@rbxts/batch-collector
v1.0.3
Published
A module for collecting batches of items, be they logs or tasks, to be posted together in order.
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Batch Collector
Batch Collector is a module for collecting batches of items, be they logs or tasks, to be posted together in order.
Installation
roblox-ts
Simply install to your roblox-ts project as follows:
npm i @rbxts/batch-collector
Wally
Wally users can install this package by adding the following line to their Wally.toml
under [dependencies]
:
BatchCollector = "bytebit/[email protected]"
Then just run wally install
.
From model file
Model files are uploaded to every release as .rbxmx
files. You can download the file from the Releases page and load it into your project however you see fit.
From model asset
New versions of the asset are uploaded with every release. The asset can be added to your Roblox Inventory and then inserted into your Place via Toolbox by getting it here.
Documentation
Documentation can be found here, is included in the TypeScript files directly, and was generated using TypeDoc.
Example
We'll write a class that uses a BatchCollector
to collect in-game events that will then be sent to a backend server that tracks all events across all servers and allows them to be viewed by a developer in some sort of dashboard.
import { BatchCollector, BatchPostRateLimitingConfiguration, IBatchCollector } from "@rbxts/batch-collector";
type GameEvent = {
readonly eventTypeName: string
};
const batchPostRateLimitingConfiguration: BatchPostRateLimitingConfiguration = {
maxNumberOfItems: 50; // don't want too many events at once
maxTimeBetweenPostsInSeconds: 30; // don't want too much of a time discrepancy
minTimeBetweenPostsInSeconds: 10; // want to make sure we don't send too many and hit the HttpService limits
};
export class GameEventsPoster {
private readonly batchCollector: IBatchCollector<GameEvent>;
public constructor() {
this.batchCollector = BatchCollector.create(
(gameEventsBatch) => this.postGameEvents(gameEventsBatch),
batchPostRateLimitingConfiguration,
);
}
public logGameEvent(gameEvent: GameEvent) {
this.batchCollector.pushItem(gameEvent);
}
private postGameEvents(gameEvents: ReadonlyArray<GameEvent>) {
// logic to post game events to backend server using HttpService
}
}
local BatchCollector = require(path.to.modules["batch-collector"]).BatchCollector
local batchPostRateLimitingConfiguration = {
maxNumberOfItems = 50, -- don't want too many events at once
maxTimeBetweenPostsInSeconds = 30, -- don't want too much of a time discrepancy
minTimeBetweenPostsInSeconds = 10 -- want to make sure we don't send too many and hit the HttpService limits
}
local GameEventsPoster = {}
GameEventsPoster.__index = GameEventsPoster
function new()
local self = {}
setmetatable(self, GameEventsPoster)
self.batchCollector = BatchCollector.create(
function (gameEventsBatch)
_postGameEvents(self, gameEventsBatch)
end,
batchPostRateLimitingConfiguration
)
return self
end
function GameEventsPoster:logGameEvent(gameEvent)
self.batchCollector(pushItem(gameEvent))
end
function _postGameEvents(self, gameEventsBatch)
-- logic to post game events to backend server using HttpService
end
return {
new = new
}