@paywithclay/inline-js
v1.0.143
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The Friendly Payment Gateway for Developers
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ClayHQ: One Code, All Payments — Simplifying Integration for Developers
Clay InlineJS is a simple, open-source JavaScript library that helps developers integrate multiple payment gateways with minimal code. Whether you're working with Paystack, Flutterwave, or other supported gateways, Clay simplifies the process by offering a unified interface for payments.
⚠️ Important Notice:
This library is currently in early development and is still being worked on. Although it already supports basic payment integration, it is not yet ready for production use. Please use it for testing and development purposes only.
🚀 Features
- Unified Payments: Easily integrate with multiple gateways like Paystack and Flutterwave using a single code base.
- Minimal Setup: Just include the library and use a few lines of code to add a payment button.
- Popup Payment Modal: Initiates payment using a non-intrusive modal without redirecting the user.
- Customizable: Customize the look and feel of the payment button and modal.
- Open Source: Constantly evolving with community feedback.
📦 Installation
You can start experimenting by installing Clay InlineJS via npm:
npm install @paywithclay/inline-js
🛠️ Basic Usage
Once installed, simply include the script in your HTML or JavaScript file and set up the payment button as shown below:
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Clay Payment Example</title>
<script src="https://unpkg.com/@paywithclay/inline-js"></script>
</head>
<body>
<h1>Welcome to Clay Payment System</h1>
<div onClick="clay.clayPop()">Pay 15000 with Clay</div>
<script>
const clay = new Clay(15000, "NGN", "CLAY_TEST-E8F5jLh6AQyGf78Dhmk2Yt7yPs3UkFdR4qS9GvLxWcO", {
email: "[email protected]",
name: "Favour Afula"
});
clay.onClayPopOpen(() => {
console.log("Clay pop open");
});
clay.onClayPopClose(() => {
console.log("Clay pop close");
});
</script>
</body>
</html>
Or if you prefer to initialize it via JavaScript:
// Example usage in JavaScript
const paymentButton = new Clay(1000, 'NGN', 'CLAY_PUBLIC_KEY').createPaymentButton();
document.body.appendChild(paymentButton);
This will create a payment button on your webpage. When clicked, it will open a payment modal for users to complete the transaction.
📋 API Documentation
To use Clay InlineJS, you can call the Clay()
constructor with the following parameters:
amount
: Amount to be paid in the smallest currency unit (e.g., kobo for NGN).currency
: The currency in which the payment is made (e.g., NGN, USD).key
: Your public key from the payment gateway (e.g., Paystack or Flutterwave).theme
: Optional. You can choose between"dark"
or"light"
for the button style.
Example:
const paymentButton = new Clay(
5000, // Amount in currency subunit (e.g., 5000 kobo = ₦50)
'NGN', // Currency
'CLAY_PUBLIC_KEY', // Your clay public key
'dark' // Theme (optional)
);
paymentButton.createPaymentButton(); // Create and append button
🎯 Supported Gateways
- Paystack
- Flutterwave
- (More gateways to be added soon)
🚧 Roadmap
- Support for additional gateways (Stripe, Razorpay, etc.)
- Enhanced error handling and event hooks
- Subscription payments
- Detailed documentation and examples
💬 Contributions
We appreciate contributions from the community! If you would like to help improve Clay InlineJS, feel free to open an issue or submit a pull request. Contributions are welcome, whether it’s a feature request, bug report, or improvement.
🛠️ Community Support
For questions, suggestions, or feedback, reach out to us via:
- Instagram: @paywithclay
- Twitter: @paywithclay
- Telegram: @paywithclay
You can also raise an issue on our GitHub repository.
📄 License
This project is licensed under the MIT License. See the LICENSE file for more details.
Reminder:
Clay InlineJS is still under development and is not yet recommended for production use. Please feel free to experiment with it in a test or development environment and provide feedback as we continue to improve the library.