@picovoice/rhino-react-native
v3.0.3
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Picovoice Rhino React Native binding
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Rhino Binding for React Native
Rhino Speech-to-Intent Engine
Made in Vancouver, Canada by Picovoice
Rhino is Picovoice's Speech-to-Intent engine. It directly infers intent from spoken commands within a given context of interest, in real-time. For example, given a spoken command "Can I have a small double-shot espresso?", Rhino infers that the user wants to order a drink and emits the following inference result:
{
"type": "espresso",
"size": "small",
"numberOfShots": "2"
}
Rhino is:
- using deep neural networks trained in real-world environments.
- compact and computationally-efficient, making it perfect for IoT.
- self-service. Developers and designers can train custom models using Picovoice Console.
Compatibility
This binding is for running Rhino on React Native 0.62.2+ on the following platforms:
- Android 5.0+ (API 21+)
- iOS 13.0+
Installation
To start install be sure you have installed yarn and cocoapods. Then add these two native modules to your react-native project.
yarn add @picovoice/react-native-voice-processor
yarn add @picovoice/rhino-react-native
or
npm i @picovoice/react-native-voice-processor --save
npm i @picovoice/rhino-react-native --save
Link the iOS package
cd ios && pod install && cd ..
NOTE: Due to a limitation in React Native CLI auto-linking, these two native modules cannot be included as transitive dependencies. If you are creating a module that depends on rhino-react-native and/or react-native-voice-processor, you will have to list these as peer dependencies and require developers to install them alongside.
AccessKey
Rhino requires a valid Picovoice AccessKey
at initialization. AccessKey
acts as your credentials when using Rhino SDKs.
You can get your AccessKey
for free. Make sure to keep your AccessKey
secret.
Signup or Login to Picovoice Console to get your AccessKey
.
Permissions
To enable recording with the hardware's microphone, you must first ensure that you have enabled the proper permission on both iOS and Android.
On iOS, open your Info.plist and add the following line:
<key>NSMicrophoneUsageDescription</key>
<string>[Permission explanation]</string>
On Android, open your AndroidManifest.xml and add the following line:
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.INTERNET" />
Finally, in your app JS code, be sure to check for user permission consent before proceeding with audio capture:
let recordAudioRequest;
if (Platform.OS == 'android') {
// For Android, we need to explicitly ask
recordAudioRequest = this._requestRecordAudioPermission();
} else {
// iOS automatically asks for permission
recordAudioRequest = new Promise(function (resolve, _) {
resolve(true);
});
}
recordAudioRequest.then((hasPermission) => {
if(hasPermission){
// Code that uses Rhino
}
});
async _requestRecordAudioPermission() {
const granted = await PermissionsAndroid.request(
PermissionsAndroid.PERMISSIONS.RECORD_AUDIO,
{
title: 'Microphone Permission',
message: '[Permission explanation]',
buttonNeutral: 'Ask Me Later',
buttonNegative: 'Cancel',
buttonPositive: 'OK',
}
);
return (granted === PermissionsAndroid.RESULTS.GRANTED)
}
Usage
The module provides you with two levels of API to choose from depending on your needs.
High-Level API
RhinoManager provides a high-level API that takes care of audio recording. This class is the quickest way to get started.
The constructor RhinoManager.create
will create an instance of a RhinoManager using a context file that you pass to it.
const accessKey = "${ACCESS_KEY}"; // AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
async createRhinoManager() {
try{
this._rhinoManager = await RhinoManager.create(
accessKey,
"/path/to/context/file.rhn",
inferenceCallback);
} catch (err) {
// handle error
}
}
NOTE: the call is asynchronous and therefore should be called in an async block with a try/catch.
To use a context file in your React Native application you'll need to add the .rhn
file to your platform projects. Android models must be added to ./android/app/src/main/assets/
, while iOS models can be added anywhere under ./ios
, but must be included as a bundled resource in your iOS (i.e. add via XCode) project. The paths used as initialization arguments are relative to these device-specific directories.
The inferenceCallback
parameter is a function that you want to execute when Rhino makes an inference.
The function should accept a RhinoInference
instance.
inferenceCallback(object) {
if (inference.isUnderstood) {
// do something with:
// inference.intent - string representing intent
// inference.slots - Object<string, string> representing the slot values
}
}
Rhino accepts the following optional parameters:
modelPath
: path to a.pv
file containing the model parameters for the speech-to-intent enginesensitivity
: overrides the default inference sensitivity.processErrorCallback
: called if there is a problem encountered while processing audio.endpointDurationSec
: sets how much silence is required after a spoken command.requireEndpoint
: indicates whether Rhino should wait for silence before returning an inference.
These optional parameters can be passed in like so:
const accessKey = "${ACCESS_KEY}"; // AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
this._rhinoManager = await RhinoManager.create(
accessKey,
"/path/to/context.rhn",
inferenceCallback,
processErrorCallback,
'path/to/model.pv',
sensitivity,
endpointDurationSec,
requireEndpoint);
Once you have instantiated a RhinoManager, you can start audio capture and intent inference by calling:
let didStart = await this._rhinoManager.process();
When RhinoManager returns an inference result via the inferenceCallback
, it will automatically stop audio capture for you. When you wish to result, call .process()
again.
Once your app is done with using RhinoManager, be sure you explicitly release the resources allocated for it:
this._rhinoManager.delete();
With RhinoManager
, the
@picovoice/react-native-voice-processor
module handles audio capture and automatically passes it to the inference engine.
Low-Level API
Rhino provides low-level access to the inference engine for those who want to incorporate speech-to-intent into an already existing audio processing pipeline.
Rhino
is created by passing a context file to its static constructor create
:
const accessKey = "${ACCESS_KEY}"; // AccessKey obtained from Picovoice Console (https://console.picovoice.ai/)
async createRhino() {
try {
this._rhino = await Rhino.create(
accessKey,
"/path/to/context/file.rhn");
} catch (err) {
// handle error
}
}
As you can see, in this case you don't pass in an inference callback as you will be passing in audio frames directly using the process
function. The RhinoInference
result that is returned from process
will have up to four fields:
- isFinalized - true if Rhino has made an inference, false otherwise
- isUnderstood - null if
isFinalized
is false, otherwise true if Rhino understood what it heard based on the context or false if it did not - intent - null if
isUnderstood
is not true, otherwise name of intent that were inferred - slots - null if
isUnderstood
is not true, otherwise the dictionary of slot keys and values that were inferred
let buffer = getAudioFrame();
try {
let inference = await this._rhino.process(buffer);
// inference result example:
// if (inference.isFinalized) {
// if (inference.isUnderstood) {
// console.log(inference.intent)
// console.log(inference.slots)
// }
// }
}
} catch (e) {
// handle error
}
For process to work correctly, the audio data must be in the audio format required by Picovoice.
The required audio format is found by calling .sampleRate
to get the required sample rate and .frameLength
to get the required frame size. Audio must be single-channel and 16-bit linearly-encoded.
Finally, once you no longer need the inference engine, be sure to explicitly release the resources allocated to Rhino:
this._rhino.delete();
Custom Context Integration
To add a custom context to your React Native application you'll need to add the .rhn
file to your platform projects.
Adding Android Models
Android custom models and contexts must be added to ./android/app/src/main/assets/
.
Adding iOS Models
On iOS, contexts can be added anywhere under ./ios
, but they must be included as a bundled resource.
The easiest way to include a bundled resource in the iOS project is to:
- Open XCode.
- Either:
- Drag and Drop the model/keyword file to the navigation tab.
- Right click on the navigation tab, and click
Add Files To ...
.
This will bundle your models together when the app is built.
Using Custom Context
Pass the file paths (relative to the assets/resource) directory:
const accessKey = "${ACCESS_KEY}"
let contextPath: '';
if (Platform.OS === 'android') {
contextPath = 'context_android.rhn'
} else if (Platform.OS === 'ios') {
contextPath = 'context_ios.rhn'
} else {
// handle errors
}
try {
let rhino = await Rhino.create(accessKey, contextPath);
} catch (e) {
// handle errors
}
Alternatively, if the context file is deployed to the device with a different method, the absolute path to the file on device can be used.
Non-English Contexts
In order to run inference on non-English contexts you need to use the corresponding model file. The model files for all supported languages are available here.
Demo App
Check out the Rhino React Native demo to see what it looks like to use Rhino in a cross-platform app!