@ryverapp/electron-packager
v10.1.1
Published
Customize and package your Electron app with OS-specific bundles (.app, .exe, etc.) via JS or CLI
Downloads
1
Readme
Electron Packager
Package your Electron app into OS-specific bundles (.app
, .exe
, etc.) via JavaScript or the command line.
Supported Platforms | Installation | Usage | API | Contributing | Support | Related Apps/Libraries | FAQ | Release Notes
About
Electron Packager is a command line tool and Node.js library that bundles Electron-based application source code with a renamed Electron executable and supporting files into folders ready for distribution.
For creating distributables like installers and Linux packages, consider using either Electron Forge (which uses Electron Packager internally), or one of the related Electron tools, which utilizes Electron Packager-created folders as a basis.
Note that packaged Electron applications can be relatively large. A zipped, minimal Electron
application is approximately the same size as the zipped prebuilt binary for a given target
platform, target arch, and Electron version
(files named electron-v${version}-${platform}-${arch}.zip
).
Electron Packager is an OPEN Open Source Project
Individuals making significant and valuable contributions are given commit-access to the project to contribute as they see fit. This project is more like an open wiki than a standard guarded open source project.
See CONTRIBUTING.md and openopensource.org for more details.
Supported Platforms
Electron Packager is known to run on the following host platforms:
- Windows (32/64 bit)
- OS X (also known as macOS)
- Linux (x86/x86_64)
It generates executables/bundles for the following target platforms:
- Windows (also known as
win32
, for both 32/64 bit) - OS X (also known as
darwin
) / Mac App Store (also known asmas
)* - Linux (for x86, x86_64, armv7l, and arm64 architectures)
* Note for OS X / MAS target bundles: the .app
bundle can only be signed when building on a host OS X platform.
Installation
This module requires Node.js 4.0 or higher to run.
# for use in npm scripts
npm install electron-packager --save-dev
# for use from cli
npm install electron-packager -g
Building Windows apps from non-Windows platforms
Building an Electron app for the Windows target platform requires editing the Electron.exe
file.
Currently, Electron Packager uses node-rcedit to accomplish
this. A Windows executable is bundled in that Node package and needs to be run in order for this
functionality to work, so on non-Windows host platforms, Wine 1.6 or
later needs to be installed. On OS X, it is installable via Homebrew.
Usage
JavaScript API usage can be found in the API documentation.
From the Command Line
Running electron-packager from the command line has this basic form:
electron-packager <sourcedir> <appname> --platform=<platform> --arch=<arch> [optional flags...]
This will:
- Find or download the correct release of Electron
- Use that version of Electron to create a app in
<out>/<appname>-<platform>-<arch>
(this can be customized via an optional flag)
--platform
and --arch
can be omitted, in two cases:
- If you specify
--all
instead, bundles for all valid combinations of target platforms/architectures will be created. - Otherwise, a single bundle for the host platform/architecture will be created.
For an overview of the other optional flags, run electron-packager --help
or see
usage.txt. For
detailed descriptions, see the API documentation.
If appname
is omitted, this will use the name specified by "productName" or "name" in the nearest package.json.
Characters in the Electron app name which are not allowed in all target platforms' filenames
(e.g., /
), will be replaced by hyphens (-
).
You should be able to launch the app on the platform you built for. If not, check your settings and try again.
Be careful not to include node_modules
you don't want into your final app. If you put them in
the devDependencies
section of package.json
, by default none of the modules related to those
dependencies will be copied in the app bundles. (This behavior can be turned off with the
--no-prune
flag.) In addition, folders like .git
and node_modules/.bin
will be ignored by
default. You can use --ignore
to ignore files and folders via a regular expression (not a
glob pattern). Examples include
--ignore=\.gitignore
or --ignore="\.git(ignore|modules)"
.
Example
Let's assume that you have made an app based on the electron-quick-start repository on a OS X host platform with the following file structure:
foobar
├── package.json
├── index.html
├── […other files, like LICENSE…]
└── script.js
…and that the following is true:
electron-packager
is installed globallyproductName
inpackage.json
has been set toFoo Bar
- The
electron
module is in thedevDependencies
section ofpackage.json
, and set to the exact version of1.4.15
. npm install
for theFoo Bar
app has been run at least once
When one runs the following command for the first time in the foobar
directory:
electron-packager .
electron-packager
will do the following:
- Use the current directory for the
sourcedir
- Infer the
appname
from theproductName
inpackage.json
- Infer the
appVersion
from theversion
inpackage.json
- Infer the
platform
andarch
from the host, in this example,darwin
platform andx64
arch. - Download the darwin x64 build of Electron 1.4.15 (and cache the downloads in
~/.electron
) - Build the OS X
Foo Bar.app
- Place
Foo Bar.app
infoobar/Foo Bar-darwin-x64/
(since anout
directory was not specified, it used the current working directory)
The file structure now looks like:
foobar
├── Foo Bar-darwin-x64
│ ├── Foo Bar.app
│ │ └── […Mac app contents…]
│ ├── LICENSE
│ └── version
├── […other application bundles, like "Foo Bar-win32-x64" (sans quotes)…]
├── package.json
├── index.html
├── […other files, like LICENSE…]
└── script.js
The Foo Bar.app
folder generated can be executed by a system running OS X, which will start the packaged Electron app. This is also true of the Windows x64 build on a system running a new enough version of Windows for a 64-bit system (via Foo Bar-win32-x64/Foo Bar.exe
), and so on.
Related
- Electron Forge - creates, builds, and distributes modern Electron applications
- electron-packager-interactive - an interactive CLI for electron-packager
- grunt-electron - grunt plugin for electron-packager
Distributable Creators
- electron-installer-zip - creates symlink-compatible ZIP files
Windows:
- electron-winstaller - Squirrel.Windows-based installer
- electron-windows-store - creates an AppX package for the Windows Store
- electron-wix-msi - creates traditional MSI installers
OS X:
- electron-installer-dmg - creates a DMG
Linux:
- electron-installer-debian - creates a DEB file
- electron-installer-redhat - creates an RPM
- electron-installer-flatpak - creates a Flatpak file
Plugins
These Node modules utilize Electron Packager API hooks:
- electron-packager-languages - set the locales available to Electron when packaged, which is used by the Mac App Store, among other places
- electron-packager-plugin-non-proprietary-codecs-ffmpeg - replaces the normal version of FFmpeg in Electron with a version without proprietary codecs
- electron-rebuild - rebuild native Node.js modules against the packaged Electron version