@rbxts/flamecs
v0.1.0-rc.10
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Flamework + ECS = Flamecs 🔥
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Flamecs
Flamework + ECS = Flamecs 🔥
- Blazingly Stupid
- Looking for VC funding
- Use types as components
- Zero-cost topologically aware functions
- Built-in Scheduler (soon)
- Component Metadata (soon)
Installation
This package is an extension of Flamework and it must be installed and configured. If Flamework is already installed, you can install @rbxts/flamecs
and skip these steps.
Install Flamework packages
You can install all the necessary packages using the following command.
npm install -D rbxts-transformer-flamework
npm install @flamework/core
# Install flamecs, if it isn't already
npm install @rbxts/flamecs
Configure the transformer
The Flamework transformer must be configured in your tsconfig.json
. The fields should be placed inside of the compilerOptions
object.
{
"compilerOptions": {
// Add `node_modules/@flamework` into your `typeRoots` field.
"typeRoots": ["node_modules/@rbxts", "node_modules/@flamework"],
// Copy the following fields
"experimentalDecorators": true,
"plugins": [
{
"transform": "rbxts-transformer-flamework",
},
],
},
}
Configure your Rojo project
Flamework uses a custom npm org and must be configured in your default.project.json
.
You should find the entry for node_modules
and modify it to include @flamework
. It should look something like this:
"node_modules": {
"@rbxts": {
"$path": "node_modules/@rbxts"
},
"@flamework": {
"$path": "node_modules/@flamework"
}
}
Recompile
You may need to delete the out
folder and recompile for Flamework's transformer to begin working. Afterwards, you are ready to use flamecs.
Components
interface Position {
x: number;
y: number;
}
// Tag (no data)
interface Player extends Tag {}
// Components can be wrapped to use non-table data
interface Name extends Wrap<string> {}
interface Health extends Wrap<number> {}
Entities
Spawning Entities
const entity = spawn();
// When spawning with tags the bundle list can be omitted
const marcus = spawn<[Player]>();
const ketchup = spawn<[Position, Player]>([{ x: 0, y: 0 }]);
// Get the runtime entity id from a component
const positionComponent = component<Position>();
Modifying Entities
add<Player>(entity);
set<Position>(entity, { x: 10, y: 20 });
set<Name>(entity, "Alice");
// Insert can be used to add/set multiple components
insert<[Name, Health, Player]>(entity, ["Bob", 100]);
remove<Player>(entity);
if (has<Player>(entity)) {
// ...
}
const pos = get<Position>(entity);
const name = get<Name>(entity);
despawn(entity);
Queries
for (const [entity, pos, name] of query<[Position, Name]>()) {
print(`${name} at ${pos.x}, ${pos.y}`);
}
for (const [entity, pos] of query<[Position, Without<Player>]>()) {
// ...
}
for (const [entity, pos] of query<[Position, With<[Player, Health]>]>()) {
// ...
}
Relationships
Defining Relationships
interface Likes extends Tag {}
interface Owns extends Wrap<number> {}
// Alice likes Bob
add<Pair<Likes>>(alice, bob);
// Alice owns 5 items
set<Pair<Owns, Item>>(alice, 5);
Querying Relationships
// Query all entities that like something Pair<Likes, Wildcard>
for (const [entity] of query<[Pair<Likes>]>()) {
const target = target<Likes>(entity);
print(`${entity} likes ${target}`);
}
// Query specific relationships where the object is a runtime id
for (const [entity] of query().pair<Likes>(bob)) {
// ...
}
Signals
added<Position>().connect((entity) => {
print(`Position added to ${entity}`);
});
removed<Position>().connect((entity) => {
print(`Position removed from ${entity}`);
});
changed<Position>().connect((entity, newValue) => {
print(`Position of ${entity} changed to ${newValue}`);
});
Hooks and Systems
// Hooks must be used within a `start()` function.
start({}, () => {
if (useThrottle(0.5)) {
// ...
}
for (const [player] of useEvent(Players.PlayerAdded)) {
const entity = spawn<[Name, Player]>([player.Name]);
// ...
}
});