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@pmndrs/xr

v6.4.5

Published

VR/AR for threejs

Downloads

6,052

Readme

npm install three @pmndrs/xr

What does it look like?

| A simple scene with a mesh that toggles its material color between "red" and "blue" when clicked through touching or pointing. | recording of interacting with the code below | | ---------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------- |

import { createXRStore } from '@pmndrs/xr'
import { BoxGeometry, Mesh, MeshBasicMaterial, PerspectiveCamera, Scene, WebGLRenderer } from 'three'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'

const camera = new PerspectiveCamera(70, 1, 0.01, 100)
const scene = new Scene()
const canvas = document.getElementById('root') as HTMLCanvasElement
const renderer = new WebGLRenderer({ antialias: true, canvas, alpha: true })

const boxMaterial = new MeshBasicMaterial({ color: 'red' })
const box = new Mesh(new BoxGeometry(), boxMaterial)
box.pointerEventsType = { deny: 'grab' }
let red = false
box.addEventListener('click', () => {
  red = !red
  boxMaterial.color.set(red ? 'red' : 'blue')
})
scene.add(box)

const store = createXRStore(canvas, scene, camera, renderer.xr)
document.getElementById('enter-ar')?.addEventListener('click', () => store.enterAR())

let prevTime: undefined | number

renderer.setAnimationLoop((time, frame) => {
  const delta = prevTime == null ? 0 : time - prevTime
  prevTime = time
  store.update(frame, delta)
  renderer.render(scene, camera)
})

function updateSize() {
  renderer.setSize(window.innerWidth, window.innerHeight)
  renderer.setPixelRatio(window.devicePixelRatio)
  camera.aspect = window.innerWidth / window.innerHeight
  camera.updateProjectionMatrix()
}

updateSize()
window.addEventListener('resize', updateSize)

How to enable XR for your threejs app?

  1. const store = createXRStore(canvas, scene, camera, renderer.xr) create a xr store
  2. store.enterAR() call enter AR when clicking on a button

Tutorials

The following tutorials contain code for react-three/fiber but all informations are also applicable for @pmndrs/xr.

Roadmap

  • 🤳 XR Gestures
  • ➕ Multimodal
  • ⚓️ Anchors
  • 📺 Layers
  • 📱 Dom Overlays
  • 🕺 Tracked Body
  • 🎯 Hit Test
  • ↕ pmndrs/controls

Sponsors

This project is supported by a few companies and individuals building cutting-edge 3D Web & XR experiences. Check them out!

Sponsors Overview