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@pretendonetwork/cave-types

v1.0.2

Published

Type declarations for the cave API used in 3DS applets

Downloads

4

Readme

Cave

The JavaScript API used in the browser applets on the Nintendo 3DS/2DS family of consoles. Confirmed to be used by both Miiverse and the NNID Settings app

What is this?

Cave is the API used by 3DS applets to interact with the system and user account. These types provide intellisense and type safety

DISCLAIMER: WIP. MANY FUNCTIONS HAVE UNKNOWN USES AND PARAMETERS, AND SOME HAVE KNOWN SIGNATURES/TYPES

Installation

npm i --save-dev @pretendonetwork/cave-types

Once installed, cave will be agumented into the global scope as well as into the Window interface

Enums and types

Several functions take in a label or ID of some kind, which can lead to ugly code. Several enums and types are available to make interacting with the API easier and more readable

Constants

Buttons

IDs for the various button types in the Miiverse applet

export const enum Buttons {
	EXIT = 0,
	BACK = 1,
	ACTIVITY = 2,
	COMMUNITIES = 3,
	NOTIFICATIONS = 4,
	MY_MENU = 5,
	GUIDE = 7,
	BACK_KEY = 99
}

SoundEffects

Labels for the various sound effects that can be played with the snd_playSe function

export const enum SoundEffects {
	OLV_CANCEL = 'OLV_CANCEL',
	OLV_OK = 'OLV_OK',
	OK_SUB = 'OLV_OK_SUB',
	CHECKBOX_CHECK = 'OLV_CHECKBOX_CHECK',
	CHECKBOX_UNCHECK = 'OLV_CHECKBOX_UNCHECK',
	MII_ADD = 'OLV_MII_ADD',
	RELOAD = 'OLV_RELOAD',
	BALLOON_OPEN = 'OLV_BALLOON_OPEN',
	BALLOON_CLOSE = 'OLV_BALLOON_CLOSE',
	SCROLL_PAGE = 'WAVE_SCROLL_PAGE',
	SCROLL_PAGE_LR = 'WAVE_SCROLL_PAGE_LR',
	SCROLL_LIMIT_LR = 'WAVE_SCROLL_LIMIT_LR',
	TOUCH = 'CTR_COMMON_TOUCH',
	TOUCHOUT = 'CTR_COMMON_TOUCHOUT',
	TOUCHOUT_S = 'CTR_COMMON_TOUCHOUT_S',
	TOUCHIN = 'CTR_COMMON_TOUCHIN',
	TOGGLE = 'CTR_COMMON_TOGGLE',
	SILENT = 'CTR_COMMON_SILENT',
	BUTTON = 'CTR_COMMON_BUTTON',
	CTR_OK = 'CTR_COMMON_OK',
	RETURN = 'CTR_COMMON_RETURN',
	CTR_CANCEL = 'CTR_COMMON_CANCEL',
	WAIT = 'CTR_COMMON_WAIT',
	WAIT_END = 'CTR_COMMON_WAIT_END',
	CONNECT = 'CTR_COMMON_CONNECT',
	ERROR = 'CTR_COMMON_ERROR',
	NOTICE = 'CTR_COMMON_NOTICE',
	NOMOVE = 'CTR_COMMON_NOMOVE',
	SCROLL = 'CTR_COMMON_SCROLL',
	SCROLL_LIST = 'CTR_COMMON_SCROLL_LIST',
	SCROLL_TEXT = 'CTR_COMMON_SCROLL_TEXT',
	SCROLL_END = 'CTR_COMMON_SCROLL_END',
	DIALOG = 'CTR_COMMON_DIALOG',
	SYSAPPLET_END = 'CTR_COMMON_SYSAPPLET_END',
	HG_Prev = 'CTR_SPIDER_HG_Prev',
	HG_Next = 'CTR_SPIDER_HG_Next',
	MV_START = 'CTR_SPIDER_MV_START',
	LINK = 'CTR_SPIDER_LINK',
	YOMIKOMI = 'CTR_SPIDER_YOMIKOMI',
	YOMIEND = 'CTR_SPIDER_YOMIEND',
	YomiCancel = 'CTR_SPIDER_YomiCancel',
	MV_KAKTEI = 'CTR_SPIDER_MV_KAKTEI',
	MV_LINE = 'CTR_SPIDER_MV_LINE',
	MV_CURSOR = 'CTR_SPIDER_MV_CURSOR',
	FavCursor = 'CTR_SPIDER_FavCursor',
	Navi = 'CTR_SPIDER_Navi',
	Navi_On = 'CTR_SPIDER_Navi_On',
	Navi_Off = 'CTR_SPIDER_Navi_Off',
	ZOOM2BIG = 'CTR_SPIDER_ZOOM2BIG',
	ZOOM2SMALL = 'CTR_SPIDER_ZOOM2SMALL',
	LINK_CLICK = 'CTR_SPIDER_LINK_CLICK',
	BTN_CLICK = 'CTR_SPIDER_BTN_CLICK',
	Ticker = 'CTR_SPIDER_Ticker',
	SEL_START = 'CTR_SPIDER_SEL_START',
	SEL_CURSOR = 'CTR_SPIDER_SEL_CURSOR',
	InfoOn = 'CTR_SPIDER_InfoOn',
	SEL_END = 'CTR_SPIDER_SEL_END'
};

BackgroundMusic

Labels for the various songs that can be played with the snd_playBgm function

export const enum BackgroundMusic {
	ACCOUNT_OP = 'BGM_ACCOUNT_OP',
	MAIN = 'BGM_CAVE_MAIN_2',
	MAIN_LOOP = 'BGM_CAVE_MAIN_LOOP',
	MAIN_LOOP_NOWAIT = 'BGM_CAVE_MAIN_LOOP_NOWAIT',
	WORLD_MAP_MINT = 'BGM_CAVE_WORLD_MAP_MINT',
	WORLD_MAP = 'BGM_CAVE_WORLD_MAP',
	MAIN_OFFLINE = 'BGM_CAVE_MAIN_OFFLINE',
	SETTING = 'BGM_CAVE_SETTING',
	SYOKAI = 'BGM_CAVE_SYOKAI',
	SYOKAI2 = 'BGM_CAVE_SYOKAI2'
};

Screens

IDs for the dual screens. Mainly used by capture_isEnabledEx

export const enum Screens {
	TOP = 0,
	BOTTOM = 1
};

MiiFeelings

IDs for the various expressions a Mii can make when rendered. Mainly used by mii_getIconBase64

export const enum MiiFeelings {
	DEFAULT = 0, // This is actually called "normal" internally but I feel like this makes more sense
	HAPPY = 1,
	WINK = 2, // This is actually called "like" internally but I didn't feel like that made sense
	SURPRISED = 3,
	FRUSTRATED = 4,
	PUZZLED = 5
};

Types

Enumerize

Converts an enums values into a number union

export type Enumerize<T extends number> = `${Extract<T, number>}` extends `${infer N extends number}` ? N : never;

Button

Union of all the button IDs in Buttons

export type Button = Enumerize<Buttons>;

SoundEffect

Union of all the labels in SoundEffects

export type SoundEffect = `${SoundEffects}`;

BGM

Union of all the labels in BackgroundMusic

export type BGM = `${BackgroundMusic}`;

Screen

Union of all the screen IDs in Screens

export type Screen = Enumerize<Screens>;

MiiFeeling

Union of all the expression IDs in MiiFeelings

export type MiiFeeling = Enumerize<MiiFeelings>;

AppletCallback

The JavaScript engine used in applets defines a dedicated "callback" JS type. This type represents that. The accuracy of the signature is not guaranteed

export type AppletCallback = () => void;