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@rcss/librcss

v1.0.0

Published

Common utilities for the RoboCup Soccer Simulation leagues.

Downloads

7

Readme

librcss.js

This library represents a collection of common utilities, mainly used for monitoring simulation servers and for processing captured log files in the RoboCup Soccer Simulation domain.
Its core features are:

  • Object representations for 2D and 3D simulation states
  • Asynchroneous parsers for ULG (2D) and Replay (2D / 3D) protocols
  • Clients for connecting to a simulation server (proxy) via WebSockets and for loading (potentially gzipped) log files

The aim of this project is to facilitate cross-browser tool development in the RoboCup Soccer Simulation domain.

Usage

The createSimClient(ressource) function provides simple access to the available monitor client implementations of this library. It accepts a URL (string) or File ressource as input and returns a corresponding ISimulationClient implementation.

The API of the ISimulationClient can be used synchroneous and asynchroneous.

Asynchroneous Monitor Client Interface

This code loads a local / remote log file (possibly gzip encoded) using the asynchroneous client API.

// loading a local / remote log file
createSimClient('https://some.remote/path').connect()
    .then((sim) => {
        // loading started successfully
        ...
        // wait till the log file was fully loaded
        return sim.closed;
    }).then(() => {
        // loading finished
        ...
    }).catch((err) => {
        // handle errors
    });

Synchroneous Monitor Client Interface

This code connects to a local / remote soccer server instance (via a WebSocket) using the synchroneous client API. This example also illustrates how to listen to simulation state updates and how a client instance can be used to disconnect again, e.g. by user interaction.

// connecting to a web socket stream
let client = createSimClient('wss://some.remote/path');

// register client state listener
client.onStateChange.connect((newState) => {
    if (newState === SimulationClientState.ACTIVE) {
        // client is active --> simulation instance available
        let sim = client.getSimulation();
        
        // listen to simulation state updates
        sim.onStatesChanged.connect(() => { ... });

        ...
    } else if (newState === SimulationClientState.DISCONNECTED) {
        // simulation ended / client disconnected from server
        ...
    }
});

// connect
client.connect();

...

// disconnect (optinal disconnect via user interaction)
client.disconnect();