@rbxts/trove
v1.3.0
Published
Class for tracking and cleaning up objects
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Trove
A Maid-like pattern for tracking and cleaning up objects.
API
Constructor
const trove = new Trove();
Trove.Trackable
The following type describes the objects that Trove can track.
type Trackable =
| Instance
| ConnectionLike
| Promise<unknown>
| thread
| ((...args: unknown[]) => unknown)
| { destroy: () => void }
| { disconnect: () => void }
| { Destroy: () => void }
| { Disconnect: () => void };
Trove.add
add<T extends Trove.Trackable>(
obj: T,
cleanupMethod?: string,
): T
Add an item into the trove to be tracked.
Trove.clean
/ Trove.destroy
clean(): void
destroy(): void // alias to clean
Cleans up the trove. All tracked objects will be cleaned up and removed from the trove.
Trove.remove
remove<T extends Trove.Trackable>(
obj: T,
): boolean
Removes and cleans up the given object from the trove. Will
return true
if the object was found and cleaned up.
Trove.connect
connect<T extends Callback = Callback>(
signal: SignalLike<T>,
fn: (...args: Parameters<T>) => void,
): ReturnType<typeof signal.Connect>
Connects to a signal. Shorthand for trove.add(signal.Connect(fn))
. Returns the connection.
Trove.addPromise
addPromise<T>(promise: Promise<T>): Promise<T>
Adds the given promise to the trove. If the trove is cleaned up, the promise's cancel()
method will be called. The returned promise is the same one passed to the function.
Trove.bindToRenderStep
bindToRenderStep(
name: string,
priority: number,
renderFn: (dt: number) => void,
): void
Binds the renderFn
to RenderStep. The function is unbound when the trove is cleaned up.
Trove.clone
clone<T extends Instance>(
instance: T,
): T
Clones an instance and adds it to the clone. Shorthand for trove.add(instance:Clone())
.
Trove.extend
extend(): Trove
Constructs a new trove and adds it to the current trove. Shorthand for trove:Add(new Trove())
.
Trove.attachToInstance
attachToInstance(
instance: Instance,
): RBXScriptConnection
Attaches the trove to the given instance. Once the instance is destroyed (using the instance.Destroying
event internally), the trove will destroy itself.
Example
class MyClass {
private trove = new Trove();
constructor() {
// Add folder:
const folder = this.trove.add(new Instance("Folder"));
// Add function:
this.trove.add(() => {
print("Cleanup");
});
// Add event:
this.trove.connect(Workspace.ChildAdded, (child) => {
print(`${child} added to Workspace`);
});
// Add RenderStep binding:
this.trove.bindToRenderStep("Hello", Enum.RenderPriority.First.Value, (dt) => {
// Do something
});
// Add promise:
this.trove.addPromise(new Promise(resolve, reject, onCancel) => {
// Trove will cancel a promise if it is still in-flight when the trove is cleaned up
onCancel(() => print("Cancelled!"));
task.wait(5);
resolve();
});
// Add another trove. This creates a new trove and puts the new one into the current one.
const nestedTrove = this.trove.extend();
// Add another folder (note: doesn't have to be an instance already in trove):
const anotherFolder = this.trove.clone(folder);
// Remove the above folder (which also destroys it):
this.trove.remove(anotherFolder);
}
public destroy() {
this.trove.destroy();
}
}