@shiari/xplane-websocket-proxy
v0.1.0
Published
Accepts websocket requests, and passes messages to X-Plane, plus returns data such as datarefs
Downloads
19
Readme
xplane-websocket-proxy
A basic websocket to X-Plane Legacy UDP proxy written in node; this proxy makes it easy to talk to X-Plane from a Javascript application such as the Stream Deck plugin I'm also working on.
When started, this listens on localhost:8080 (TCP) for websocket connections, and talks to X-Plane on localhost:49000 (UDP).
Installation
The easy way
Grab the latest executable for your platform from https://github.com/Leeft/xplane-node-udp-client/releases. Place it anywhere you like, and run it. Windows, MacOS and Linux binaries are included, but only Windows is tested right now.
A window will open which will echo the instructions that are received; as this is project is in early stages this can not currently be disabled nor can anything be configured.
You can't directly do anything with this; use my Stream Deck plugin to talk to your X-Plane.
Hit control-C (or command-C) to stop the server.
For development
Install node (https://nodejs.org) for your platform, clone this repository and run npm install
in its directory; this will install all dependencies you need to run it manually.
I recommend the free Visual Studio Code with the appropriate extensions as a good development tool.
Run node server.js
to start the server, run node client.js
to start a quick and dirty test client. See inside that script for a bit more information on what it does.
See also
Includes my little library https://github.com/Leeft/xplane-node-udp-client to talk to X-Plane.
Running this server is currently required for my Stream Deck plugin https://github.com/Leeft/streamdeck-xplane to work.