@phaser-plus/core
v0.1.8
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Set of tools and utils built on top of PhaserJS
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@phaser-plus/core
🚀 Getting started
npx @phaser-plus/cli init my-awesome-game
cd my-awesome-game
npm install
npm start
🔰 Features
GameObjectPool - Manage the memory of your game by reusing all of the objects needed to draw your scene. @phaser-plus/core provides an API for object reuse. (example)
GameObject - GameObject is a subclass of Phaser.GameObjects.Container that has its own lifecycle and is useful for developing game objects that can be used with GameObjectPool. (example)
Feature - Feature is a class used to implement your game features in a way that allows them to be reusable in all of your games. (example)
HTMLFeature - HTMLFeature is a subclass of Feature used for implementing UI using HTML and CSS. (example)
Layer - @phaser-plus/core#Layer is a subclass of Feature. It has its own camera and container. The container of the layer is only visible to the camera of the layer. (example)
Scene - @phaser-plus/core#Scene extends Phaser.Scene and adds APIs for managing game features, object pool, service registry, and logger. (example)
Flow - Efficiently manage your game events, separate your collision logic, chain the events, and avoid using setTimeout or setInterval in your game. (example)
FeatureRegistry - Divide your game features into separate files and develop them independently. By following this API, you will be able to reuse the game features in all of your games. (example)
ServiceRegistry - Integrate any external service or API using the service registry and reuse the same instance of the service class in multiple scenes. (example)
LoggerFactory - LoggerFactory is a factory for creating fancy loggers. (example)
License
The project is licensed under MIT License