@partially-applied/material-dropdown
v0.0.2
Published
material dropdown
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DropDown
Model
(component wont work if options and default is not passed)
Model =
options: # What options the dropdown shows
"Afghanistan"
"Bahamas"
"Cambodia"
"India"
"Pakistan"
"USA"
"UK"
"Canada"
"Ukraine"
default:2 # Since options is an array - provide default value
onchange:[] # attach either an array of functions or just a single function on onchange to get
# notification when the user interacts with the dropdown. the event handler returns the Model
# Object with Model.value updated.
Params
### Params
defaultParams =
scroll:
style:
padding-left:"1em"
padding-right:"1em"
maxHeight:"10em"
valuebox:
style:
padding-bottom:"0.1em"
How to use
createDropDown = require "./dropdown" # Returns vNode constructor function.
VNode = createDropDown Model,Params # returns the VNode, accepts 2 objects - models and params.
Notes
In situations where the model is changed exterally or via another componenet we could have exposed a VNode.data.redraw()
function, however this requires that other components which updates model values to know the dependency graph / information about each Model value.
Its much simpler to let onchange
keep track of dependencies and update them.
How does it work ?
Observe
console.log Model.onchange # => []
VNode = createDropDown Model,Params
console.log Model.onchange # => [fn]
The component constructor pushes the update function onto the Model.onchange
array.
What this means is all long as any other componenet that makes changes on Model calls all the functions attached to onchange
all the component level redraws gets called, and each component does not need to keep track of other components effected by changing the model.
Using the './utils'
helpers functions in this component.
# ./fooComponent
{eventReact,Events} = require './utils'
create = (Model,Params2 = {}) -> # Model is same as above
#....
#....
#....
Ctrl = {}
Ctrl.Model = Model
signalFn = Events update Ctrl # Ctrl.Model is passed onto update function
#....
#....
#....
update = (Ctrl,signalOb) ->
#....
#....
#....
{Model} = Ctrl # Extract Model
switch signalOb.eventName
#....
#....
#....
| "makeModelChanges" => # some signal that notifes that some change needs to be made to the Model
Model.value = 6 # make some change to model
eventReact Model # Update other components that depend on Model
#....
#....
#....
How you structure fooComponent
is based on what you think is best - but the important thing is to call all functions attached to onchange.