@scarlett-game-studio/canvas-prebuilt
v2.0.0-alpha.13-electron.1
Published
Prebuilt versions of node-canvas for electron as a drop-in replacement
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NOTE: the canvas-prebuilt
package is deprecated. As of version 2,
canvas
itself bundles prebuilt
versions from this repo. Install by running
npm install --save canvas
…and use canvas
as usual.
Using canvas-prebuilt
(deprecated)
This is a drop-in replacement for canvas
that does not require any compiling.
The repo is just a set of scripts that downloads a specific node-canvas
version, builds it
and bundles it on all platforms. It's meant to run on Travis and AppVeyor but it can
be run locally too.
If you still need to use prebuilt 1.x and 2-alpha versions of canvas
,
run npm install --save canvas-prebuilt
or replace canvas
with canvas-prebuilt
in your dependencies.
In your code, use require('canvas-prebuilt')
wherever you would otherwise use require('canvas')
.
Linux technicalities
Linux users will need glibc >= 2.13.1 (Ubuntu 14.04+, Debian 7+, etc)
If you are using fonts, you might see some FontConfig warnings which are harmless:
| Situation | Message | Meaning |
| --------- | ------- | ------- |
| You have an old version of FontConfig on your system | Fontconfig warning: line 142: blank doesn't take any effect anymore. please remove it from your fonts.conf | You don't need to do anything, but removing said line or upgrading FontConfig on your system should fix it |
| You don't have FontConfig | Fontconfig error: Cannot load default config file | You don't have any fonts on your system, so if you want to use the text APIs you'll either need to install FontConfig or use Canvas.registerFont
|
Releases
See the releases page on GitHub to check if your OS, architecture, and node are supported. Currently we're focused on x64 for Windows, Mac and Linux for most recent Node versions.
Bundling
The bundling scripts just take a regularly compiled executable (canvas.node in this case) and look at which non-system libraries it links against. Those libraries are then copied to the release directory and binaries are updated if necessary to refer to them.
The strategies for bundling could be applied to other projects too since they're general:
- On macOS, macpack is used to search dependencies, filter out non-system ones, and update binary references
- On Windows, Dependency Walker's CLI is used to search dependencies. Anything in the MSYS2 folder is considered non-system. Patching is not necessary because Windows looks for dlls in the same folder as the binary
- On Linux, pax-utils searches dependencies, and everything not in
/lib
is non-system. The custombinding.gyp
compilescanvas.node
to look inside its own directory for dependencies