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@realdennis/after-frame

v0.0.1

Published

await until next frame

Downloads

1

Readme

nextFrame

A promisify of window.requestAnimationFrame, you can use this in your async function to slice the long callback bottleneck to improve performance and avoid frame drop in your callback.

Why use nextFrame instead of requestAnimationFrame?

Since requestAnimationFrame is a callback usage, if we want to deal with complexity flow, the callback hell would be sufferd.

Installation

$ npm install @realdennis/next-frame

Usage

It expose three methods nextFrame / perFrameReduccer / perFrameMapper for difference purpose.

nextFrame

import { nextFrame } from '@realdennis/next-frame';

window.onclick = async ()=>{
    await nextFrame()
    /**
     * ... something click callback step1
     */
    chunk1();
    await nextFrame()
    /**
     * ... something click callback step2
     */
    chunk2();
    await nextFrame()
    /**
     * ... something click callback step3
     */
    chunk3()
}

These 3 chunk will be execute in 3 serial different frame, and share the same closure variable, race-safe.

perFrameReducer

It provides perFrameReducer, an array reduce callback, reduce the callback array to promise, and schedule it all to different frame like above.

import { perFrameReducer } from '@realdennis/next-frame';

window.onclick = async ()=>{
    await [chunk1,chunk2,chunk3].reduce(perFrameReducer)
    console.log('Done')
}

perFrameMapper

It provides perFrameMapper, an array map callback, map the callback array to promised callback array, and each promised callback has itself start frame.

import { perFrameMapper } from '@realdennis/next-frame';

window.onclick = async (){
    const scheduledChunks =  [chunk1,chunk2,chunk3].map(perFrameMapper);
    //[chunk1InFrame1func , chunk2InFrame2func, chunk3InFrame3func]
    Promise.all(scheduledChunks.map(cb=>cb()))
        .then(console.log('concurrent done'));
}

License

LICENSE MIT © 2019 realdennis