@rgba-image/pixel
v0.1.4
Published
Get or set individual pixels in an ImageData
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pixel
Get or set individual pixels in an ImageData
install
npm install @rgba-image/pixel
usage
getPixel
Get the color at a pixel:
const { getPixel } = require( '@rgba-image/pixel' )
const x = 3
const y = 2
// ...create image here
// an array of four bytes
const [ r, g, b, a ] = getPixel( image, x, y )
setPixel
Set the color at a pixel:
const { setPixel } = require( '@rgba-image/pixel' )
const x = 3
const y = 2
const r = 51
const g = 153
const b = 255
const a = 127
// ...create image here
setPixel( image, x, y, r, g, b, a )
You can also composite the pixel over an existing color, the composite modes are:
const COMPOSITE_NORMAL = 0
const COMPOSITE_MULTIPLY = 1
const COMPOSITE_SCREEN = 2
const COMPOSITE_OVERLAY = 3
const COMPOSITE_DARKEN = 4
const COMPOSITE_LIGHTEN = 5
const COMPOSITE_HARD_LIGHT = 6
const COMPOSITE_DIFFERENCE = 7
const COMPOSITE_EXCLUSION = 8
setPixel( image, x, y, r, g, b, a, COMPOSITE_NORMAL )
Instead of a numbered mode, you can also pass a composite function. Note that
for speed, the composite function should return a uint32
color:
type CompositeRgbaUint32 = (
sR: number, sG: number, sB: number, sA: number,
dR: number, dG: number, dB: number, dA: number
) => number
getPixelUint32
Get the pixel as a Uint32:
const { getPixelUint32 } = require( '@rgba-image/pixel' )
const x = 3
const y = 2
// ...create image here
// a number between 0 and 4294967295
const v = getPixelUint32( image, x, y )
setPixelUint32
Set the color to a Uint32:
const { setPixelUint32 } = require( '@rgba-image/pixel' )
const x = 3
const y = 2
const v = 2164234547
// ...create image here
setPixelUint32( image, x, y, v )
You can also composite the pixel over an existing color, see setPixel
above for the numerical values of the modes:
setPixelUint32( image, x, y, v, COMPOSITE_NORMAL )
Instead of a numbered mode, you can also pass a composite function. See
setPixel
above
plot
Plot an array of pixels where each pixel is an array with six members,
eg [ x, y, r, g, b, a ]
to an image - useful for drawing lines etc.
const { plot } = require( '@rgba-image/pixel' )
// ...create image here
const pixels = [
//x, y, r, g, b, a
[ 0, 0, 51, 153, 255, 128 ],
[ 1, 1, 51, 153, 255, 128 ],
[ 2, 2, 51, 153, 255, 128 ]
]
plot( image, pixels )
You can also plot the pixels over existing colors, see setPixel
above for the numerical values of the modes:
plot( image, pixels, COMPOSITE_NORMAL )
Instead of a numbered mode, you can also pass a composite function. See
setPixel
above
plotUint32
Plot an array of pixels where each pixel is an array with 3 members,
eg [ x, y, v ]
to an image - useful for drawing lines etc.
const { plotUint32 } = require( '@rgba-image/pixel' )
// ...create image here
const pixels = [
//x, y, v
[ 0, 0, 2164234547 ],
[ 1, 1, 2164234547 ],
[ 2, 2, 2164234547 ]
]
plotUint32( image, pixels )
You can also plot the pixels over existing colors, see setPixel
above for the numerical values of the modes:
plotUint32( image, pixels, COMPOSITE_NORMAL )
Instead of a numbered mode, you can also pass a composite function. See
setPixel
above
setRegion
Set each pixel in a region to a color using a custom callback that takes the
current color, the location within the region and location within the original
image and returns an array with four members, eg [ r, g, b, a ]
const { setRegion } = require( '@rgba-image/pixel' )
// ...create image here
const x = 2
const y = 2
const width = 12
const height = 12
const stepX = 255 / width
const stepY = 255 / height
const callback = ( r, g, b, a, regionX, regionY, sourceX, sourceY ) => {
if( a === 0 ){
return [ 255, 153, 51, 224 ]
}
const newR = regionX * stepX
const newG = regionY * stepY
const newB = sourceX * sourceY
const newA = ( r + g + b + a ) / 4
return [ newR, newG, newB, newA ]
}
setRegion( image, callback, x, y, width, height )
Arguments following callback
are optional
If omitted, x
is 0
, y
is 0
, width
is image.width - x
, and height
is image.height - y
There is also setRegionUint32
- it is idential to setRegion
except your
callback should return a Uint32 instead of an RGBA
array
mapRegion
Map pixels from one image to another using a custom callback that takes the
current color in the source image, the current color in the destination image,
the location within the region, location within the source image, location
within the destination image and returns an array with four members, eg
[ r, g, b, a ]
const { mapRegion } = require( '@rgba-image/pixel' )
// ...create two images here
const sourceX = 2
const sourceY = 2
const sourceWidth = 12
const sourceHeight = 12
const destX = 4
const destY = 4
const stepX = 255 / sourceWidth
const stepY = 255 / sourceHeight
const callback = (
sourceR, sourceG, sourceB, sourceA,
destR, destG, destB, destA,
regionX, regionY,
sx, sy,
dx, dy
) => {
if( sourceA === 0 ){
return [ 255, 153, 51, 224 ]
}
const newR = regionX * stepX
const newG = regionY * stepY
const newB = sourceX * sourceY
const newA = ( sourceR + sourceG + sourceB + sourceA + destR + destG + destB + destA ) / 8
return [ newR, newG, newB, newA ]
}
mapRegion( source, dest, callback, sourceX, sourceY, sourceWidth, sourceHeight, destX, destY )
Arguments following callback
are optional
If omitted, sourceX
is 0
, sourceY
is 0
, sourceWidth
is
source.width - sourceX
, sourceHeight
is source.height - sourceY
, destX
is 0
and destY
is 0
There is also mapRegionUint32
- it is idential to mapRegion
except your
callback should return a Uint32 instead of an RGBA
array
License
MIT License
Copyright (c) 2018 Nik Coughlin
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.