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@skilitics-public/two-fingers

v2.1.0

Published

Normalize two fingers gestures on the web.

Downloads

224

Readme

two-fingers

A package to help you with two fingers gestures on the web.

Original research and code

This is an adaptation of the research, article and code by @danburzo:

TL;DR

Two fingers gestures have become very common on the web, mostly to enable zooming and panning. But they are passed to browsers as different events depending on:

  • the hardware on which they are performed (trackpad OR touchscreen)
  • the OS and browser that interprets them

This package tries to unify these interactions and inconsistencies to expose a single Gesture object.

Installation

npm i @skilitics-public/two-fingers

OR

yarn add @skilitics-public/two-fingers

OR

pnpm add @skilitics-public/two-fingers

API

The API takes inspiration from Apple's GestureEvent specification.

Usage
import { twoFingers } from "@skilitics-public/two-fingers";

const myDiv = document.querySelector('#myDiv');
const unregister = twoFingers(myDiv, {
  onGestureStart: (g) => console.log(`Gesture start. Gesture: ${g.toString()}`),
  onGestureChange: (g) => console.log(`Gesture change. Gesture: ${g.toString()}`),
  onGestureEnd: (g) => console.log(`Gesture end. Gesture: ${g.toString()}`),
}, (wheelEvent) => ({dx, dy}));

The callbacks are passed a Gesture argument of the following TS type:

type Gesture = {
  origin: Coords;
  translation: Coords;
  scale: number;
  rotation?: number;
};

type Coords = {
  x: number;
  y: number;
};

Which means you can use the callback as in this example:

const gestureChange = (g) => {
  console.log(g.origin) // { x: number; y: number }
  console.log(g.translation) // { x: number; y: number }
  console.log(g.scale) // number
  console.log(g.rotation) // number
}