@pixi/spatial-hash
v1.1.3
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Spatial hash algorithm for PixiJS scene graphs
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@pixi/spatial-hash - PixiJS Spatial Hash Kit
This package provides an 2D spatial hash implementation. You can use the spatial-hash as standalone or as a system on your renderer.
Standalone usage
If you do not need to hash your entire scene graph, then using a standalone object that is infrequently updated is ideal. This is especially true if you do not render on each tick.
import { SpatialHash } from 'pixi-spatial-hash';
const spatialHash = new SpatialHash(25);
const particleContainer = new Container();
// HINT: Setup your particle container with particles!!!
function updateSpatialHash() {
spatialHash.reset();
for (let i = 0; i < particleContainer.children.length; i++)
{
spatialHash.add(particleContainer.children[i];)
}
}
function checkCollision() {
updateSpatialHash();
for (let i = 0; i < particleContainer.children.length - 1; i++)
{
const particle = particleContainer.children[i];
const collidedParticles = spatialHash.search(particle.getBounds());// Set<Particle>
if (collidedParticles.size > 0)
{
alert('Particles have collided!');
}
}
}
Spatial-hash system usage
If you need a spatial hash over the whole scene graph updated each tick, then the spatial-hash system is the ideal method:
import { SpatialHashSystem } from 'pixi-spatial-hash';
import { Application } from 'pixi.js';
const app = new Application();
document.body.appendChild(app.view);
app.renderer.addSystem(SpatialHashSystem, "spatialHash"); // Install the SpatialHashSystem
app.renderer.spatialHash.addTarget(app.stage); // Register app.stage as a hashed-target
// Optional: Use a Ticker to update the spatial hash each frame instead. By default, the spatial hash is
// updated on each render call.
app.renderer.spatialHash.setTicker(app.ticker);
// Optional-2: Update the spatial-hash right now! You can then search for any display-objects intersecting with a display-object
// or rectangle bounds.
app.renderer.spatialHash.update();
app.renderer.search(displayObject);