@poki/phaser-3
v0.0.5
Published
A Phaser 3 plugin to easially integrate the Poki SDK
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Poki Phaser 3 Plugin
A Phaser 3 plugin to easially integrate the Poki SDK
Hi! 👋 This is the official Poki Phaser Plugin for Phaser 3. This plugin will automate most of implementing the Poki SDK when making a game with Phaser.
Features
- Inject & load the Poki SDK for you (asynchronously)
- Trigger loadingStart/loadingFinished event when loading
- gameplayStart/gameplayStop events fire automatically when your game scene
starts and stops
- commercialBreak is requested before gameplayStart is fired
- Disable input and audio during video ads
- Give you easy/global access to the SDK using
scene.plugins.get('poki')
so you can:- check if users have any adblock enabled;
- request a rewardedBreak
How to use/install
This is a quick step by step tutorial on how to use our plugin. You can also always check the example in the /example directory.
Add the dependency
First, you have to make sure to add the @poki/phaser-3
plugin as a dependency
to your project:
$ npm install @poki/phaser-3
# or
$ yarn add @poki/phaser-3
Install plugin to Phaser's configuration
Step two is to add the plugin to the plugins section of your Phaser configuration, for example:
import { PokiPlugin } from '@poki/phaser-3'
// ...
const config = {
// ...
plugins: {
global: [
{
plugin: PokiPlugin,
key: 'poki',
start: true, // must be true, in order to load
data: {
// This must be the key/name of your loading scene
loadingSceneKey: 'LoadingScene',
// This must be the key/name of your game (gameplay) scene
gameplaySceneKey: 'PlayScene',
// This will always request a commercialBreak when gameplay starts,
// set to false to disable this behaviour (recommended to have true,
// see Poki SDK docs for more details).
autoCommercialBreak: true
}
}
]
}
}
// ...
var game = new Phaser.Game(config)
(more info on Phaser's configuration here)
Usage
Loading & Gameplay Events
The Poki Phaser plugin will automatically call PokiSDK.gameLoadingStart()
and
PokiSDK.gameLoadingStop();
if the loadingSceneKey is configured. The same is
true for the set gameplaySceneKey.
If your game doesn't use multiple scenes for gameplay you can manually call the events like so:
const poki = scene.plugins.get('poki') // get the plugin from the Phaser PluginManager
poki.gameplayStart()
// ... start gameplay ...
scene.on('player_died', () => {
poki.gameplayStop()
})
On Initialized
To run code only when the PokiSDK is initialized you can use the following interface:
const poki = scene.plugins.get('poki') // get the plugin from the Phaser PluginManager
poki.runWhenInitialized((poki) => {
// This is called after the PokiSDK is fully initialized, or immediately if
// the PokiSDK has already been initialized.
if (poki.hasAdblock) {
console.log('😢')
}
})
Example
This repository contains an example on how to use the Poki Phaser 3 plugin in the /example directory. The main configuration/setup is done in the example/game.js file.
The example game consist of a Loading-, Menu-, and Playscene to show the way the plugin works with the Poki 'gameplayStart' event etc.
Checkout the MenuScene for an extensive example of using this library where we wait for the Poki SDK to be completely initialized, check if an adblock is detected and allows players to watch a rewarded adbreak. You can find this code here.
To run the example use the following command:
$ yarn watch
Server running at http://localhost:1234
And point your browser to http://localhost:1234