@rbxts/storyblox
v0.1.11
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UI component explorer for roblox-ts developers
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storyblox
This package is a work in progress.
UI component explorer for roblox-ts developers
Overview
Storyblox is a Storybook-like plugin that developers can use to preview their UI. It works similaer to hoarcekat by Kampfkarren.
How to use
Installation
Install the package to get started.
npm install @rbxts/storyblox
Example
Mount the Storyblox
Roact component however/wherever you want and just pass in
the optional props for further customization.
// root?: Instance;
// default -> ReplicatedStorage
// extension?: `.${string}`;
// default -> "*.stories"
// primaryTheme?: Theme;
// default -> DarkTheme from @rbxts/uiblox
// secondaryTheme?: Theme;
// default -> LightTheme from @rbxts/uiblox
// logoSrc?: string;
// default -> Storyblox logo assetId
<Storyblox />
Next, just start writing stories for your components! By default, it will look for
Modulescripts in ReplicatedStorage
named as *.stories
, but you can change
this by passing in a root?: Instance
prop to the Storyblox
component.
Here are some example stories:
TreeView.stories.tsx
Every story can be passed props (optional) if the component itself has a Props
interface. These props are passed to the story.template
method when rendering
the story.
You should name your stories in the syntax <component_name>/<story_name>
>.
There can only be one story per title (they must be unique). Otherwise, it will
only render the first story loaded with a given title.
import Roact from '@rbxts/roact';
import { Story } from '@rbxts/storyblox';
import { TreeView } from '@rbxts/uiblox';
import { TreeViewProps } from '@rbxts/uiblox/out/ui/packages/treeView/components/TreeView';
const template = (props: TreeViewProps) => <TreeView {...props} />;
export const story: Story<TreeViewProps> = {
title: 'TreeView/Base',
component: TreeView,
template,
props: {
tree: {
title: 'Sample Tree',
branches: [
{
title: 'Branch 1',
leaves: [
{
title: 'Leaf 1',
},
{
title: 'Leaf 2',
},
],
},
{
title: 'Branch 2',
leaves: [
{
title: 'Leaf 3',
},
{
title: 'Leaf 4',
},
],
},
{
title: 'Branch 3',
leaves: []
},
{
title: 'Branch 4',
leaves: [
{
title: 'Leaf 5',
},
],
},
{
title: 'Branch 5',
leaves: [
{
title: 'Leaf 6',
},
{
title: 'Leaf 7',
},
{
title: 'Leaf 8',
},
{
title: 'Leaf 9',
}
],
},
{
title: 'Branch 6',
leaves: []
}
],
},
}
};
export default story;
ProgressBar.stories.tsx
You can also return a tuple from the story.template
method which will be
called when the story template unmounts. This can be used to clean-up or
disconnect any event listeners used by your story.
import Maid from '@rbxts/maid';
import Roact from '@rbxts/roact';
import { markPureComponent, useState } from '@rbxts/roact-hooked';
import { Lighting, RunService } from '@rbxts/services';
import { ProgressBar } from '@rbxts/uiblox';
import { ProgressBarProps } from '@rbxts/uiblox/out/ui/packages/progressBar/components/ProgressBar';
import { Story, StoryCallback, StoryElement } from '@rbxts/storyblox';
import useProgressBarStyles from './ProgressBar.styles';
const template = (props: ProgressBarProps) => {
const maid = new Maid(); // Maid to do cleaning once we are done
// Use IntValue so that Roact will re-render when the value changes / listen
// to lifecycle events
const progressValue = new Instance("IntValue");
progressValue.Name = "ProgressValue";
progressValue.Parent = Lighting;
maid.GiveTask(progressValue);
progressValue.Value = props.progress;
let step = 0;
const INTERVAL = 250;
const stepper = (secondsSinceLastFrame: number) => {
const milliseconds = math.ceil(secondsSinceLastFrame * 1000);
step += milliseconds;
if (step < INTERVAL) {
return;
}
const { Value } = progressValue;
const addedProgress = math.max(1, math.random() * 10);
const newProgress = math.round(Value + addedProgress);
if (newProgress <= 100) {
progressValue.Value = newProgress;
}
else {
progressValue.Value = 0;
}
step = 0;
};
maid.GiveTask(RunService.Heartbeat.Connect(stepper));
function MyComponent({ progress }: ProgressBarProps) {
const { container, progressBar, label } = useProgressBarStyles();
const [percentage, setPercentage] = useState<number>(progress);
maid.GiveTask(progressValue.GetPropertyChangedSignal("Value").Connect(() => {
if (progressValue) {
try {
setPercentage(progressValue.Value);
}
catch {
// Component is unmounting. Do nothing.
}
}
}));
return (
<frame
Key={"Container"}
{...container}>
<textlabel
{...label}
Text={`Loading resources... ${percentage || 0}%`} />
<ProgressBar className={progressBar} progress={percentage || 0} />
</frame>
)
}
const callback = () => {
maid.DoCleaning();
}
const component = <MyComponent {...props} />;
return [component, callback] as LuaTuple<[StoryElement, StoryCallback]>;
};
export const story: Story<ProgressBarProps> = {
title: 'ProgressBar/Base',
component: ProgressBar,
template,
props: {
progress: 0, // This prop is just because its not an optional field
}
};
export default story;
MyComponent.stories.tsx
If your component does not extend from a props interface, you can omit them from the story.
import Roact from '@rbxts/roact';
import { Story } from '@rbxts/storyblox';
import { MyComponent } from './MyComponent';
const template = () => <MyComponent />;
export const story: Story = { // Notice now it is not Story<TProps>
title: 'MyComponent/Base',
component: MyComponent,
template,
}
};
export default story;
Try it out
See it in action in the pre-release version's test game Storyblox Pre-Release Experience