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@saltyrtc/chunked-dc

v2.0.1

Published

Binary chunking for WebRTC data channels & more.

Downloads

186

Readme

Binary Chunking for WebRTC DataChannels

CircleCI Supported ES Standard npm Version npm Downloads License

This library allows you to split up large binary messages into multiple chunks of a certain size.

It allows you to choose between the following two modes:

  • Reliable/Ordered: Intended for reliable and ordered transmission of chunks. Chunks may not be reordered and chunks of different messages may not be interleaved.
  • Unreliable/Unordered: Intended for transmission of chunks where chunks may be lost or reordered. Important: Duplication of chunks is not allowed by this implementation.

While the library was originally written for use with WebRTC DataChannels, it can also be used outside of that scope.

The full specification for the chunking wire format can be found here.

Installing

If you're writing a browser application, use the normal or minified ES5 distribution from the dist directory.

<script src="chunked-dc.es5.min.polyfill.js"></script>

If you have a build pipeline yourself, you may also want to use the ES2015 version instead. The ES5 polyfill version is considerably larger because it also contains ES5 polyfills.

Alternatively, install the library via npm:

npm install --save @saltyrtc/chunked-dc

All classes in the ES5 version are namespaced under chunkedDc:

  • chunkedDc.ReliableOrderedChunker
  • chunkedDc.ReliableOrderedUnchunker
  • chunkedDc.UnreliableUnorderedChunker
  • chunkedDc.UnreliableUnorderedUnchunker
  • ...

To build the distributions yourself, run npm install && npm run dist in the main directory.

Usage

Reliable/Ordered

Chunking

For each message that you want to split into chunks, pass it to a ReliableOrderedChunker.

const messageId = 1337;
const message = Uint8Array.of(1, 2, 3, 4, 5, 6, 7, 8);
const chunkLength = 4; // Chunk byte length *including* 1 byte header
const buffer = new ArrayBuffer(chunkSize);
const chunker = new ReliableOrderedChunker(message, chunkLength, buffer);

The buffer is optional. If supplied, the chunker can continuously reuse the buffer as temporary chunk storage. While this increases performance, each chunk retrieved from the chunker needs to be processed or copied before a next chunk can be safely retrieved.

You can then retrieve chunks using the iterator/iterable protocol:

for (const chunk of chunker) {
    // Send chunk to peer
}

Alternatively you can also use the next() method directly:

while (chunker.hasNext) {
    const chunk = chunker.next().value;
    // Transmit chunk to peer who is unchunking
}

The example above will return 3 chunks (header prefix not shown): [1, 2, 3], [4, 5, 6], [7, 8].

Unchunking

The ReliableOrderedUnchunker adds ordered chunks into a contiguous buffer. As soon as all chunks of a message have been added, a listener will be notified.

Create the ReliableOrderedUnchunker instance:

const buffer = new ArrayBuffer(128);
const unchunker = new ReliableOrderedUnchunker(buffer);

The buffer is optional. If supplied, it will be continuously used for reassembling messages. If the message grows larger than buffer, the buffer will be replaced. Supplying a buffer allows for slightly improved performance. Regardless of whether or not it is being used, each message retrieved needs to be processed or copied immediately before a next chunk can be added to the unchunker.

Register a message listener:

unchunker.onMessage = (message: Uint8Array) => {
    // Do something with the received message
};

Finally, when new chunks arrive, add them to the unchunker instance:

let chunk = ...; // Uint8Array
unchunker.add(chunk);

Note that this unchunker will reject chunks with modes other than reliable/ordered.

Unreliable/Unordered

The unreliable/unordered mode usage is very similar to the reliable/ordered mode. We will only mention differences regarding usage.

Chunking

You can create an UnreliableUnorderedChunker in the following way:

const messageId = 1337;
const message = Uint8Array.of(1, 2, 3, 4, 5, 6, 7, 8);
const chunkLength = 12; // Chunk byte length *including* 9 byte header
const buffer = new ArrayBuffer(chunkSize);
const chunker = new UnreliableUnorderedChunker(
    messageId, message, chunkLength, buffer);

Retrieving chunks is identical to the reliable/ordered mode.

Unchunking

This mode works both if chunks are sent in ordered or unordered manner. Because ordering is not guaranteed, the unchunker accepts chunks and stores them in an internal data structure. As soon as all chunks of a message have arrived, a listener will be notified.

Create the UnreliableUnorderedUnchunker instance:

let unchunker = new UnreliableUnorderedUnchunker();

Registering a message listener and adding chunks is identical to the reliable/ordered mode.

Note that this unchunker will reject chunks with modes other than unreliable/unordered.

Cleanup

Because the UnreliableUnorderedUnchunker instance needs to keep track of arrived chunks, it is possible that incomplete messages add up and use a lot of memory without ever being freed.

To avoid this, call the UnreliableUnorderedUnchunker.gc(maxAge: number) method regularly. It will remove all incomplete messages that haven't been updated for more than maxAge milliseconds.

Constants

This library exposes the following constants:

  • RELIABLE_ORDERED_HEADER_LENGTH: The number of bytes in the chunk header for reliable/ordered mode.
  • UNRELIABLE_UNORDERED_HEADER_LENGTH: The number of bytes in the chunk header for unreliable/unordered mode.
  • Mode contains a mapping to each mode which can be applied on the options's bit field as defined by the chunking wire format.

Type Declarations

If you use TypeScript, simply reference the chunked-dc.d.ts type declaration file to get type checking and autocompletion.

Testing

This library has an extensive test suite. To run it:

npm install
npm run rollup_tests

Then open tests.html in your browser to run the test suite.

Performance

You can run the performance test suite to retrieve results for your local browser:

npm install
npm run rollup_tests

Then open performance.html?random=false in your browser to run the performance tests.

Linting

To run linting checks:

npm run lint

You can also install a pre-push hook to do the linting:

echo -e '#!/bin/sh\nnpm run lint' > .git/hooks/pre-push
chmod +x .git/hooks/pre-push

License

Copyright (c) 2016-2019 Threema GmbH

Licensed under the Apache License, Version 2.0, <see LICENSE-APACHE file>
or the MIT license <see LICENSE-MIT file>, at your option. This file may not be
copied, modified, or distributed except according to those terms.