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@smk17/treer

v2.0.0

Published

a directory structure tree generator

Downloads

3

Readme

treer

Treer is a commandline tool to generate directory structure tree

install

$ npm install @smk17/treer -g

usage

$ treer --help

  Usage: treer [options]

  Options:
    -h, --help             output usage information
    -V, --version          output the version number
    -d, --directory [dir]  Please specify a directory to generate structure tree
    -i, --ignore [ig]      You can ignore specific directory name (default: ".git")
    -e, --export [epath]   export into file
    -f, --only-folder      output folder only
    -j, --json             output tree json
    -a, --flat             output flatten array
    -m, --markdown         output markdown
    -r, --repomap          output repomap
    -h, --help             output usage information

Available Options:

-d Specify a directory path to generate it's structure tree

-i or --ignore the directory name pattern to skip, it also support regex:

$ treer -i "/^regex$/"

-e or --export export into file

example:

$ treer -e ./result.txt -i .git


treer
├─.DS_Store
├─.gitignore
├─README.md
├─package.json
├─result.txt
├─src
|  └index.js
├─node_modules
|      ├─graceful-readlink
|      |         ├─.npmignore
|      |         ├─.travis.yml
|      |         ├─LICENSE
|      |         ├─README.md
|      |         ├─index.js
|      |         └package.json
|      ├─commander
|      |     ├─History.md
|      |     ├─LICENSE
|      |     ├─Readme.md
|      |     ├─index.js
|      |     └package.json


The result has been saved into ./result.txt

repomap example:

$ treer -r


examples/snake/food.py:
⋮...
│class Food:
│    def __init__(self, screen, snake):
│        """
│        初始化食物
│        :param screen: 游戏窗口
│        :param snake: 蛇对象
│        """
│        self.screen = screen
│        self.snake = snake
│        self.width = 10
│        self.height = 10
⋮...
│    def generate(self):
⋮...
│    def draw(self):
⋮...

examples/snake/settings.py

examples/snake/snake.py:
⋮...
│class Snake:
│    def __init__(self, screen):
│        """
│        初始化贪吃蛇
│        :param screen: 游戏窗口
│        """
│        self.screen = screen
│        self.width = 10
│        self.height = 10
│        self.color = (255, 0, 0)  # 蛇的颜色
│        self.speed = SNAKE_SPEED  # 蛇的速度
⋮...
│    def move(self):
⋮...
│    def draw(self):
⋮...