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@rennalabs/eslint-config

v1.0.3

Published

Renna Labs' default ESLint configuration

Downloads

3

Readme

Renna Labs ESLint Config

npm version

Pairs well with our Prettier config.

Table of Contents

Installation

This package has several peer dependencies.

Run npm info "@rennalabs/eslint-config@latest" peerDependencies to list the peer dependencies and versions.

  1. Make sure your project is using a Node version >= 10.12.0

  2. Install dependencies

  3. Create an .eslintrc file at the root of your project with the following:

    {
      "root": true,
      "extends": "@rennalabs"
    }

    Then make sure to specify your environment based on your project.

Configurations

We export three ESLint configurations for your usage:

  1. Default
  2. Four Spaces
  3. React

Default Config

In your .eslintrc:

{
  "root": true,
  "extends": "@rennalabs"
}

NOTE: Make sure to specify your environment based on your project

Four Spaces Config

Includes everything in the default config, but replaces the indent rule with 4 spaces instead of 2 spaces.

In your .eslintrc:

{
  "root": true,
  "extends": "@rennalabs/eslint-config/four-spaces"
}

NOTE: Make sure to specify your environment based on your project

React Config

Includes everything in the default config, plus environment specification and react-specific rules with

npx install-peerdeps --dev @rennalabs/eslint-config \
  && npm install --save-dev eslint-plugin-react eslint-plugin-jsx-a11y @babel/preset-react

In your .eslintrc:

{
  "root": true,
  "extends": "@rennalabs/eslint-config/react"
}

In your .babelrc:

{
  "presets": ["@babel/preset-react"]
}

Using Create React App?

Until recently Create React App didn't give you an easy way to extend the default ESLint configuration short of ejecting. This was particularly problematic as ESLint is run during production builds (with react-scripts build), and lint errors would actually result in build failures.

It now supports an experimental method to extend ESLint. Here's how it works with this configuration:

  1. Extend the base config (react-app) in your ESLint configuration:

    {
      "root": true,
      "extends": ["react-app", "@rennalabs/eslint-config/react"]
    }
  2. Add the babel config

    {
      "presets": ["@babel/preset-react"]
    }
  3. Set the EXTEND_ESLINT environment variable in your .env file (for local development) and in your hosting providers environment variables configuration (for remote builds):

    EXTEND_ESLINT=true

This will ensure that the same ruleset is enforced for local development and production builds.

Specifying Environments

Our configs purposefully do not specify a certain environment as to not make any assumptions about your project. The only environment we do specify by default is es6. View all available environments

Therefore, you should specify your project's environment yourself in your ESLint config. For example:

{
  "root": true,
  "extends": "@rennalabs",
  "env": {
    "browser": true,
    "node": true
  }
}

Editor Integration & Autoformatting

Once you've installed the config, you probably want your editor to lint and fix your code for you.

VS Code

  1. Install the ESLint extension: View → Extensions then find and install ESLint

  2. Reload the editor

  3. Open your settings JSON file and add the following

    // Format on save with Prettier rules
    "editor.formatOnSave": true,
    // Tell the ESLint plugin to run on save
    "editor.codeActionsOnSave": {
      "source.fixAll.eslint": true
    },
    // Turn off Prettier format on save, use ESLint to format instead
    "[javascript]": {
      "editor.formatOnSave": false
    },
    "eslint.alwaysShowStatus": true,
    // An array of language identifiers specify the files to be validated
    "eslint.options": {
      "extensions": [".html", ".js", ".jsx"]
    },

Sublime Text

  1. Install Package Control
  2. Install ESLint-Formatter
  3. And then allow auto fix on save: Preferences → Package Settings → ESLint Formatter → Settings then add "format_on_save": true to the settings file

Atom

  1. Install linter-eslint plugin: Preferences → Install then type and install linter-eslint
  2. Install all dependencies (and restart the editor couple of times during installation)
  3. Enable auto fix on save: Preferences → Packages → linter-eslint then check Fix errors on save checkbox

Pre-commit Hooks

As another line of defense, if you want ESLint & Prettier to automatically fix your errors on commit, you can use lint-staged with husky.

  1. Make sure eslint & prettier configs are installed and set up

  2. Make sure your npm version is >= 7.0.0

    npm install -g npm@latest
  3. Make sure your repo has been initialized with git

    git init --initial-branch=main
  4. Install the npm packages

    npm install --save-dev lint-staged husky
  5. Set up the package.json stuff

    npm set-script prepare "husky install" && npm run prepare \
      && npm set-script lint-staged "lint-staged" \
      && npx husky add .husky/pre-commit "npm run lint-staged"
  6. Then in your package.json add

     "lint-staged": {
       "*.{js,css,json,md}": [
         "prettier --write",
         "git add"
       ],
       "*.js": [
         "eslint --fix",
         "git add"
       ]
     }

Publishing to npm

Read npm's docs on How to Update a Package.

  1. Checkout and pull the main branch

  2. Run the release script to bump the version numbers (the script will create a commit and push up the release branch to GitHub for you)

    ./scripts/release

    Use semantic versioning to choose the appropriate version number.

  3. Submit and merge a PR from the release branch into main

  4. Make sure you're logged into npm from the command line using npm whoami. If you're not logged in, npm login with the credentials in 1pass

  5. npm publish

Enforced Rules

Renna Labs' ESLint config extends eslint:recommended which enables rules that report common problems, which are marked with check marks in the large list of ESLint rules.

The rules listed below are rules we have enabled on top of those enabled by eslint:recommended.

It's perfectly fine to use console.log during development, but you shouldn't use console.log in production code. If you really need to print something to the console, use console.warn or console.error.

Why? In JavaScript that's designed to be executed in the browser, it’s considered a best practice to avoid using methods on console. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console should be stripped before being pushed to production.

// bad
console.log("bad");

// good
console.warn("Log a warn level message.");
console.error("Log an error level message.");

Always use curly braces.

Why? Omitting curly braces can cause bugs and decrease code clarity.

// bad
if (foo) foo++;

if (foo) {
  baz();
} else qux();

// good
if (foo) {
  foo++;
}

if (foo) {
  baz();
} else {
  qux();
}

Use === and !== over == and !=.

Why? It's considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=. The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == 03

TL;DR JavaScript is WILD

// bad
a == b;
foo == true;
bananas != 1;
value == undefined;
typeof foo == "undefined";

// good
a === b;
foo === true;
bananas !== 1;
value === undefined;
typeof foo === "undefined";

Don't write null comparisons without type-checking operators.

Why? Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

// bad
if (foo == null) {
  bar();
}

while (qux != null) {
  baz();
}

// good
if (foo === null) {
  bar();
}

while (qux !== null) {
  baz();
}

Don't use constiables before they are defined.

Why? In JavaScript, prior to ES6, constiable and function declarations are hoisted to the top of a scope, so it’s possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare constiables and functions before using them. In ES6, block-level bindings (let and const) introduce a “temporal dead zone” where a ReferenceError will be thrown with any attempt to access the constiable before its declaration.

// bad
alert(a);
const a = 10;

f();
function f() {}

// good
let a;
a = 10;
alert(a);

function f() {}
f(1);

Be consistent with brace style for blocks. Keep else on the same line as the preceding curly brace.

// bad
if (foo) {
  bar();
} else {
  baz();
}

// good
if (foo) {
  bar();
} else {
  baz();
}

Use trailing commas when possible.

Why? Trailing commas simplify adding and removing items to objects and arrays, since only the lines you are modifying must be touched. They improve the clarity of diffs when an item is added or removed from an object or array.

// bad
const foo = {
  bar: baz,
  qux: quux,
};

const arr = [1, 2];

// good
const foo = {
  bar: baz,
  qux: quux,
};

const arr = [1, 2];

Put spaces after commas. Don't put spaces before commas.

// bad
const foo = 1,
  bar = 2;
const arr = [1, 2];
const obj = { foo: bar, baz: qur };
foo(a, b);

// good
const foo = 1,
  bar = 2;
const arr = [1, 2];
const obj = { foo: bar, baz: qur };
foo(a, b);

Commas should come after and on the same line as an array element, object property, or constiable declaration.

// bad
const foo = 1,
  bar = 2;

const foo = 1,
  bar = 2;

const foo = ["apples", "oranges"];

function bar() {
  return {
    a: 1,
    b: 2,
  };
}

// good
const foo = 1,
  bar = 2;

const foo = ["apples", "oranges"];

function bar() {
  return {
    a: 1,
    b: 2,
  };
}

Don't add a space between a function name and the opening parenthesis.

// bad
fn();

// good
fn();

This ESLint config defaults to 4 space indentation.

// bad
if (a) {
  b = c;
  function foo(d) {
    e = f;
  }
}

// good
if (a) {
  b = c;
  function foo(d) {
    e = f;
  }
}

Use consistent spacing between keys and values in object literals. Use a space after the colon and disallows a space before the colon.

// bad
const obj = { foo: 42 };
const obj = { foo: 42 };

// good
const obj = { foo: 42 };

Use consistent spacing before and after keywords. Use at least one space before and after keywords.

// bad
if (foo) {
  //...
} else if (bar) {
  //...
} else {
  //...
}

// good
if (foo) {
  //...
} else if (bar) {
  //...
} else {
  //...
}

Use a space inside of braces (except {})

// bad
const obj = { foo: "bar" };
const obj = { foo: "bar" };
const obj = { foo: "bar" };
const { x } = y;
import { foo } from "bar";

// good
const obj = {};
const obj = { foo: "bar" };
const obj = {
  foo: "bar",
};
const { x } = y;
import { foo } from "bar";

Use multiple constiable declarations per scope.

Why? It simplifies adding and removing constiables, since only the lines you are modifying must be touched. It improves the clarity of diffs when a constiable is added to a scope.

// bad
function foo() {
  let bar, baz;
  const bar = true,
    baz = false;
}

// good
function foo() {
  let bar;
  let baz;
  const bar = true;
  const baz = false;
}

Use single quotes wherever possible. Use backticks with template literals.

// bad
const double = double;
const unescaped = 'a string containing "double" quotes';

// good
const single = "single";
const backtick = `back${x}tick`;

Use semicolons at the end of statements.

Why? When JavaScript encounters a line break without a semicolon, it uses a set of rules called Automatic Semicolon Insertion to determine whether or not it should regard that line break as the end of a statement, and (as the name implies) place a semicolon into your code before the line break if it thinks so. ASI contains a few eccentric behaviors, though, and your code will break if JavaScript misinterprets your line break. These rules will become more complicated as new features become a part of JavaScript. Explicitly terminating your statements and configuring your linter to catch missing semicolons will help prevent you from encountering issues.

// bad
const name = "ESLint";
let object = {};

object.method = function () {
  // ...
};

// good
const name = "ESLint";
let object = {};

object.method = function () {
  // ...
};

Don't put a space before the ( of arguments.

// bad
function foo() {
  // ...
}

const bar = function () {
  // ...
};

// good
function foo() {
  // ...
}

const bar = function () {
  // ...
};

Put spaces around infix operators.

// bad
a + b;

a + b;

a ? b : c;

const a = { b: 1 };

// good
a + b;

a ? b : c;

const a = { b: 1 };

Disallow the use of braces around arrow function body as needed. One-liners can be more readable!

// bad
let foo = () => {
  return 0;
};
let foo = () => {
  return {
    bar: {
      foo: 1,
      bar: 2,
    },
  };
};

// good
let foo = () => 0;
let foo = (retv, name) => {
  retv[name] = true;
  return retv;
};
let foo = () => ({
  bar: {
    foo: 1,
    bar: 2,
  },
});

Omit parens when there is only one argument. Unnecessary parens make code less readable.

// bad
(a) => {};
(a) => a;
(a) => {
  "\n";
};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => {
  if (true) {
  }
});

// good
() => {};
(a) => {};
(a) => a;
() => {
  "\n";
};

Put spaces before and after an arrow function’s arrow.

// bad
() => {};
() => {};
(a) => {};
(a) => {};

// good
() => {};
(a) => {};
(a) => a;
() => {
  "\n";
};

All imports from a single module should exist in a single import statement.

// bad
import { merge } from "module";
import something from "another-module";
import { find } from "module";

// good
import { merge, find } from "module";
import something from "another-module";

Don't include useless class constructors that can be safely removed without changing how the class works.

// bad
class A {
  constructor() {}
}

class A extends B {
  constructor(...args) {
    super(...args);
  }
}

// good

class A {
  constructor() {
    doSomething();
  }
}

class A extends B {
  constructor() {
    super("foo");
  }
}

Use let or const instead of var.

Why? ECMAScript 6 allows programmers to create constiables with block scope instead of function scope using the let and const keywords.

// bad
var x = y;
var CONFIG = {};

// good
let x = y;
const CONFIG = {};

Use const instead of let when a constiable is never reassigned.

Why? If a constiable is never reassigned, using the const declaration is better. const declaration tells readers, “this constiable is never reassigned,” reducing cognitive load and improving maintainability.

// bad

// it's initialized and never reassigned.
let a = 3;
console.log(a);

let a;
a = 0;
console.log(a);

// good

// it's reassigned after initialized.
let a;
a = 0;
a = 1;
console.log(a);

// it's initialized in a different block from the declaration.
let a;
if (true) {
  a = 0;
}
console.log(a);

Use template literals instead of string concatenation.

// bad
const str = "Hello," + name + "!";
const str = "Time: " + 12 * 60 * 60 * 1000;

// good
const str = "Hello World!";
const str = `Hello, ${name}!`;
const str = `Time: ${12 * 60 * 60 * 1000}`;

Overriding Rules

If you'd like to override any rules, you can add the rules to your .eslintrc file.

{
  "root": true,
  "extends": "@rennalabs",
  "rules": {
    "no-console": "off"
  }
}