npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@quatrefoil/triadica-lib

v0.0.2

Published

reusable JavaScript for Triadica

Downloads

3

Readme

Triadica Space

toy project rendering 3D with math and shader, without a framework.

  • Live Demo https://r.tiye.me/Quatrefoil-GL/triadica-space/

Object definition

For example:

object $ {} (:draw-mode :lines)
  :vertex-shader $ inline-shader "\"shape.vert"
  :fragment-shader $ inline-shader "\"shape.frag"
  :points $ map geo
    fn (p)
      -> p
        map $ fn (i)
          * i 40
        &v+  $ [] 400 300 -1200
  :indices indices
  :hit-region $ {}
    :position $ [] 400 300 -1200
    :radius 20
    :on-hit $ fn (e d!)
      js/alert "\"hit on cube"
    :on-mousedown $ fn (e d!)
    :on-mousemove $ fn (e d!)
    :on-mouseup $ fn (e d!)
  • :draw-mode supports :lines, :triangles, :line-strip
  • *-shader is a text of shader string
  • :points
  • :indices, optional, list of numbers
  • :attributes, a list of points or floats
  • :hit-region, enables click detection

Math

TODO: diagram.

viewport projection from 3d vectors(not accurate enough when rotating):

vec3 moved_point = a_position - cameraPosition;

float s = coneBackScale;

float x = moved_point.x;
float y = moved_point.y;
float z = moved_point.z;

float a = lookPoint.x;
float b = lookPoint.y;
float c = lookPoint.z;

float r = (a*x + b*y + c*z) / sumSquares3(a, b, c);
float q = (s + 1.0) / (r + s);
float l1 = sqrt((a*a*b*b) + square(sumSquares2(a,c)) + (b*b*c*c));

float y_next = (q*y + b*q*s - b*s - b) / sumSquares2(a, c) * l1;
float x_next = (((q*x + a*q*s - a*s - a) - (y_next * (-a * b) / l1)) / -c) * sqrt(sumSquares2(a,c));;
float z_next = -r;

vec3 pos_next = vec3(x_next, y_next / viewportRatio, z_next);

z_color = r;
gl_Position = vec4(pos_next * 0.0002, 1.0);

Inspirations

  • Project encouraged by https://github.com/doodlewind/beam
  • Curly Ball demo inspired by https://twitter.com/scdollins/status/1531690190439215104
  • Spin City demo inspired by https://twitter.com/MAKIO135/status/1525347172861939713

Core logics is based on twgl.js https://gist.github.com/tiye/d722a824d981a968da20be5fee7a4cb9 .

Naming

The name project named with "Triadica sebifera":

triadica

License

MIT