@plotmap/statechange
v0.5.0
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A monad-like object that enables changing a property on an HTMLElement in a functional way
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StateChange ·
StateChange
is a monad-like object that enables changing a property on an HTMLElement in a functional
way.
Basic usage
Configuration
Middleware (logging, error handling, immutable state handling)
Full example
Advanced usage
Basic usage
The basic examples will be using this default state...
const defaultState = {
isLoading: false,
userType: null,
users: []
};
and this HTMLElement
class UserListElement extends HTMLElement {
state = defaultState
}
window.customElements.define("user-list", UserListElement);
Changing state
Creating a StateChange
object
A StateChange object is created by passing it the HTMLElement containing the state
property you want to manage.
StateChange.of(el)
// or
new StateChange(el)
State functions
A state function is a function that takes a state object and returns a new state object.
const setIsLoading = state => ({
...state,
isLoading: true
});
Setting the next state
Changing the state can be done by calling next
on the StateChange
instance.
class UserListElement extends HTMLElement {
//...
setIsLoading() {
StateChange.of(this)
.next(setIsLoading); // sets the next state
}
}
Notifying the change
Then dispatch a state-change
event by calling dispatch
on the StateChange
instance.
class UserListElement extends HTMLElement {
//...
setIsLoading() {
StateChange.of(this)
.next(setIsLoading);
.dispatch(); // dispatches the 'state-change' event
}
}
Async or branching functions
Using tap
When needing to do more than just setting the next state object, a tap
function can be used to perform any logic, branching, or asynchronous operations.
import { EventMap, event } from "@plotmap/eventmap";
class UserListElement extends EventMap(HTMLElement){
//...
@event("request-users")
requestUsers() {
StateChange.of(this)
.tap(requestUsers);
}
}
When using tap, the argument passed is the StateChange
instance.
const requestUsers = async stateChange => {
const response = await sendRequest({
url: "/api/users"
});
// now that we have the users, use the stateChange `next`
// function to set those users
stateChange
.next(receiveUsers(response.users))
.dispatch();
};
Passing an argument to a state function
The receiveUsers
function takes the list of users then needs to return a function that can be passed to the next
method.
const receiveUsers = users =>
function recieveUsers(state) {
return {
...state,
users
};
}
The reason for writing the method with an inner function
is so that logging can pick up on the function name. The method could be written like this:
const receiveUsers = users => state => ({
...state,
users
});
But logging would log an anonymous
method.
Dispatching events
In addition to using the dispatch
method which dispatches the state-change
event, any event can be dispatched using the dispatchEvent
method.
const requestUsers = stateChange => {
///...
stateChange
.next(receiveUsers(response.users))
.dispatch()
.dispatchEvent(new CustomEvent("show-system-toast", {
detail: {text: "Users loaded."}
}));
};
Configuration
The StateChange
constructor takes an optional configuration object that allows you to control the name of the state
property and the name of the state-change
event.
// The default configuration:
StateChange.of(this, {
prop: "state",
changeEventName: "state-changed"
});
// Changing the property and change event name
StateChange.of(this, {
prop: "currentUser",
changeEventName: "current-user-changed"
});
Middleware
StateChange
exposes middleware to hook into both the next
and
the tap
functions.
There are also four functions available to apply logging, error handling, and immutable state changes via Immer.
Redux Dev Tool Logging
Logs next and tap calls to the Redux dev tools extension.
import {applyStateChangeRdtLogging} from "@plotmap/StateChange/applyStateChangeRdtLogging";
applyStateChangeRdtLogging();
Immer - to simplify handling immutable data structures
See https://immerjs.github.io/immer/produce
import {applyImmerToStateChange} from "@plotmap/StateChange/applyImmerToStateChange";
applyImmerToStateChange();
Logging
Logs next and tap calls with state snapshots.
import {applyStateChangeConsoleLogging} from "@plotmap/StateChange/applyStateChangeConsoleLogging";
applyStateChangeConsoleLogging();
// or call with collapsed:true to collapse console logging groups
applyStateChangeConsoleLogging({collapsed:true});
Error handling
Logs and throws the error.
import {applyStateChangeErrorHandling} from "@plotmap/StateChange/applyStateChangeErrorHandling";
applyStateChangeErrorHandling();
Adding custom middleware
import {StateChange} from "@plotmap/StateChange";
StateChange.applyNextMiddleware(stateChange => next => state =>{
// add custom behaviors and return next
return next(state);
});
StateChange.applyTapMiddleware(next => stateChange => {
// add custom behaviors and call next
next(stateChange);
});
// removes all middelware methods
StateChange.clearMiddleware();
Full example
This is a full example using the basic methods for changing state.
import { EventMap, event } from '@plotmap/eventmap';
import { showSystemToastEvent } from '../../system-toast/events';
export { UserListElement };
const defaultState = {
isLoading: false,
userType: null,
users: []
};
class UserListElement extends EventMap(HTMLElement) {
// an 'event factory' method for UI elements to use
static fetchUsersEvent = userType =>
new CustomEvent("fetch-users", {detail: {userType}});
// set the default state
state = defaultState;
// a UI event that indicates users of a specific
// userType should be fetched
@event("fetch-users")
fetchUsers({detail: {userType}}) {
// use StateChange to set the userType
// and request the users
StateChange.of(this)
.next(setUserType(userType))
.tap(requestUsers)
.dispatch();
}
}
// example of function receiving input (userType)
// and returning a state function
const setUserType = userType =>
function setUserType(state) {
return {
...state,
userType
};
};
// behavioral function used to make an HTTP request then
// update the state when the users are received
const requestUsers = stateChange => {
const {userType} = stateChange.getState();
stateChange
.next(setIsLoading)
.dispatch();
const response = await sendRequest({
url: "/api/users",
params: { userType }
});
// now that we have the users, use stateChange
// to set the next state and dispatch the events
stateChange
.next(receiveUsers(response.users))
.dispatch()
.dispatchEvent(showSystemToastEvent({text: "Users loaded."}));
};
// simple state function
const setIsLoading = state => ({
...state,
isLoading: true
});
// another function receiving input and
// returning a state function
const receiveUsers = users =>
function receiveUsers(state) {
return {
...state,
isLoading: false,
users
};
};
Advanced usage
The StateChange
object enables many ways of composing functionality and functional programming encourages breaking down functions into their smallest operations.
Breaking down functions
If a function is large or has if/else statements it is likely a candidate for being broken down.
Breaking down functions has the added benifits of being re-usable, easy to test (or no test needed at all), and tends to be more readable.
Conditionals
Given this simple conditional
const setNextSkip = state => {
if (state.totalCount < state.take + state.skip) {
return {
...state
skip: state.skip + 50;
}
}
return state;
}
It can be broken down into 3 separate functions.
const hasMoreItems = state =>
state.totalCount < state.take + state.skip;
const skipMoreItems = state => ({
...state,
skip: state.skip + 50;
});
const setNextSkip = state =>
hasMoreItems(state) ? skipMoreItems(state) : state;
Using pipes
Using a pipe or a compose method can help when needing to incorporate functions outside of StateChange
.
The following method is not too bad but is a candidate for pipes.
const setFilterFromUrl = stateChange => {
const { searchParams } = new URL(window.location.href);
const filter = searchParams.get("filter");
stateChange
.next(setAccountFilter(filter));
.dispatch();
};
First by turning the first two lines into functions
const getSearchParams => new URL(window.location.href).searchParams;
const getFilterParam = searchParams => searchParams.get("filter");
In order to use StateChange
with a pipe there needs to be a way to insert the stateChange
parameter into the pipe. This can be done with StateChange.nextWith(stateChange)
.
const setFilterFromUrl = stateChange => pipe(
getSearchParams,
getFilterParam,
setAccountFilter(filter),
StateChange.nextWith(stateChange)
StateChange.dispatch
)();
There are a series of static StateChange
methods that enable function composition.
StateChange.nextWith(stateChange)(fn)
- A lifting function that calls nextStateChange.tapWith(stateChange)(fn)
- A lifting function that calls tapStateChange.dispatch(stateChange)
- A chainable call to dispatchStateChange.dispatch(event)(stateChange)
- A chainable call to dispatchEventStateChange.next(fn)(stateChange)
- A chainable call to nextStateChange.tap(fn)(stateChange)
- A chainable call to tapStateChange.getState(stateChange)
- Returns the current state
Async pipe example
The requestUsers
method from the example above could be written using an async pipe.
Here is the method for reference:
const requestUsers = stateChange => {
const {userType} = stateChange.getState();
stateChange
.next(setIsLoading)
.dispatch();
const response = await sendRequest({
url: "/api/users",
params: { userType }
});
stateChange
.next(receiveUsers(response.users))
.dispatch()
.dispatchEvent(showSystemToastEvent({text: "Users loaded."}));
};
First we can extract two more methods. One to get the userType
const getUserType = state => state.userType;
And another to do the call to sendRequest
const sendUsersRequest = async userType => await sendRequest({
url: "/api/users",
params: { userType }
});
Now the requestUsers
method could be written using pipeAsync
const requestUsers = stateChange => pipeAsync(
StateChange.next(setIsLoading), // 2
StateChange.dispatch, // 3
StateChange.getState, // 4
getUserType, // 5
sendUsersRequest, // 6
recieveUsers, // 7
StateChange.nextWith(stateChange), // 8
StateChange.dispatch // 9
StateChange.dispatchEvent(AiSystemFeedback.systemToastEvent({text: "Users loaded."})) // 10
)(stateChange); // 1
// 1 - Pass the stateChange instance to the argument of the first function in the pipe
// 2 - Get the next state from `setIsLoading`
// 3 - Call dispatch
// 4 - The `getUserType` method requires the `state` object
// 5 - Pass the user type to `sendUsersRequest`
// 6 - This is the async/promise that will return the `response` to the `recieveUsers` method
// 7 - This returns a state function (recieves and returns state)
// 8 - Taps back into the `stateChange` to call next with the function recieved in #7
// 9 - Dispatch the change event
// 10 - Dispatch some other event
Functions, Functors, and Monads (oh my)
Useful Monad-like Types
Since StateChange
is composable it opens the door for additional functional patterns. Here are a few other popular Monad like types that may be useful.
Array
- used for listsPromise
- used to encapsulate possible async operationsEither
(Left/Right) - control flow most commonly used with error handlingResult
(Ok/Error) - another implementation ofEither
.Maybe
(Something/Nothing) - helps with null calls.
Optional chaining and mullish coalescing can also help:
https://github.com/tc39/proposal-optional-chaining
https://github.com/tc39/proposal-nullish-coalescing