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@scriptserver/util

v2.0.5

Published

Helper methods usually involvivng commands within Minecraft like /tellraw

Downloads

17

Readme

@scriptserver/util

FYI: This package is an addon for ScriptServer and requires ScriptServer to be set up, please see here for more information.

useUtil(rconConnection: RconConnection)

import { ScriptServer, RconConnection } from '@scriptserver/core';
import { useUtil } from '@scriptserver/util';

const rconConnection = new RconConnection();
useUtil(rconConnection);
// Or
const scriptServer = new ScriptServer();
useUtil(scriptServer.rconConnection);

Class: RconConnection

This module does not export RconConnection, but extends it

rconConnection.util.isOp: (player: string) => Promise<boolean>

rconConnection.util.isOnline: (player: string) => Promise<boolean>

rconConnection.util.tellRaw: (message: string, target?: string, options?: Record<string, string>) => void

rconConnection.util.getEntityData: (target?: string, path?: string, scale?: number) => Promise<string>

rconConnection.util.getDimension: (player: string) => Promise<Dimension>

rconConnection.util.getLocation: (player: string) => Promise<Location>

rconConnection.util.getOnline: () => Promise<{ online: number; max: number; players: string[] }>

rconConnection.util.teleport: (target: string, location: Location) => Promise<void>

rconConnection.util.wait: (ms: number) => Promise<void>

Interface: Config

These configuration options are here to override as needed for flavors, if you are having trouble getting the utils to work in your given flavor of server, try overriding these.

  • config: Config
    • util
      • flavorSpecific
        • [flavor name]
          • isOp: (player: string) => Promise<boolean>
          • isOnline: (player: string) => Promise<boolean>
          • tellRaw: (message: string, target?: string, options?: Record<string, string>) => void
          • getEntityData: (target?: string, path?: string, scale?: number) => Promise<string>
          • getDimension: (player: string) => Promise<Dimension>
          • getLocation: (player: string) => Promise<Location>
          • getOnline: () => Promise<{ online: number; max: number; players: string[] }>
          • teleport: (target: string, location: Location) => Promise<void>
          • wait: (ms: number) => Promise<void>