@paoloinfante/minesweeper
v1.0.3
Published
An implementation of the logic of the minesweeper game.
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MineSweeper
An implementation of the logic of the minesweeper game.
The game is built around the Board
class. The contructor accepts an object with (for now) two options:
export interface BoardOptions {
size: number;
bombsCount: number;
}
The game can be "played" by calling the test()
method:
test(row: number, column: number): TestResult
accepting the current row/column position where the user has clicked. The TestResult
object returned by the method
is:
type TestResult = "safe" | "bomb" | "won"
The current board is stored inside the class and can be retrieved through the getBoard()
method,
returning a Matrix<DisplayedCell>
object. The DisplayedCell
object is:
type DisplayedCell = "unknown" | "bomb" | "empty" | number
where unknown
is a cell that has not been touched, empty
is an empty cell (with no bombs in the surroundings),
bomb
is a cell where the user hit a bomb. When the cell value is a number it's the number of bombs surrounding the cell.
Example
const game = new Board({
size: 8,
bombsCount: 12
});
// It's equivalent to the user clicking the top-left cell. The first cell is safe and the rest of the board
// is randomly populated with bombs
const result = game.test(0, 0);
// result is "safe"
const board = game.getBoard();
// Do something with the updated board