@rbxts/moonlite
v1.0.4
Published
Moonlite typings
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Moonlite is a light-weight, runtime player for sequences created in Moon Animator 2, a plugin developed by @xsixx.This project is actively developed and maintained by @MaximumADHD.
Setup
Moonlite = require(game.ReplicatedStorage.Moonlite)
When syncing by default with rojo, the module can be found directly in the ReplicatedStorage
service.
CreatePlayer
Moonlite.CreatePlayer(save: StringValue, root: Instance?) -> MoonTrack
Loads the provided save file to be played back. The save
is a StringValue normally stored in game.ServerStorage.MoonAnimator2Saves
, but you'll need to store it elsewhere to play the sequence back on the client.
MoonTrack
type MoonTrack = Moonlite.MoonTrack
MoonTrack
is the main type exported when requiring the Moonlite
module. It represents a loaded animation sequence.
Play
MoonTrack:Play() -> ()
Starts playing the track's elements.
Note: Has no effect if the track is already playing.
Stop
MoonTrack:Stop() -> ()
Stops all playing track elements.
Note: Has no effect if the track is already stopped.
Reset
MoonTrack:Reset() -> boolean
Manually resets all element's properties to their expected defaults. Returns true
if the reset was successful.
Note: This will only work if the track is not playing.
IsPlaying
MoonTrack:IsPlaying() -> boolean
Returns true
if the track has any elements playing.
GetElements
MoonTrack:GetElements() -> { Instance }
Returns an array of instances that can be modified by this track during playback.
LockElement
MoonTrack:LockElement(inst: Instance?, lock: any? = "Default") -> boolean
Adds a mutex lock to the provided element, disabling it from being modified by the track's playback. Returns true
if the element is valid and successfully locked.
Note: If provided, the value of
lock
must be a truthy type (i.e. notfalse
ornil
), otherwise it will fallback to"Default"
. Warning: Calling this while the track is playing won't take effect until the track plays again.
UnlockElement
MoonTrack:UnlockElement(inst: Instance?, lock: any? = "Default") -> boolean
Removes a mutex lock from the provided element, enabling it to be modified again if there are no other locks on it. Returns true
if the element is valid and no longer has the provided lock.
Note: If provided, the value of
lock
must be a truthy type (i.e. notfalse
ornil
), otherwise it will fallback to"Default"
. Warning: Calling this while the track is playing won't take effect until the track plays again.
IsElementLocked
MoonTrack:IsElementLocked(inst: Instance?) -> boolean
Returns true
if there are any locks on the provided element.
FindElement
MoonTrack:FindElement(name: string) -> Instance?
Returns the first element in this track whose name matches the provided name, if one can be found. Otherwise returns nil
.
Warning: The result of this function depends on the order of elements in the authored sequence. If there are multiple elements with the same name, this may produce unexpected behavior.
FindElementOfType
MoonTrack:FindElementOfType(typeName: string): Instance?
Returns the first element in this track which satisfies element:IsA(typeName)
, or nil
if no such element can be found.
Warning: The result of this function depends on the order of elements in the authored sequence. If there are multiple elements that satisfy
element:IsA(typeName)
, this may produce unexpected behavior.
ReplaceElementByPath
MoonTrack:ReplaceElementByPath(path: string, replacement: Instance)
Attempts to replace an element by its defined absolute path with a specific Instance.
Looped
MoonliteTrack.Looped: boolean
If set to true
, this track's playback will loop on completion. This defaults to the value specified by the author of this sequence, and should be set explicitly if expected to behave one way or the other.
Completed
MoonliteTrack.Completed: RBXScriptSignal
Fires upon all of the track's elements completing their playback.