@renoki-games/node-simplex
v0.1.0
Published
Maintained fork of fast-simplex-noise that works in TS environments.
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Node.js Simplex
Maintained fork of fast-simplex-noise that works in TS environments.
Originally forked from unmaintained joshforisha/fast-simplex-noise-js.
🤝 Supporting
Renoki Co. & Renoki Games on GitHub aims on bringing a lot of open source projects and helpful projects to the world. Developing and maintaining projects everyday is a harsh work and tho, we love it.
If you are using your application in your day-to-day job, on presentation demos, hobby projects or even school projects, spread some kind words about our work or sponsor our work. Kind words will touch our chakras and vibe, while the sponsorships will keep the open source projects alive.
🚀 Installation
You can install the package via npm:
npm install @renoki-games/node-simplex
🙌 Usage
import { Simplex } from '@renoki-games/node-simplex';
const noiser = new Simplex({
frequency: 0.01,
max: 255,
min: 0,
octaves: 8,
});
let grid = [];
for (let x = 0; x < 1024; x++) {
for (let y = 0; y < 768; y++) {
grid.push({
x,
y,
noise: noiser.scaled([x, y]),
});
}
}
API
Constructor
FastSimplexNoise(options?: Options = {})
Options contains:
amplitude: number
– The base amplitude (default:1.0
)frequency: number
– The base frequency (default:1.0
)max: number
– The maximum scaled value to return (effective default:1.0
)min: number
– The minimum scaled value to return (effective default:-1.0
)octaves: number
– Integer; the number of octaves to sum for noise generation (default:1
)persistence: number
– The persistence of amplitude per octave (default:0.5
)random: () => number
– A function that generates random values between 0 and 1 (default:Math.random
)
Instance Methods
cylindrical(circumference: number, coords: number[]): number
Get a scaled noise value (using options) for a 2D or 3D point at coords
on the surface of a cylinder with circumference
.
cylindrical2D(circumference: number, x: number, y: number): number
Specific cylindrical()
call for a 2D point at (x
, y
).
cylindrical3D(circumference: number, x: number, y: number, z: number): number
Specific cylindrical()
call for a 3D point at (x
, y
, z
).
raw(coords: number[]): number
Get a noise value [-1, 1] at a 2D, 3D, or 4D point at coords
.
raw2D(x: number, y: number): number
Specific raw()
call for a 2D point at (x
, y
).
raw3D(x: number, y: number, z: number): number
Specific raw()
call for a 3D point at (x
, y
, z
).
raw4D(x: number, y: number, z: number, w: number): number
Specific raw()
call for a 4D point at (x
, y
, z
, w
).
scaled(coords: number[]): number
Get a scaled noise value (using options) at a 2D, 3D, or 4D point at coords
.
scaled2D(x: number, y: number): number
Specific scaled()
call for a 2D point at (x
, y
).
scaled3D(x: number, y: number, z: number): number
Specific scaled()
call for a 3D point at (x
, y
, z
).
scaled4D(x: number, y: number, z: number, w: number): number
Specific scaled()
call for a 4D point at (x
, y
, z
, w
).
spherical(circumference: number, point: number[]): number
Get a scaled noise value (using options) at a 2D or 3D point at coords
on the surface of a sphere with circumference
.
spherical2D(circumference: number, x: number, y: number): number
Specific spherical()
call for a 2D point at (x
, y
).
spherical3D(circumference: number, x: number, y: number, z: number): number
Specific spherical()
call for a 3D point at (x
, y
, z
).
🐛 Testing
npm run test
🤝 Contributing
Please see CONTRIBUTING for details.
🔒 Security
If you discover any security related issues, please email [email protected] instead of using the issue tracker.