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@pixelburp/phaser3-drag-select

v1.2.6

Published

Phaser3 Mouse Drag Select plugin

Downloads

35

Readme

Phaser 3 Drag Select Plugin

How to install:

Add it to your project as a normal dependency:

yarn add @pixelburp/phaser3-drag-select

How to use:

This operates as a global plugin in your Phaser Game, then loading it into your main gameplay scene. First you must define the new global plugin in your game's global config:

import DragSelectPlugin from '@pixelburp/phaser3-drag-select';
// ... any other imports for your project...

const config = {
    ...
    plugins: {
        global: [
            { key: 'DragSelectPlugin', plugin: DragSelectPlugin }
        ]
    },
    ...

Then, in the create() function / method of your main gameplay Scene (ie, the scene containing all the GameObjects you wish to be selectable), you set up the Plugin like so:

create() {
    this.dragSelect = this.plugins.start('DragSelectPlugin', 'dragSelect');

    this.dragSelect.setup(<MyScene>, {
        camera: <MainGameSceneCamera>,
        cameraEdgeAcceleration: 0.015,
        cameraEdgeBuffer: 50,
        childSelector: <Function>,
        dragCameraBy: 2,        // right-button
        mouseClickToTrack: 1,   // left-button
        mouseAmendSelectWith: 'shift',
        mouseToggleSelectWith: 'ctrl',
        outlineColor: 0x00ff00,
        outlineWidth: 2,
        onPreview: <Function>,
        onSelect: <Function>,
        rectBgColor: 0x33ff33,
        rectAlpha: 0.5,
        singleClickThreshold: 20,
    });
}

Setup Configuration

In the setup() method of the plugin, we pass in a configuration object. The possible values are

camera

What is the main "Gameplay" camera being used in this scene?

cameraEdgeAcceleration (default: 0.009)

The acceleration value to use when, during drag-selection, the mouse reaches the edge of the viewport / screen.

cameraEdgeBuffer (default: 50)

How close to the edge of the viewport / screen the cursor should be (during drag selection) before panning the camera

childSelector (default: return "interactive" children)

If you want, you can supply a custom function to determine what will count as a "selectable" GameObject. By default it checks for GameObjects that have input.enabled

dragCameraBy (default: 2)

The mouse button that controls how to pan the camera around. Default is 2, right-click. Set to false to disable altogether

mouseClickToTrack (default: 1)

The mouse button to track click-drag actions. Defaults to 1, the left-click.

mouseAmendSelectWith (default: shift. Possible values: alt|ctrl|shift)

Allow ability to amend your selection if this key is held down. Defaults to Shift key.

mouseToggleSelectWith (default: ctrl. Possible values: alt|ctrl|shift)

Allows ability to group select, if this key is held down. Defaults to Ctrl key.

outlineColor (default: 0x00ff00)

The color to use on the outline of the selection rectangle during dragging

outlineWidth (default: 2)

The width of the selection outline during dragging

onPreview (default: noop)

During dragging, this function callback returns any GameObjects already overlapping selection rectangle. Callback's arguments:

{
    items: [],
    isAmendActive: false|true,
    isSingleClick: false|true,
    isToggleSelect: false|true
}

onSelect (default: noop)

On mouseUp after a drag event, this function callback returns any GameObjects that returned true for childSelector. Callback's arguments:

{
    items: [],
    isAmendActive: false|true,
    isSingleClick: false|true,
    isToggleSelect: false|true
}

rectBgColor (default: 0x33ff33)

The background color to use on the selection rectangle during dragging

rectAlpha (default: 0.5)

The background alpha value to use on the selection rectangle during dragging

singleClickThreshold (default: 20)

The area of the selection rectangle that, on mouseUp, will still count as a "single click". Defaults to 20

Functions

setup(scene, config)

Kind: global function

| Param | Type | Description | | ------ | ------------------------- | ------------------------------------------------- | | scene | Phaser.Scene | Target scene to attach the plugin's logic against | | config | Object | Configuration object to pass to plugin |

isEnabled() ⇒ Boolean

Returns the current "enabled" status of the Plugin's "interface" scene

Kind: global function

setConfig(config)

Updates the plugin's configuration with new values

Kind: global function

| Param | Type | Description | | ------ | ------------------- | ------------------------ | | config | Object | new configuration object |

disable()

If enabled, disable the plugin

Kind: global function

enable()

If not already enabled, enable the plugin

Kind: global function