@rgsoft/turtle
v1.0.0
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Turtle graphics and L-Systems library
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Turtle
Turtle and L-Systems library
L-Systems
The LSystem
class is an implementation of the
Lindenmayer systems based on an
alphabet of symbols and production rules.
const lsystem = new LSystem(axiom, rules);
The axiom
is the base sentence from which future sentences will be generated
or inferred, and must be composed only by symbols of a defined alphabet. This
alphabet is based on the Turtle Graphics movements.
F, G, L, M, D, U, +, -, [, ]
The rules
is an array of strings or instances of the Rule
class, where each
one of them defines a production rule for spawning the next generation
sentence.
Generation
The generate
method in the LSystem
class spawns new generations of the
current sentence.
const axiom = 'F';
const rules = [
'F=>F[+F][-G]'
];
const lsystem = new LSystem(axiom, rules);
console.log(lsystem.sentence); // F
lsystem.generate();
console.log(lsystem.sentence); // F[+F][-G]
This method also admits a number argument that indicates the number of generations to generate.
const axiom = 'F';
const rules = [
'F=>FG'
];
const lsystem = new LSystem(axiom, rules);
console.log(lsystem.sentence); // F
lsystem.generate(4);
console.log(lsystem.sentence); // FGGGG
Rules
The Rule
class represents a production rule that allows the generation from a
symbol to a string of one or more symbols from the alphabet.
const str = 'F => F[+F][-F]';
const rules = [ new Rule(str) ];
console.log(rule.base); // F
console.log(rule.next); // ['F', '[', '+', 'F', ']', '[', '-', 'F', ']']
The LSystem
class uses this class to maintain and generate the sentences.
Turtle Graphics
The Turtle
class is a clumsy attempt to use a "sentence" driven drawing engine
based on the turtle graphics.
The sentences use the same symbols in the LSystem
and Rule
alphabet, with
each symbol having a specific usage.
Symbol | Action
--------| ------
F
, G
| Advances forward a certain amount of steps drawing a line
M
| Advances forward a certain amount of steps without drawing a line
L
| Draws a tree leaf
U
| Upscale drawing (divides current scale by scale ratio, with initial scale is 1
)
D
| Downscale drawing (multiplies current scale by scale ratio, with initial scale is 1
)
+
| Turn right a certain angle
-
| Turn left a certain angle
[
| Saves current context
]
| Restores current context
The render
method reads each symbol in the string, and performs an action
according to the previous table.
const turtle = new Turtle(config);
turtle.render(sentence);
Turtle Config
The config
argument for the Turtle
class constructor has these properties:
Property | Type | Description
-------------|----------------------------|------------
context | CanvasRenderingContext2D
| Canvas rendering context used for drawing
strokeSize | number
| Lenght of each step used stroke or move (may be affected by scaling)
strokeWeight | number
| Width of the stroke (may be affected by scaling)
angle | number
| Angle used for each turn (+
and -
)
scale | ScaleConfig
| Scale config
The ScaleConfig
has this properties:
Property | Type | Description
------------------|-----------|------------
ratio | number
| Scale ratio (between 0
and 1
) to be applied when upscaling or downscaling
scaleStrokeSize | boolean
| Optional (default false
), specifies if the stroke length must be scaled
scaleStrokeWeight | boolean
| Optional (default false
), specifies if the stroke weight must be scaled
scaleAngle | boolean
| Optional (default false
), specifies if the angle must be scaled