@rbxts/player-hooks
v1.0.1-beta.0
Published
A port of RobloxianDemo's Player class.
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Readme
Player Hooks
Player (hooks) is a more complexed class designated to wrap around the general Player interface found on Roblox's API, feel free to add more features through PRs!
Installation
📦 — NPM:
npm i @rbxts/player-hooks
🧶 — Yarn:
yarn add @rbxts/player-hooks
📀 — pnPM:
pnpm add @rbxts/player-hooks
Player Hooks API
Types
interface Destroyable {
Destroy(): void;
}
type Object =
| never
| undefined
| ((this: defined) => void)
| ((_: defined) => void)
| ExtractKeys<defined, () => void>
| thread
| RBXScriptConnection
| globalThis.Player
| Player
| PlayerHook.Destroyable;
Constructor
const player: PlayerHook = new Player(localPlayer);
player.RetrieveCharacter
public RetrieveCharacter(): Model;
Return the player's character.
player.RetrieveHumanoid
public RetrieveHumanoid(): Humanoid;
Return the player's character's humanoid.
player.WaitForCharacter
public WaitForCharacter(Callback?: Callback): Model | boolean;
Wait for and return the player's character (cancels by default if five attempts fail).
player.WaitForHumanoid
public WaitForHumanoid(Callback?: Callback): Humanoid | boolean;
Wait for and return the player's characters' humanoid (cancels by default if five attempts fail).
player.RetrieveName
RetrieveName(): string;
Return the player's name.
player.RetrievePlayer
public RetrievePlayer(): Player;
Return the player's Player
object.
player.RetrieveUserId
public RetrieveUserId(): number ;
Return the player's unique UserId.
player.CharacterAdded
public CharacterAdded(Callback?: Callback): defined;
Run the specified callback function on the addition of the player's character.
player.HumanoidAdded
public HumanoidAdded(Callback?: Callback): defined;
Run the specified callback function on the addition of the player's humanoid.
player.SetJumpPower
public SetJumpPower(power: number): defined;
Set the player's jump-power.
player.UseJumpPower
public UseJumpPower(value: boolean): defined;
Set whether or not to use the player's jump-power for jump-related adjustments.
player.SetJumpHeight
public SetJumpHeight(height: number): defined;
Set the player's jump-height.
player.SetMaxSlopeAngle
public SetMaxSlopeAngle(angle: number): defined;
Set the player's maximum slope angle.
player.SetWalkSpeed
public SetWalkSpeed(speed: number): defined;
Kick the player.
player.Kick
public Kick(reason: string): boolean;
Set the player's walking speed.
player.Destroy
public Destroy(): void;
Destroy and cleanup a player-hook (making it and not the player unusable).
Example
// Services
import { Players } from "@rbxts/services";
// Modules
import { PlayerHook } from "./";
// Variables
const PLAYER_CACHE: Array<Player> = [];
// Functions
function onPlayerAdded(localPlayer: Player) {
if (PLAYER_CACHE.indexOf(localPlayer) !== undefined) {
return;
}
function characterCallback() {
print(`The character has been added!`);
}
function humanoidCallback() {
print(`The humanoid has been added!`);
}
const player: PlayerHook = new PlayerHook<typeof localPlayer>(localPlayer);
player.CharacterAdded(characterCallback);
player.HumanoidAdded(humanoidCallback);
player.WaitForCharacter(function (...args: Array<Model | boolean>) {
print(...args); // --> Model | Model.Name
print(player.RetrieveCharacter().Name); // --> Model.Name
});
player.WaitForHumanoid(function (...args: Array<Humanoid | boolean>) {
print(...args); // --> Humanoid | Humanoid.Name
player.SetWalkSpeed(1e1); // --> 10
print(player.RetrieveHumanoid().WalkSpeed); // --> 10
player.SetWalkSpeed(1e2); // --> 100
print(player.RetrieveHumanoid().WalkSpeed); // --> 100
});
}
function onPlayerRemoving(localPlayer: Player) {
if (PLAYER_CACHE.indexOf(localPlayer) === undefined) {
return;
} else {
const player = PLAYER_CACHE.indexOf(localPlayer) as unknown as PlayerHook;
PLAYER_CACHE.indexOf(localPlayer) === undefined;
player.Destroy();
}
}
Players.PlayerAdded.Connect(onPlayerAdded);
Players.PlayerRemoving.Connect(onPlayerRemoving);