@segment/localstorage-retry
v1.3.0
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localstorage-retry
Provides durable retries with a queue held in localStorage
(with graceful fallbacks to memory when necessary).
How It Works
Each page maintains its own list of queued and in-progress tasks, while constantly refreshing its ack time. If a queue goes more than 10s without updating its ack, another page will remove it, claim all queued tasks, and retry all in-progress tasks.
API
new Queue(name, [opts], processFunc(item, done(err, res)))
You can omit the opts
argument to initialize the queue with defaults:
var Queue = require('@segment/localstorage-retry');
var queue = new Queue('my_queue_name', function process(item, done) {
sendAsync(item, function(err, res) {
if (err) return done(err);
done(null, res);
});
});
queue.on('processed', function(err, res, item) {
if (err) return console.warn('processing %O failed with error %O', item, err);
console.log('successfully sent %O with response %O', item, res);
});
queue.start();
Options
The queue can be initialized with the following options (defaults shown):
var options = {
minRetryDelay: 1000, // min retry delay in ms (used in exp. backoff calcs)
maxRetryDelay: 30000, // max retry delay in ms (used in exp. backoff calcs)
backoffFactor: 2, // exponential backoff factor (attempts^n)
backoffJitter: 0, // jitter factor for backoff calcs (0 is usually fine)
maxItems: Infinity // queue high water mark (we suggest 100 as a max)
maxAttempts: Infinity // max retry attempts before discarding
};
var queue = new Queue('my_queue_name', options, (item, done) => {
sendAsync(item, (err, res) => {
if (err) return done(err);
done(null, res);
});
});
queue.start();
.addItem(item)
Adds an item to the queue
queue.addItem({ a: 'b' });
.getDelay (attemptNumber) -> ms
Can be overridden to provide a custom retry delay in ms. You'll likely want to use the queue instance's backoff constants here.
this.backoff = {
MIN_RETRY_DELAY: opts.minRetryDelay || 1000,
MAX_RETRY_DELAY: opts.maxRetryDelay || 30000,
FACTOR: opts.backoffFactor || 2,
JITTER: opts.backoffJitter || 0
};
Default implementation:
queue.getDelay = function(attemptNumber) {
var ms = this.backoff.MIN_RETRY_DELAY * Math.pow(this.backoff.FACTOR, attemptNumber);
if (this.backoff.JITTER) {
var rand = Math.random();
var deviation = Math.floor(rand * this.backoff.JITTER * ms);
if (Math.floor(rand * 10) < 5) {
ms -= deviation;
} else {
ms += deviation;
}
}
return Number(Math.min(ms, this.backoff.MAX_RETRY_DELAY).toPrecision(1));
};
.shouldRetry (item, attemptNumber, error) -> boolean
Can be overridden to provide custom logic for whether to requeue the item. You'll likely want to use the queue instance's maxAttempts
variable (which is overridable via constructor's opts
argument).
Default:
queue.shouldRetry = function(item, attemptNumber, error) {
if (attemptNumber > this.maxAttempts) return false;
return true;
};
You may also want to selectively retry based on error returned by your process function or something in the item itself.
Override Example:
queue.shouldRetry = function(item, attemptNumber, error) {
// max attempts
if (attemptNumber > this.maxAttempts) return false;
// based on something in the item itself
if (new Date(item.timestamp) - new Date() > 86400000) return false;
// selective error handling
if (error.code === '429') return false;
return true;
}
.start
Starts the queue processing items. Anything added before calling .start
will be queued until .start
is called.
queue.start();
.stop
Stops the queue from processing. Any retries queued may be picked claimed by another queue after a timeout.
queue.stop();
Emitter
You can listen for processed
events, which are emitted with each invocation of the processFunc
and passed any error or response provided along with the item itself.
If a message is discarded entirely because it does not pass your shouldRetry
logic upon attempted re-enqueuing, the queue will emit a discard
event.
If the queue is reclaiming events from an abandonded queue, and sees duplicate entries, we will keep the first, and discard the rest, emitting a duplication
event for each.
processed
queue.on('processed', function(err, res, item) {
if (err) return console.warn('processing %O failed with error %O', item, err);
console.log('successfully sent %O with response %O', item, res);
});
discard
queue.on('discard', function(item, attempts) {
console.error('discarding message %O after %d attempts', item, attempts);
})
duplication
queue.on('duplication', function(item, attempts) {
console.error('discarding message %O due to duplicate entries', item, attempts);
})
License
Released under the MIT License