader.fragment.polygon
click
{Function}
optional event handler for clicking a shapehover
{Function}
optional event handler for hovering a shapecolor
{Function|Object|String}
optional, default is 'random'- When
color
is aFunction
its arguments are theindex
:number
and thefeature
:object
that is being colored, opacity can optionally be included as{ a: number }
. The result should be of interfaceIColor
, example:{r: number, g: number, b: number, a: number }
.
- When
opacity
{Number}
a value from 0 to 1, default is 0.5. Only used when opacity isn't included on color.className
{String}
a class name applied to canvas, default is ''border
{Boolean}
optional, defaultfalse
. When set totrue
, a border with an opacity ofsettings.borderOpacity
is displayed.borderOpacity
{Number}
optional, defaultfalse
. Border opacity for whensettings.boarder
istrue
. Default is 1.preserveDrawingBuffer
{Boolean}
optional, default1
, adjusts the border opacity separate fromopacity
.- CAUTION: May cause performance issue with large data sets.
pane
{String}
optional, default isoverlayPane
. Can be set to a custom pane.
longitudeFirst()
Sets the expecetd order of arrays in the coordinates
array of GeoJSON passed to options.data
to be [lng, lat]
Returns
The updated L.glify
instance it was called on
latitudeFirst()
Sets the expecetd order of arrays in the coordinates
array of GeoJSON passed to options.data
to be [lat, lng]
Returns
The updated L.glify
instance it was called on
pointsInstances
All of the L.glify.Points
instances
linesInstances
All of the L.glify.Lines
instances
shapesInstances
All of the L.glify.Shapes
instances
Building
You can build the library by running yarn run build
or npm run build
Developing
Use yarn serve
or npm run serve
Testing
Use yarn test
or npm run test
Update & Remove Data
L.glify
instances can be updated using the update(data, index)
method.
data
{Object}
Lines and Shapes require a single GeoJSON feature. Points require the same data structure as the original object and therefore also accept an array of coordinates.index
{number}
An integer indicating the index of the element to be updated.
An object or some elements of an object are removed using the remove(index)
method.
index
{number|Array}
optional - An integer or an array of integers specifying the indices of the elements to be removed.index
{number|Array}
optional - An integer or an array of integers specifying the indices of the elements to be removed. Ifindex
is not defined, the entire object is removed.
Example
let newPoints = L.glify.points({
map: leafletMap,
data: geojsonFeatureCollection,
size: 30,
});
// Update the third feature
newPoints.update(
{
type: 'FeatureCollection',
features: [
{
type: 'Feature',
properties: {},
geometry: {
type: 'Point',
coordinates: [34.072204277521394 - 118.44255208969116],
},
},
],
},
2,
);
// Now remove it
newPoints.remove(2);
Contributors
This project exists thanks to all the people who contribute. [Contribute].
Backers
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