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@perion/perion

v0.1.6

Published

A library that contains all the utilities for creating a MapleStory server emulator

Downloads

33

Readme

@perion/perion Travis CI Build Status Code coverage

A library of Node.js modules that help bring MapleStory private server development to the npm ecosystem.

npm i --save @perion/perion
  • Note this project is in early development, use with caution

Overview

Core Packages

  • calc

A calculator library that implements standard MapleStory specific calculations such as damage, stat modifiers, experience, and levels.

const calc = require('@perion/calc');

/** Example player stats object */
const playerStats = {base: {str: 4, ...}, hyper: {str: 1, ...}};

/** crypto.calc example */
const modifiedStats = calc.HyperStats(playerStats).applyAll().get();

/** Returns {str: 34, ...} */
  • crypto

A cryptography library that exposes everything you need to encrypt/decrypt data for MapleStory.

const crypto = require('@perion/crypto');

/** Example data */
const payload = Buffer.from([0x1]);
const sendIv = Buffer.from([0x0, 0x2, 0x3, 0x4]);
const recvIv = Buffer.from([0x4, 0x2, 0x1, 0x0]);

/** crypto.Shanda example */
const encrypted = crypto.Shanda.encrypt(payload);
const decrypted = crypto.Shanda.decrypt(payload);

/** Returns the input buffer with the payload encrypted/decrypted using Maple Custom Shanda */

/** crypto.AES example */
/**
  * You must initialize the AES class with:
  * - an IV (Initialization Vector)
  * - a MapleStory version number
  *
  * The IV must have a length of 4
  * As the server, you must send the IV for both send and recv to the client
  */
const sendAES = new crypto.AES(sendIv, 83);
const recvAES = new crypto.AES(recvIv, 83);

const encryptedOut = sendAES.transform(payload);
const decryptedIn = recvAES.transform(payload);

/** Returns the input buffer with the payload encrypted/decryped using Maple AES */
  • net

A packet parser using method-chaining syntax for compact and efficient parsing/writing of packet structures.

const net = require('@perion/net');

/** Example buffer */
const data = Buffer.from([1, 2]);

/** net.Packet.Parser example */
const packet = new net.Packet.Parser(data);
const fields = ['id', 'name', 'hp'];
const unpacked = packet.int().mapleascii().int().collect(fields);

/** Returns {id: <number>, name: <string>, hp: <number>} */

/** net.Packet.Writer example */

/** Initialize with length */
let packet = new net.Packet.Writer(5);
packet = packet.byte(0x0).int(9).buffer();

/** Returns the buffer with data */
  • script

A generic scripting engine for NPCs, events, maps, etc.

  • wz

A WZ library that can read and write to the WZ file format.

Neat Features

  • Uses Google's recommended JS style guidelines, fully documented code including full JSDoc comments
  • Modular packages, so use what you want
  • Full test coverage, with a minimum coverage threshold of 90%
  • Zero dependencies

Project Goals

In Progress

  • Networking protocol
  • Damage calculations
  • Event timers
  • WZ and NX file format
  • Generic MapleStory abstractions
  • Multiple MapleStory versions

Project Overview

Linter

npm run lint

Test

npm run test
npm run lcov

Documentation

Click here for the code documentation!

Contributing

For now, there are no contribution guidelines. I only ask that you follow the eslint rules when contributing a pull request. Thanks!

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