@serverless/emulator
v0.1.18
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[![serverless](http://public.serverless.com/badges/v3.svg)](http://www.serverless.com) [![Build Status](https://travis-ci.org/serverless/emulator.svg?branch=master)](https://travis-ci.org/serverless/emulator)
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Emulator
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Emulate your Serverless functions locally.
Contents
Getting started
- Clone the repository
- Run
npm install
to install all dependencies - Run
scripts/sync-storage
to sync the examplestorage
artifacts with the Emulatorsstorage
location - Run
npm run build
to build the project (the build artifacts can be found indist
) - Run
npm start
to start the emulator
Development
You can run npm run watch
to automatically re-build the files in the src
directory when they change.
Additionally you can use Docker to run and develop everything inside a container.
Spinning up the Docker container is as easy as docker-compose run -p 4002:4002 node bash
. Make sure to run the steps in Getting started.
Or, if you need a build a Docker image and run it, do:
docker build -t emulator .
docker run --rm -it -p 4002:4002 emulator
Using the Emulator
The following documents provide some insights on how to configure and use the Emulator.
Options
The Emulator can be configured with the following options you can pass in via the CLI:
--port
-number
- Optional port (defaults to4002
)
Starting the Emulator
| Command | Description |
| --- | --- |
| npm start
| Will start the Emulator at localhost
with the default port |
| npm start -- --port 4711
| Starts the Emulator at localhost
with the port 4711
|
Functionality
General
The Emulator is a software which makes it possible to emulate different cloud provider FaaS offerings (such as AWS Lambda or Google Cloud Functions) on your local machine in an offline-focused manner.
It can be used to deploy and invoke serverless functions w/o the need to go through the process of setting up and configuring a cloud provider account or deploying the functions into the infrastructure before being able to use them.
This enables new ways of doing offline-first serverless development with a way faster feedback loop.
Technically speaking the Emulator is a long running process (Daemon) which exposes an API and accepts different calls to API endpoints in order to perform actions and control its behavior.
Note: The API is only used to control the Emulator. It is NOT the same as an API Gateway.
Function deployment
Functions are deployed via the API and are stored in the ~/.serverless/emulator
directory according to the following filesystem structure:
|__ storage
|__ functions
|__ <function-id>
|__ code
|__ function.json
The root directory is the storage
directory. It's a place where all artifacts will be stored.
The functions
directory is the place where all the function-related artifacts are stored.
A directory for the specific service contains directories for each individual function.
The code
directory is the place where the actual (unzipped) function code is stored.
The function.json
file contains important information about the function configuration (e.g. what runtime
this function uses or which provider
it's written for) and other metadata.
The proposed directory structure makes it easy for the Emulator to follow a convention-over-configuration approach where artifacts are stored in a predictable way without having to introduce a local DB with state information about all the deployed functions and services.
On every function deployment the following happens behind the scenes:
- For every
function-id
a separate directory will be created (if not already present) - The
.zip
file will be extracted and moved into thecode
directory - The
function
configuration which is passed in via the API will be written into thefunction.json
file
Function config / function.json
Every function needs information about its configuration. This information is passed in via the API when the function is deployed.
Upon deployment this data is persisted in the function.json
file.
The function.json
files can be found in ~/.serverless/emulator/storage/functions/<function-id>
.
The Emulator needs those file to e.g. make decision which middlewares to execute or which runtime-specific wrapper to use.
Here's a list with different example functions and their corresponding provider-related function.json
config files:
Function invocation
When invoking a function the Emulator will simply look for the function directory (see above how the naming schema helps with the lookup), determines the provider
, runtime
and handler
based on the config in the function.json
file and starts the execution phase which will happen in a dedicated child process (more on that later).
The invocation data is extracted from the incoming API requested and passed to a so-called runtime-specific "wrapper script" via stdin
. This "wrapper script" is responsible to setup the execution environment, require the function and pass the event payload to the function (you can think of it as a language specific container). Furthermore it will marshall the returned data and pass it back to the Emulators parent process which will then transform it into a JSON format and sends it back via an API response.
The whole invocation happens in a child_process.spawn()
call to ensure that the Emulator won't crash when a function misbehaves.
This abstraction layer makes it easy to introduce other runtimes later on. Furthermore the way the incoming event data is handled by the Emulator is always the same and independent of the function handler signature since the wrapper encapsulates the logic to marshall and unmarshall the data which is handed over to the function.
Here's a sample call to invoke an AWS function within the wrapper script (which is written in Node.js). It will require and prepare the function (according to the CLI options
) and pass the echoed data as the function parameters (via stdin
) to it:
# NOTE: This is not the actual payload. It's used to show the technical parts / architecture of a function invocation
echo '{ event: { foo: "bar" }, context: {}, callback: (error, result) => {} }' | runtimes/node.js <full-path-to-function-file> <exported-function-name>
Middlewares
The Emulator provides a middleware concept which makes it possible to use custom code to modify the data which is used inside the Emulator when exercising core logic (e.g. setting up the execution environment, invoking functions, etc.).
The core Emulators runMiddlewares
functionality ensures that the raw data object which is passed into it will be copied over into an input
object and removed from the root of the object. Furthermore it creates a blank output
object which can be used by middlewares to store the computed results.
Let's take a quick look at an example to see how this works behind the scenes.
We assume that the data which is passed into the Emulators runMiddlewares
function has the following shape:
{
foo: 'bar',
baz: 'qux'
};
The data will be prepared and passed into the middlewares in the following format:
{
input: {
foo: 'bar',
baz: 'qux'
},
output: {}
}
Middlewares can do whatever they want with this data.
However the computed result should be written into the output
object since this is returned by the Emulators runMiddlewares
function after all middlewares are executed.
Middlewares can be implemented against different lifecycle events. Right now the lifecycle events are:
Take a look at our core-middlewares
to see some example implementations.
Middlewares are loaded and executed in the following order:
- Load the
core-middlewares
in an alphabetical order - Execute the core middlewares in the previously loaded order
- Load the custom middlewares in the order provided in the config file
- Execute the custom middlewares in the previously loaded order
APIs
The Emulator exposes different APIs which makes it possible to interact with it and perform specific actions.
Examples for such actions could e.g. be the deployment or invocation of functions.
Right now only an HTTP API is implemented. However other API types such as (g)RPC are imaginable.
HTTP API
The Emulator exposes a HTTP API which makes it possible for other services to interact with it via HTTP calls.
Functions
Deploy function
POST /v0/emulator/api/functions/deploy
Request:
functionId
-string
- required The id of the functionfunctionConfig
-object
: - required Additional (provider dependent) function configurationzipFilePath
-string
- required The path to the local zip file
Response:
functionId
-string
- The id of the functionfunctionConfig
-object
- Additional (provider dependent) function configurationzipFilePath
-string
- The path to the local zip file
Invoke function
POST /v0/emulator/api/functions/invoke
Request:
functionId
-string
- required The id of the functionpayload
-object
- required The event payload the function should receivemethod
-string
- The method of invocation (async
/sync
) defaultasync
Response:
- Result of the function invocation.
Utils
Heartbeat
POST /v0/emulator/api/utils/heartbeat
Request:
ping
-string
- required The string the Emulator should return
Response:
pong
-string
- The string the Emulator should returntimestamp
-integer
- Timestamp which indicates when the response was computed