@sirpepe/falsework
v0.0.7
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**+++ THIS IS A WORK IN PROGRESS +++**
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Falsework
+++ THIS IS A WORK IN PROGRESS +++
A temporary support structure for building frontends with vanilla web components. From Wikipedia:
Falsework consists of temporary structures used in construction to support a permanent structure until its construction is sufficiently advanced to support itself.
Falsework (this "software") provides of a base class for web components and a few utilities based on Ornament.
This is not a framework, but just a set of suggestions that help to eliminate the most tedious bits of building vanilla web components. In terms of code, Falsework barely exists. You can use it as-is, but I find it much more useful as a mere starting point that a replace bits and pieces in every time I use it. The code is meant to be copied and pasted, more than it is meant to be installed as a software package.
Example
The following example uses TypeScript to show off, but Falsework does in no way require TypeScript:
import {
type Captured,
FalseworkElement,
attr,
number,
capture,
} from "@sirpepe/falsework";
// Extending from FalseworkElement automatically registers the class as a custom
// element with the tag name derived from the class name (in this case
// "click-counter").
export class ClickCounter extends FalseworkElement {
// Defines content attributes alongside corresponding getter/setter pairs
// for a JS api AND attribute change handling AND type checking (and in this
// case also bounds checking and non-NaN checking for numbers).
@attr(number({ min: 0 })) accessor up = 0;
@attr(number({ min: 0 })) accessor down = 0;
// Captures events from the Shadow DOM, filtered by event name and selector
@capture("click", "button.vote-up, button:vote-down")
#handleUpdate(evt: Captured<MouseEvent, "button">): void {
// Note that TypeScript understands that evt.target is neither null nor just
// EventTarget, thanks to the helper type Captured<E, T>.
if (evt.target.matches(".vote-up")) {
this.up++;
} else if (evt.target.matches(".vote-down")) {
this.down++;
}
}
// Defines CSS to inject into the shadow root for each component. This is
// optional.
get css() {
return `.result { font-weight: bold }`;
}
// Defines the template to render in the component's shadow DOM, at most one
// per frame. Re-rendering happens automatically every time the class state
// (content attributes defined with @attr and/or IDL attributes defined with
// @prop) changes.
get template() {
return this.html`
<p>
<button class="vote-up">👍 ${this.up}</button>
<span class="result">${this.up - this.down}</span>
<button class="vote-down">👎 ${this.down}</button>
</p>`;
}
}
Guide
General philosophy
Exit strategy
Every good library should come with an exit strategy as well as install instructions. Here is how you can get rid of Falsework if you want to migrate away:
- Components built with Falsework will generally turn out to be very close to vanilla web components (and therefore native HTML elements), so they will most probably just keep working until the heat death of the universe. As almost-native elements, your components can probably be used in projects that use other frameworks, such as Lit or React without an above-average amount much hassle.
- The best way to use Falsework is quite possibly as a mere template. You can (and maybe should) simply copy much of its source code and modify it to your liking. Maybe swap out the rendering logic, partially apply some decorators or extend the base class with additional logic specific to your use case. Falsework consists of barely anything, and most things can be tweaked or replaced.
I personally don't use Falsework as a library, but rather as a template for custom bare-bones frameworks that are slightly modified between projects. The best way to migrate away from Falsework is to never use it as-is in the first place. It is, after all, not a Framework.
Installation
If you want to ignore the previous section, you can install
@sirpepe/falsework with your
favorite package manager. To get the decorator syntax working, you will probably
need @babel/plugin-proposal-decorators
(with option version
set to "2023-05"
) or
TypeScript 5.0+
(with the option experimentalDecorators
turned off).
API
Ornament
Falsework is based on Ornament
and exposes Ornament's entire API. Decorators like @attr()
are the way to go
for defining content attributes.
Class FalseworkElement
A base class for components:
import { FalseworkElement } from "@sirpepe/falsework";
class HelloWorld extends FalseworkElement {}
Extending from FalseworkElement
makes your class compatible with Ornament's
decorators (like @attr()
) and also provides the following additional features:
Rendering
Falsework by default bundles uhtml for
rendering. If you define a getter template
on your class, its return value
gets rendered into the component's shadow DOM each time the component's data
(accessors decorated with @prop()
or @attr()
) changes. You can also define
a getter css
for styles that need to be injected into the shadow DOM.
import { FalseworkElement } from "@sirpepe/falsework";
export class HelloWorld extends FalseworkElement {
get css() {
return `:host { font-weight: bold }`;
}
get template() {
// this.html === uhtml's html template tag
return this.html`<p>Hello World</p>`;
}
}
To customize the shadow root options on a per-class-basis, override the getter
shadowRootInit
on your classes:
import { FalseworkElement } from "@sirpepe/falsework";
export class HelloInput extends FalseworkElement {
get shadowRootInit() {
return { mode: "open", delegatesFocus: true };
}
}
The default shadow root options are { mode: "closed" }
;
Automagic String Tag
Decorators
Decorator @component(tagName?)
Decorator @capture(eventNames, selector)
Symbols
SHADOW_ROOT
Key for the shadow roots on FalseworkElement
instances.
Types
This section is only relevant for TypeScript users.
type Captured<Event?, Target?>
Dealing with events in TypeScript sucks, because target
on Event
and its
subclasses is always null | EventTarget
. This is due to two factors that do not
really matter when we use @capture()
:
target
onEvent
is onlynull
before the event gets dispatched. But if we capture an event using@capture()
, this is never actually the case - the events have to have been dispatched in order for us to be able to capture them.- When not
null
,target
onEvent
isEventTarget
because all events can be dispatched on any compatible target. But if we use@capture()
, the decorator filters targets by CSS selector, so we know thattarget
is at leastElement
, or some more specific subtype.
The type Captured<Event?, Target?>
expresses an instance of event subtype
Event
with the target Target
. Both Event
and Target
are optional and
default to Event
and Element
respectively.
import { type Captured } from "@sirpepe/falsework";
type T1 = Captured<Event, HTMLButtonElement>;
// = "Event" with "target" typed as "Element"
type T2 = Captured<MouseEvent, HTMLButtonElement>;
// = "MouseEvent" with "target" typed as "HTMLButtonElement"
type T3 = Captured<"click", "button">;
// = "MouseEvent" (Event type for "click" events) with "target" typed as HTMLButtonElement
type T4 = Captured<MouseEvent>;
// = "MouseEvent" with "target" typed as "Element" (default)
type T5 = Captured
// = "Event" (default) with "target" typed as "Element" (default)
Captured
is useful a type for the argument on class methods decorated by
@capture()
. It lets you use all the fields on the event (especially target)
without you having to do any manual type checking and @capture()
performs
compile-time type checks to ensure that it is not applied to a method that
expects the wrong event or target:
class TestComponent extends FalseworkElement {
// Type checks: "click" returns MouseEvent, input[type=button] selects <button>
@capture("click", "input[type=button]")
a(evt: Captured<MouseEvent, "input">) {
// allows use of properties specific to MouseEvent and <input>
console.log(evt.button, evt.target.value);
}
// Does NOT type check: incompatible event name "focus" and type "MouseEvent"
@capture("focus", "input[type=button]")
b(evt: Captured<MouseEvent, "input">) {}
// Does NOT type check: incompatible event targets "<input>" and "<video>"
@capture("focus", "input[type=button]")
c(evt: Captured<FocusEvent, "video">) {}
}