npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@remobile/react-native-cocos2dx

v1.0.4

Published

A react-native wrapper cocos2dx html5

Downloads

1

Readme

React Native Cocos2dx (remobile)

A react-native wrapper cocos2dx html5

Installation

npm install @remobile/react-native-cocos2dx --save

Usage

Example

'use strict';

var React = require('react');
var ReactNative = require('react-native');
var {
    StyleSheet,
    View,
} = ReactNative;

var resolveAssetSource = require('resolveAssetSource');
var Cocos2dx = require('@remobile/react-native-cocos2dx');

module.exports = React.createClass({
    renderCocos2dx() {
        return (res, transProps)=> {
            cc.game.onStart = function(){
                var MyScene = cc.Scene.extend({
                    alert(transProps.text);
                    onEnter:function () {
                        this._super();
                        var size = cc.director.getWinSize();

                        var sprite = cc.Sprite.create(res.img.qq);
                        sprite.setPosition(size.width / 2, size.height / 2 - 200);
                        sprite.setScale(0.8);
                        this.addChild(sprite, 0);

                        var sprite = cc.Sprite.create(res.img.weixin);
                        sprite.setPosition(size.width / 2, size.height / 2);
                        sprite.setScale(0.8);
                        this.addChild(sprite, 0);

                        var label = cc.LabelTTF.create("Hello World", "Arial", 40);
                        label.setPosition(size.width / 2, size.height / 2 + 200);
                        label.setColor(255, 0,255);
                        this.addChild(label, 1);
                    }
                });
                cc.director.runScene(new MyScene());
            };
            cc.game.run();
        }
    },
    render () {
        const resource = {
            img: {
                qq: resolveAssetSource(require('./img/qq.img')).uri,
                weixin: resolveAssetSource(require('./img/weixin.img')).uri,
            }
        };
        return (
            <View style={styles.container}>
                <Cocos2dx
                    render={this.renderCocos2dx()}
                    resource={resource}
                    transProps={{text: 'I am from react-native'}}
                    width={sr.tw}
                    height={sr.tch}
                    />
            </View>
        );
    },
});

var styles = StyleSheet.create({
    container: {
        flex: 1
    },
});

Screencasts

demo demo

Props

  • width: PropTypes.number canvas width
  • height: PropTypes.number canvas height
  • showFPS: PropTypes.boolean default: false
  • frameRate: PropTypes.number default: 60
  • renderMode: PropTypes.number {0: default, 1: canvas, 2: webgl} default is 1: canvas
  • resource: PropTypes.object must be resolveAssetSource(require('xx.png')).uri
  • transProps: PropTypes.any pass props from react-native to cocos2dx
  • render: PropTypes.function the main logic funciton of cocos2dx
    • it return a nickname funciton like: (res, transProps)=> {...}
    • res android params in cocos2dx code is global variables
  • onCocos2dxMessage: PropTypes.function params is data passed from cocos2dx code
    • in cocos2dx code, we add a method cc.sendMessage(data) for cc

Develop with project

mkdir for cocos2dx code and resource

cocos2dx code directory must be remobile-cocos2dx-render

cocos2dx resource directory must be remobile-cocos2dx-resource

add command
  • add package.json script like:
    "scripts": {
        "genres": "genccresource modules/remobile/react-native-cocos2dx/remobile-cocos2dx-resource modules/remobile/react-native-cocos2dx/remobile_cocos2dx_resource.js",
        "genrender": "genccrender modules/remobile/react-native-cocos2dx/remobile-cocos2dx-render modules/remobile/react-native-cocos2dx/remobile_cocos2dx_render.js",
        "genrender:dev": "npm run genrender dev"
    }
  • genccresource sourceDir targetFile
  • genccrender sourceDir targetFile
  • run npm run genres, will create a tmp file modules/remobile/react-native-cocos2dx/remobile_cocos2dx_resource.js, you will keep it ignore for git.
  • run npm run genrender, will create a tmp file modules/remobile/react-native-cocos2dx/remobile_cocos2dx_render.js, you will keep it ignore for git.
  • we will require remobile_cocos2dx_resource.js and remobile_cocos2dx_render.js for render and resource

Fix ReactNative Packer

  • In android release version, we need packer cocos2dx resource files in res/raw folder
  • modify node_modules/react-native/local-cli/bundle/assetPathUtils.js:30
...
30:  const androidFolder = 'drawable-' + suffix; // <------ replace here
31:  return androidFolder;
...
35   var folderPath = getBasePath(asset);
36   return (folderPath + '/' + asset.name) // <------ replace here
37     .toLowerCase()  

replace with

...
30:  const isImage = ['png', 'jpg', 'jpeg', 'bmp', 'gif', 'webp', 'psd', 'svg', 'tiff'].indexOf(asset.type) !== -1; // <------ add
31:  const isCocos2dxResource =  asset.httpServerLocation.split('/').indexOf('remobile-cocos2dx-resource') !== -1; // <------ add
32:  const androidFolder = isImage && !isCocos2dxResource ? 'drawable-' + suffix : 'raw'; // <------ add
33:  return androidFolder;
...
37   var folderPath = getBasePath(asset);
38   return (folderPath + '/' + asset.name + '_' + asset.type) // <------ add
39     .toLowerCase()  

react-native-fs notice

  • first see issue: https://github.com/johanneslumpe/react-native-fs/pull/270/commits/f6de89542da532009a1b9ec2d6e3658458149d35
  • use https://github.com/remobile/react-native-fs