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@paoloinfante/minesweeper

v1.0.3

Published

An implementation of the logic of the minesweeper game.

Downloads

5

Readme

MineSweeper

An implementation of the logic of the minesweeper game.

The game is built around the Board class. The contructor accepts an object with (for now) two options:

export interface BoardOptions {
    size: number;
    bombsCount: number;
}

The game can be "played" by calling the test() method:

test(row: number, column: number): TestResult

accepting the current row/column position where the user has clicked. The TestResult object returned by the method is:

type TestResult = "safe" | "bomb" | "won"

The current board is stored inside the class and can be retrieved through the getBoard() method, returning a Matrix<DisplayedCell> object. The DisplayedCell object is:

type DisplayedCell = "unknown" | "bomb" | "empty" | number

where unknown is a cell that has not been touched, empty is an empty cell (with no bombs in the surroundings), bomb is a cell where the user hit a bomb. When the cell value is a number it's the number of bombs surrounding the cell.

Example

const game = new Board({
  size: 8,
  bombsCount: 12
});

// It's equivalent to the user clicking the top-left cell. The first cell is safe and the rest of the board
// is randomly populated with bombs
const result = game.test(0, 0);
// result is "safe"

const board = game.getBoard();

// Do something with the updated board