npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@pixolith/external-svg-sprite-loader

v9.0.0

Published

A webpack loader and plugin that generate SVG sprites out of a collection of SVG files used in your JS and CSS files

Downloads

320

Readme

External SVG Sprite

npm version Build Status

A loader and plugin for webpack that converts all your SVGs into symbols and merges them into a SVG sprite.

Important: There is a breaking change when moving from v3 to v4. Check the release notes.

Requirements

You will need NodeJS v6+, npm v3+ and webpack 4.

To make it work in older browsers, like Internet Explorer, you will also need SVG for Everybody or svgxuse.

Installation

npm i external-svg-sprite-loader

or

yarn add external-svg-sprite-loader

Options

Loader options

  • name - relative path to the sprite file (default: img/sprite.svg). The [hash] placeholder is supported.
  • iconName - name for the icon symbol (default: icon-[name]-[hash:5]).
  • publicPath - custom public path to be used instead of webpack output.publicPath. This option might be useful when your webpack output.publicPath is set to a different scheme/host/port (e.g.: when you use a CDN). This is because currently the SVG sprite cannot be served from another domain (read more).
  • svgoOptions - custom options to be passed to svgo.

Plugin options

  • emit - determines if the sprite is supposed to be emitted (default: true). Useful when generating server rendering bundles where you just need the SVG sprite URLs but not the sprite itself.
  • sprite - SVG sprite options (default: {startX: 0, startY: 0, deltaX: 0, deltaY: 0, iconHeight: 50, rowWidth: 1000}). StartX and StartY - beginning sprite position, DeltaX and DeltaY - space between icons. IconHeight - Icon height in the sprite (just for the comfort).

Usage

If you have the following webpack configuration:

// webpack.config.js

import path from 'path';

import SvgStorePlugin from 'external-svg-sprite-loader';

module.exports = {
    mode: 'development',
    module: {
        rules: [
            {
                loader: SvgStorePlugin.loader,
                test: /\.svg$/,
            },
        ],
    },
    output: {
        path: path.join(__dirname, 'public'),
        publicPath: '/',
    },
    plugins: [
        new SvgStorePlugin({
            sprite: {
                startX: 10,
                startY: 10,
                deltaX: 20,
                deltaY: 20,
                iconHeight: 20,
            },
        }),
    ],
};

You will be able to import your SVG files in your JavaScript files as shown below. The imported SVG will always correspond to a JavaScript object with keys symbol, view and viewBox:

  • The symbol url can be used on a <use> tag to display the icon;
  • The view url is supposed to be used in CSS;
  • The viewBox value is required by some browsers on the <svg> tag;
  • The title value can be used on the <svg> tag for accessibility.

The URLs will have the following format:

  • symbol: webpackConfig.output.publicPath/loader.name#loader.iconName
  • view: webpackConfig.output.publicPath/loader.name#view-loader.iconName
/*
 * {
 *  symbol: '/public/img/sprite.svg#icon-logo',
 *  view: '/public/img/sprite.svg#view-icon-logo',
 *  viewBox: '0 0 150 100',
 *  title: 'Logo'
 * }
 */
import logo from './images/logo.svg';

const Logo = () => (
   <svg viewBox={logo.viewBox} title={logo.title} role="img">
       <use xlinkHref={logo.symbol} />
   </svg>
);

In CSS files, you can import your SVG files as shown bellow (assuming you are using the MiniCssExtractPlugin). The imported value will be converted into the view url shown above.

.special-icon {
    /* the url will be replaced with the url to the sprite */
    background-image: url('./icons/special.svg') no-repeat 0;
}

When a SVG is added, removed or changed, the sprite will be re-generated and all files referencing it will be updated. When no [hash] is used in the name option, a cache-busting will be added to the URL so that the browser is forced to re-download the sprite.

Examples

You can find working examples in the examples folder. To test them under the example folder run:

npm install
npm start:dev

And then you can see the result in http://localhost:3000.

There's some additional commands that you may try:

  • npm start:dev:hot to check if sprite updates work with Hot Module replacement.
  • npm start:dev:no-hash to check if sprite updates work, even if the outputted file is the same.
  • npm start:dev:hot-no-hash to check if sprite updates work with Hot Module replacement, even if the outputted file is the same.
  • npm run build:prd && npm run start:prd to test a production build.

Contributing

First of all, thank you for contributing, you are awesome.

Here are a few rules to follow in order to ease code reviews, and discussions before maintainers accept and merge your work:

  • Make sure your commit messages make sense (don't use fix tests, small improvement, fix 2, among others).
  • Before creating a pull request make sure of the following:
    • your code is all documented properly;
    • your code passes the ESLint rules;
    • variable, function and class names are explanatory enough;
    • code is written in ES2015.
  • When creating a pull request give it a name and description that are explanatory enough. In the description detail everything you are adding, do not assume we will understand it from the code.

Thank you!

License

MIT (http://www.opensource.org/licenses/mit-license.php)

lol