@phated/godot-nodejs-utils
v4.0.0
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Serializer/deserializer utils for godot engine
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@gd-com/utils
Binary serialization helper godot and nodejs !
Written with this api
Requirements
- Godot 3.X
- NodeJS 10.14.0 LTS or greater
How to install
npm install --save @gd-com/utils
For an example take a look @gd-com/examples !
GdBuffer
var gdCom = require('@gd-com/utils') // var { GdBuffer } = require('@gd-com/utils')
var wanted = 'test'
const buff = new gdCom.GdBuffer()
await buff.putVar(wanted)
const recieved = await buff.getVar()
console.log(recieved === wanted) // is true
// buffer is empty !
- get
| Method | Return | |-------------------------------|------------------------------| | new GdBuffer() | GdBuffer Object | | new GdBuffer(buffer) | GdBuffer Object with initial buffer data| |-------------------------------|------------------------------| | getVar() | Object | | get8() | Object | | get16() | Object | | get32() | Object | | get64() | Object | | getU8() | Object | | getU16() | Object | | getU32() | Object | | getU64() | Object | | getFloat() | Object | | getDouble() | Object | | getString() | Object | |-------------------------------|------------------------------| | putVar(value) | void | | put8(value) | void | | put16(value) | void | | put32(value) | void | | put64(value) | void | | putU8(value) | void | | putU16(value) | void | | putU32(value) | void | | putU64(value) | void | | putFloat(value) | void | | putDouble(value) | void | | putString(value) | void | |-------------------------------|------------------------------| | getBuffer() | Buffer |
Encode and Decode
Use GdBuffer is recommanded !
- get
| Method | Return | |-------------------------------|------------------------------| | getVar(buffer, offset = 0) | Object { value, length } | | get8(buffer, offset = 0) | Object { value, length } | | get16(buffer, offset = 0) | Object { value, length } | | get32(buffer, offset = 0) | Object { value, length } | | get64(buffer, offset = 0) | Object { value, length } | | getU8(buffer, offset = 0) | Object { value, length } | | getU16(buffer, offset = 0) | Object { value, length } | | getU32(buffer, offset = 0) | Object { value, length } | | getU64(buffer, offset = 0) | Object { value, length } | | getFloat(buffer, offset = 0) | Object { value, length } | | getDouble(buffer, offset = 0) | Object { value, length } | | getString(buffer, offset = 0) | Object { value, length } |
- put
| Method | Return | |-------------------------------|------------------------------| | putVar(value) | Buffer | | put8(value) | Buffer | | put16(value) | Buffer | | put32(value) | Buffer | | put64(value) | Buffer | | putU8(value) | Buffer | | putU16(value) | Buffer | | putU32(value) | Buffer | | putU64(value) | Buffer | | putFloat(value) | Buffer | | putDouble(value) | Buffer | | putString(value) | Buffer |
Usage example :
var gdCom = require('@gd-com/utils') // var { putVar, getVar } = require('@gd-com/utils')
var wanted = 'test'
gdCom.putVar(wanted).then((encoded) => {
gdCom.getVar(encoded).then((decoded) => {
console.log(decoded.value)
})
})
StreamTcp Splitter
const net = require('net')
const { StreamTcp, GdBuffer, addLengthFront } = require('@gd-com/utils')
let server = net.createServer((socket) => {
const tcpSplit = new StreamTcp()
socket.pipe(tcpSplit).on('data', async (data) => {
const packet = new GdBuffer(data)
const decoded = await packet.getVar()
console.log('receive :', decoded)
const packetToSend = new GdBuffer()
await packetToSend.putVar(Math.random())
// we need to put the packet length on top cause it's tcp
let toSend = addLengthFront(packetToSend.getBuffer())
console.log('send :', toSend)
socket.write(toSend)
})
socket.on('error', () => console.log('Bye :('))
})
server.on('error', (err) => {
throw err
})
server.listen(8090, '127.0.0.1', () => {
console.log(`Server launched TCP 127.0.0.1:${8090}`)
})
Test
git clone [email protected]:gd-com/utils.git gd-com-utils
cd gd-com-utils
npm install or yarn install
npm run lint && npm run test
Contributing
Please read CONTRIBUTING for details on our code of conduct, and the process for submitting pull requests to us.
TODO & CHANGELOG
License
This project is licensed under the MIT License - see the LICENSE file for details
Thanks
- Godot
- Godot France
- GDQuest
- IG-Dev
- Salsa2k for the initial work