@react-three/gpu-pathtracer
v0.2.0
Published
⚡️ A React abstraction for the popular three-gpu-pathtracer.
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react-three-gpu-pathtracer
lets you render your react-three-fiber
scenes using Path Tracing! It is as simple as
import { Pathtracer } from "@react-three/gpu-pathtracer";
function GradientSphere() {
return (
<Canvas>
<Pathtracer>{/* Your scene */}</Pathtracer>
</Canvas>
);
}
The <Pathtracer />
component wraps your scene. The scene is then rendered using Path Tracing.
Props
| Prop | Type | Default | Description |
| ------------ | ---------------------------------------------------------------------- | ---------- | -------------------------------------------------------------------------------------------------------------------- |
| minSamples
| number
| 1
| Default: 5. Min number of samples before blending the base scene with the pathtraced one. |
| samples
| number
| 1
| Max number of samples before the pathtracer stops. |
| frames
| number
| Infinity
| Number of frames to path trace. Will pause rendering once this number is reached. |
| tiles
| [number, number] / THREE.Vector2 / { x: number; y: number } / number
| 2
| Number of tiles. Can be used to improve the responsiveness of a page while still rendering a high resolution target. |
| bounces
| number
| 1
| The number of ray bounces to test. Higher is better quality but slower performance. |
| enabled
| boolean
| true
| Wether to enable pathtracing. |
Env maps
Env maps can be added using Drei's <Environment />
component just like in a regular scene.
<Pathtracer>
<Environment
preset="..."
background // Optional, set as scene background
backgroundBlurriness={0.5}
backgroundIntensity={1}
/>
</Pathtracer>
usePathtracer
This hook provides access to useful functions in the internal renderer. Can only be used within the <Pathtracer />
component.
const { renderer, update, reset } = usePathtracer();
| Return value | Type | Description |
| -------------- | ----------------- | ------------------------------------------------------------------------------------------- |
| pathtracer
| WebGLPathTracer
| Internal renderer. Can be used to access/edit internal properties |
| ~~renderer
~~ | WebGLPathTracer
| DEPRECIATED: use pathtracer
to not get confused with raster renderer |
| reset
| () => void
| Flushes the rendered scene and resets the samples count. |
| update
| () => void
| Tells the pathtracer that the scene has been updated. Everything is managed internally now. |
Note on controls
When you set controls be sure to use makeDefault
and it's best to import the OrbitControls
from drei
<OrbitControls makeDefault>
// ...
Development
Dev
cd project-root
yarn
yarn dev
Build
yarn build
Publish
cd package
npm run release