@romainfieve/finite-state-machine
v2.0.0
Published
A TypeScript library to work with finite-state machines.
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finite-state-machine
A TypeScript library to work with finite-state machines.
Table of Content
Installation
yarn add @romainfieve/finite-state-machine
or
npm install @romainfieve/finite-state-machine
Options
/**
* @param {MachineDefinition<States, Data, Context>} machineDefinition - The definition of the state machine.
* @param {States} machineDefinition.initialState - The initial state of the state machine.
* @param {Partial<Data>} [machineDefinition.initialData={}] - The initial machine data.
* @param {Context} [machineDefinition.context={}] - The machine context.
* @param {Transitions<States, Data, Context>} machineDefinition.transitions - The transition functions between states.
* @param {Setters<States, Data, Context>} machineDefinition.setters - The conversion functions for input data at each state.
* @param {Runners<States, Data, Context>} machineDefinition.runners - The runners for each state.
* @param {Effects<States, Data, Context>} machineDefinition.effects - The side effects to trigger at each state.
* @param onEnd - The side effect to trigger when the machine reaches the end.
* @param isImmutable - Should the machine return a new instance at every state change.
*/
Usage
const isAdult = (age?: number, legalAge = 18) => !!age && age >= legalAge
enum States {
Age = 'age',
FirstName = 'firstName',
IsAllowed = 'isAllowed',
LastName = 'lastName',
}
type Data = {
age?: number
firstName?: string
isAllowed?: boolean
lastName?: string
}
type Context = {
legalAge: number
}
type Machine = FiniteStateMachine<States, Data, Context>
const context = { legalAge: 18 }
const onEnd = ({ data, context }: Machine) => console.log(data, context)
const immutable = true
const transitions: Transitions<States, Data, Context> = {
age: ({ data: { age }, constext: { legalAge } }) =>
isAdult(age, legalAge) ? States.FirstName : States.IsAllowed,
isAllowed: ({ data: { isAllowed } }) => (isAllowed ? States.FirstName : undefined),
firstName: (_machine) => States.LastName,
lastName: () => undefined,
}
const effects: Effects<States, Data, Context> = {
age: ({ data: { age }, constext: { legalAge } }) => console.log(age, legalAge),
firstName: ({ firstName }, _context) => console.log(firstName),
lastName: (data, context) => console.log(data, context),
}
const baseMachineDef = { context, initialState: States.Age, initialData: {}, transitions, effects }
// With setters
const setters: Setters<States, Data, Context> = {
age: (age: number, _data, { legalAge }) => ({ isAllowed: isAdult(age, legalAge), age }),
isAllowed: (isAllowed: boolean, _data, _context) => ({ isAllowed }),
firstName: (firstName: string, _data, _context) => ({ firstName }),
lastName: (lastName: string, _data, _context) => ({ lastName }),
}
const fsm = new FiniteStateMachine({ ...baseMachineDef, setters }, onEnd, immutable)
.set(18) // provide the value directly
.set((_machine) => 'John') // or, set receives the machine as first arg when providing a function
.set('Doe')
//
// With runners
const runners: Runners<States, Data, Context> = {
age: (_data, _context) => ({ isAllowed: isAdult(18), age: 18 }),
isAllowed: (_data, _context) => new Promise((resolve) => resolve({ isAllowed: true })),
firstName: (_data, _context) => new Promise((resolve) => resolve({ firstName: 'John' })),
lastName: (_data, _context) => new Promise((resolve) => resolve({ lastName: 'Doe' })),
}
const fsm = await new FiniteStateMachine({ ...baseMachineDef, runners }, onEnd, immutable).run()
//
// 18, true (age effect)
// 'John' (firstName effect)
// {...data}, {...context} (lastName effect)
// {...data}, {...context} (onEnd)
console.log(fsm.state) // 'lastName'
console.log(fsm.data) // { lastName: 'Doe', firstName: 'John', age: 18, isAllowed: true }