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@pittankopta/rpi-gpio-buttons

v3.0.1

Published

Generates button events from GPIO pins.

Downloads

1

Readme

Raspberry Pi GPIO Button Event Emitter

This is a fork of https://github.com/bnielsen1965/rpi-gpio-buttons.

The rpi-gpio-buttons module is used to develop a rich user interface from simple button inputs by generating events based on the timing of user interactions with the buttons. Possible button events include 'clicked', 'double_clicked', 'pressed', 'released', and 'clicked_pressed'. Complex application interactions can be developed from a single button input.

The package utilizes raspi-gpio to monitor the GPIO pins for button signals and the button-events module to convert those signals into user events.

Usage

To utilize rpi-gpio-buttons you will need the hardware, i.e. a Raspberry Pi with buttons attached to the GPIO inputs, and Node.js to develop your application.

  1. Install the module as a dependency in your application...

npm install --save rpi-gpio-buttons

  1. In your application load the module and create a configured instance...
const RPiGPIOButtons = require('rpi-gpio-buttons');
let buttons = new RPiGPIOButtons({
  pins: [17, 27] // use GPIO 17 and 27 for buttons
});

or

const RPiGPIOButtons = require('rpi-gpio-buttons');
let buttons = new RPiGPIOButtons({
  pins: [
    { pin: 17, pullResistor: RPiGPIOButtons.PULL_DOWN },
    { pin: 27, pullResistor: RPiGPIOButtons.PULL_DOWN }
  ] // use GPIO 17 and 27 for buttons
});
  1. Add listeners to the new instance and watch for button events...
buttons
  .on('clicked', pin => {
    switch(pin) {
      case 17:
      buttonUp();
      break;

      case 27:
      buttonDown();
      break;
    }
  })
  .on('double_clicked', pin => {
    switch(pin) {
      case 17:
      buttonBack();
      break;

      case 27:
      buttonForward();
      break;
    }
  })
  1. Initialize the new instance to start monitoring the buttons...
buttons
  .init()
  .catch(error => {
    console.log('ERROR', error.stack);
    process.exit(1);
  });

For a simple working example see the test script.

Class Methods

When using the rpi-gpio-buttons class there are only three methods that an application will normally deal with, the constructor() when creating a new instance, the on() method to attach event listeners, and the init() method which asynchronously initializes the rpi-gpio-buttons instance.

constructor(config)

The constructor() method is called when a new instance of rpi-gpio-buttons is created. A configuration object must be passed into the constructor to configure the GPIO pins used in rpi-gpio and the event logic used in button-events.

The default configuration settings may be acceptable in many cases, however, the configuration must include the pins array that defines the GPIO pins used for button inputs.

// the pins setting is required!
let buttons = new RPiGPIOButtons({ pins: [17, 18, 27] });

async init()

After creating an rpi-gpio-buttons instance the asynchronous init() method must be called to intialize rpi-gpio, the button GPIO pins, the GPIO listener and the button event logic. Once the init() method resolves the button events will become active.

let buttons = new RPiGPIOButtons({ pins: [17, 18, 27] });
// initialize asynchronously
buttons
  .init()
  .catch(error => {
    console.log('ERROR', error.stack);
    process.exit(1);
  });

NOTE: If an rpi-gpio instance is passed to the constructor in the configuration settings then init() will skip the rpi-gpio initialization but will execute button GPIO pins, the GPIO listener and the button event logic. See the gpio configuration option below.

on(event, handler)

As with any event emitter a number of listeners can be attached to the rpi-gpio-buttons instance to listen for events when the user interacts with a button. See the event types below for more detail.

// listen for clicked events
let buttons = new RPiGPIOButtons({ pins: [17, 18, 27] });
buttons.on('clicked', pin => {
  console.log(`Clicked button ${pin}.`);
});

async destroy()

The destroy() method is used to cleanup event listeners and resources associated with the rpi-gpio-buttons instance once an application no longer requires use of the rpi-gpio-instance.

// create rpi-gpio-buttons instance
const RPiGPIOButtons = require('rpi-gpio-buttons');
let buttons = new RPiGPIOButtons({ pins: [17, 27] });

// listen to buttons
buttons
  .on('double_clicked', pin => {
    if (pin === 27) {
      // clean up and exit on double_clicked button pin 27
      buttons.destroy()
        .then(() => {
          process.exit(0);
        })
        .catch(error => {
          console.log(`Error while destroying buttons. ${error.message}`);
          process.exit(1);
        });
    }
  });

// initialize buttons to start listeners
buttons
  .init()
  .catch(error => {
    console.log('ERROR', error.stack);
    process.exit(1);
  });

Configuration

When creating a new instance of rpi-gpio-buttons the constructor must be provided a configuration object which includes at a minimum the pins array for the GPIO pins to which buttons are attached.

const RPiGPIOButtons = require('rpi-gpio-buttons');
// minimal configuration must include array of pins, example is one button on GPIO 17
let buttons = new RPiGPIOButtons({ pins: [17] });

Optional configuration parameters can be included to control the behavior of the rpi-gpio-buttons instance. The configuration parameters are as follows...

pins

(required)

An array of pin numbers, either GPIO or header pin number depending on the rpi-gpio mode selected.

const RPiGPIOButtons = require('rpi-gpio-buttons');
// create events for buttons on GPIO17, GPIO18, and GPIO27
let buttons = new RPiGPIOButtons({ pins: [17, 18, 27] });

usePullUp

(optional)

Default value: true

Possible value: true or false

The usePullUp boolean is passed to the button-events module and is used to determine the expected signal value when the button is pressed and when it is released.

When usePullUp is true it is assumed that the button input has a pull up resistor and and normally open button switch that will produce a value of 0 when the button is pressed and a value of 1 when the button is released.

If a pull down resistor is used in the circuit, or the button hardware is normally closed, then a usePullUp setting of false will assume that a button press value is 1 and the button release value is 0.

timing

(optional)

Default:

{
  debounce: 30, // 30 ms debounce
  pressed: 200, // 200 ms in pressed state == button pressed
  clicked: 200 // 200 ms after released == button clicked
}

The timing settings are passed to the button-events module and are used to configure the signal debounce and the timing logic used to trigger the various button events.

One or more of the timing settings can be passed into the rpi-gpio-buttons constructor to override each timing parameter.

Disable debounce

If a debounce circuit or algorithm has already been applied to the button signal then it may be desirable to disable the redundant debounce logic in the button-events module. Setting the timing.debounce value to 0 will disable the debounce logic.

const RPiGPIOButtons = require('rpi-gpio-buttons');
// set the timing debounce value to 0 so debounce is disabled
let buttons = new RPiGPIOButtons({
  pins: [17, 18, 27],
  timing: { debounce: 0 }
});

Events

The package provides a variety of high level button events to which an application can bind. Each event will include the pin number to which the event is associated.

Possible events include the following...

Events that indicate user intent

  • pressed
  • clicked
  • clicked_pressed
  • double_clicked
  • released

Unified event for user intent, passes the user event state

  • button_event

Low level events

  • button_changed
  • button_press
  • button_release

pressed

The pressed event is emitted when a button is pressed and held down. This will eventually be followed with a released event when the button is released.

buttons.on('pressed', pin => {
  console.log(`User pressed button ${pin}.`);
});

clicked

When a button is pressed and released rapidly this is interpreted as a click and results in the emit of the clicked event.

buttons.on('clicked', pin => {
  console.log(`User clicked button ${pin}.`);
});

clicked_pressed

If a clicked event is detected and quickly followed by pressing and holding the button then a clicked_pressed event will be emitted. Eventually when the button is released then a released event will be emitted.

buttons.on('clicked_pressed', pin => {
  console.log(`User clicked then pressed button ${pin}.`);
});

double_clicked

If a clicked event is immediately followed with another clicked detection then it is interpreted as a double click and a double_clicked event is emitted.

buttons.on('double_clicked', pin => {
  console.log(`User double clicked button ${pin}.`);
});

released

When one of the pressed type events is generated the button is placed in a state where it will wait for the user to release the pressed button. When this happens the released event is emitted.

buttons.on('released', pin => {
  console.log(`User released button ${pin}.`);
});

button_event

The button_event event is a unified event triggered in combination with the user intent events and will pass the value of the user intent as an argument. The types passed in the 'button_event' include 'pressed', 'clicked', 'clicked_pressed', 'double_clicked', and 'released'.

button.on('button_event', (type, pin) => {
  switch (type) {
    case 'clicked':
    console.log(`User clicked ${pin}.`);
    break;

    case 'double_clicked':
    console.log(`User double clicked ${pin}.`);
    break;
  }
});

button_changed

This is a low level event and is only used in special circumstances. The button_changed event occurs anytime there is a button press or release. This event may be accompanied by the higher level events that detect user intention, i.e. clicked, double_clicked, etc.

button_press

This is a low level event and is only used in special circumstances. When the user presses a button the button_press event will occur. This may be accompanied by other high level events that detect user intent.

button_release

This is a low level event and is only used in special circumstances. A button_release event occurs whenever the user releases a button. This may be accompanied by other high level events that detect user intent.

error

The error event is used to signal non-throwable errors that may occur during initialization or operation of the rpi-gpio-buttons module.

debug

During initialization debug events will be emitted that can be used to assist in trouble diagnosis during development and operation.