@raydiant/playlist-rule-engine
v3.3.0
Published
Rule engine for playlist playback.
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playlist-rule-engine
Rule engine for playlist playback.
Development
yarn install
yarn build
Testing
yarn test
Deployment
yarn deploy
Usage
Install:
npm install playlist-rule-engine
Usage:
import { RuleEngine, State } from 'playlist-rule-engine';
// See below for documentation on these data objects.
const playlists = {...};
const presentations = {...};
const dynamicState = {...};
const state = new State(playlists, presentations, dynamicState);
const ruleEngine = new RuleEngine('<playlistId>', state);
// Get the next item to play.
ruleEngine.next();
// Preview the next item in the queue.
ruleEngine.previewNext();
// See the results of rule evaluation.
ruleEngine.simulateNormalPlayback();
// Example usage
while(true) {
const now = ruleEngine.next();
const buffer = ruleEngine.previewNext();
// The results of calling .next and .previewNext()
// can then be consumed by application logic.
// Examples assume custom play() and preload()
// functions defined elsewhere.
play(now);
preload(buffer);
await sleep(10000);
}
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
Data Structures
Playlists
{
<playlistId>: {
mode: 'sequential|shuffle|single|hold',
items: [
{ 'presentationId': '<presentationId>' },
{ 'playlistId': '<nestedPlaylistId' },
],
rule: <Rule> (optional),
tags: {...} (optional),
},
...
}
Presentations
{
<presentationId>: {
name: string,
tags: {...} (optional),
},
...
}
Dynamic State
An arbitrary flat object with keys/values. No nested objects.
{
key: 'value',
foo: 'bar',
...
}
Rules
Key-value match against either the tags on item in the playlist, or tags on the playlist itself.
tag_match
{
type: 'tag_match',
value: {
applies_to: 'item|playlist',
match: {
<tagKey>: <tagValue>,
}
},
}
state_match
Key-value match against the dynamicState
object passed into the RuleEngine
instance.
{
type: 'state_match',
value: {
<stateKey>: <stateValue>,
},
}
and
Evaluates all rules in values
and returns true
if all rules evaluate to true
.
{
type: 'and',
values: [
<Rule>,
<Rule>,
...
],
}
or
Evaluates all rules in values
and returns true
if one or more rules evaluate to true
.
{
type: 'or',
values: [
<Rule>,
<Rule>,
...
],
}
Simulated Playback
RuleEngine.simulateNormalPlayback()
is used to simulate and inspect rule evaluation results for a RuleEngine
instance. It will return an object with the following properties:
{
// The rule used by the playlist assigned to the rule engine.
rule: <Rule>,
result: {
// Presentation items:
{
tags: {...},
presentationId: string,
willPlay: true|false
},
// Playlist items:
{
tags: {...},
playlistId: string,
willPlay: true|false,
// Will include the SimulatedPlayback object for the
// nested playlist if willPlay evaluates to true.
playlist: <SimulatedPlayback>,
},
...
}
}