@playwind/com.google.firebase.functions
v9.0.0
Published
Run your mobile backend code without managing servers. With Cloud Functions, you can write and deploy code to our servers that automatically responds (i.e. executes) to events in your game. This way, your game logic is fully insulated from the client so
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Get Started with Cloud Functions for Firebase
Thank you for installing the Cloud Functions for Firebase Unity SDK. The Cloud Functions guide provides instructions to configure a Unity project.
Overview
You can use Cloud Functions for Firebase to you automatically run backend code in response to events triggered by Firebase features and HTTPS requests. Your code is stored in Google's cloud and runs in a managed environment. There's no need to manage and scale your own servers.
Using the Sample
This SDK is distributed with a sample project under the
Assets/Firebase/Sample/Functions
directory. To configure and run the sample,
follow the instructions in Assets/Firebase/Sample/Functions/readme.md
.
Demos
Mecha Hamster is provided as a demo which showcases the integration of multiple Firebase features within a single game. The source is available on GitHub, and the live application is available for iOS on the App Store and for Android on the (Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].