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@pxtrn/wss

v0.0.1

Published

Simple pub/sub websocket server

Downloads

1

Readme

@pxtrn/wss

A aimple pub/sub websocket server

Installation

npm install --save @pxtrn/wss

Usage

Basic example

const Wss = require('@pxtrn/wss');

async function createServer() {
  const wss = new Wss({host: '127.0.0.1', port: 8081});
  wss.publish('cats');
  wss.publish('dogs');

  await wss.connect();

  return wss;
}

createServer().then(wss => {
  let age = 0;
  const name = 'kitty';

  setInterval(function() {
    // broadcasting a cat to the channel "cats"
    wss.broadcast({age, name}, 'cats');
    age++;
  }, 1000);
}).catch(err => {
  console.error(err);
});

Subscribe and unsubscribe a client to a channel

A more detailed example client, can be found in the examples

const WebSocket = require('ws');

const client = new WebSocket('ws://localhost:8081');

client.on('open', () => {
  //subscribe to channel "cats"
  client.send(JSON.stringify({op: 'subscribe', channel: 'cats'}));

  setTimeout(function() {
    client.ping(function(){});
  }, 5000);

  setTimeout(function() {
    //unsubscribe from channel "cats"
    client.send(JSON.stringify({op: 'unsubscribe', channel: 'cats'}));
  }, 3000);
});

client.on('pong', function() {
  console.log('got pong');
});

client.on('message', message => {
  console.log('got message', message);
});

API

Table of Contents

Class: Wss

This class represents a websocket server with simple pub/sub. It extends EventEmitter.

new Wss(config[, logger])

  • config {Object} See options for ws modules Class: WebSocket.Server

  • logger {Object}

    custom logger containing the following methods

    const logger = {
      debug: function(message, data) {}
      notice: function(message, data) {}
      info: function(message, data) {}
      warning: function(message, data) {}
      error: function(message, data) {},
    }

Event: 'close'

Emitted when the server closes.

Event: 'connection'

  • socket {WebSocket}
  • request {http.IncomingMessage}

Emitted when the handshake is complete. request is the http GET request sent by the client. Useful for parsing authority headers, cookie headers, and other information.

Event: 'error'

  • error {Error}

Emitted when an error occurs on the underlying server.

Event: 'headers'

  • headers {Array}
  • request {http.IncomingMessage}

Emitted before the response headers are written to the socket as part of the handshake. This allows you to inspect/modify the headers before they are sent.

Event: 'listening'

Emitted when the underlying server has been bound.

async server.connect()

Connect the server

async server.close()

Close the server

server.publish(channel)

  • channel {String}

Publish a new channel. The same channel can only be published once

server.broadcast(data[, channel])

  • data {Object |Array}
  • channel {String}

Broadcast data to all clients in channel. If channel is undefined, data will be broadcastet to all connected clients.