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@ovhcloud/ods-cdk

v17.2.2

Published

OvhCloud Component Development Kit

Downloads

222

Readme

OvhCloud Component Development Kit

See all documentation in doc directory.

  1. Overlay Introduction
  2. Overlay System
  3. Symmetry strategy
  4. Usage

Overlay Introduction

The OVHcloud Component Development Kit helps you to make overlay easier. It can be useful to build this kind of components:

  • select: a component that allows the user to select a value of a list. Usually, the content of the list will be displayed just below.
  • tooltip: if you want to develop a component that displays a help text when the user hovers an element
  • menu: you want to build a menu with items displayed in the foreground and the user can choose an item from the list

You can read the Usage page if you want to start quickly, but we recommend to understand the system under the hood in the corresponding page too.

Documentation:

Example of uses:

Overlay System

The overlay system of ODS CDK is based on a web component we call surface. A surface is used to display content in the foreground, such as menu, select or tooltip, etc.: this is the overlay concept. It is very common to all User Interface components. This is why the overlay system is implemented in ODS CDK: it helps developers to make overlays simpler!

The surface will be displayed after a user action or programmatically.

Principles

In order to make it works, it needs to be anchored to an element: this is the trigger and it represents an anchor for the surface.

Depending on how you configure the surface, it will be displayed at some computed coordinates (x,y) relatively to this anchor.

The overlay (the surface) position is computed by placing two references at the same coordinates:

  • an anchor corner reference (that corresponds to the trigger)
  • a surface corner reference (that corresponds to the content of the overlay)

A corner can be placed to the different corner of an HTML element: top left, top right, bottom left, bottom right.

As the overlay system is compatible with the Right To Left HTML directionality, we can define the corner references also with: top start, top end, bottom start, bottom end. The start or end notions will be replaced by the correct left or right depending on the directionality you defined in your app.

At the end, the surface is linked to his anchor via their corner references.

All the positions are computed thanks to position strategies. By default, ODS CDK has a built-in strategy called symmetry but you can define your own strategy.

The system works with two different margins:

  • a comfort margin: for instance, in comfort mode, the surface positioning avoids the edges of the viewport
  • a limit margin: for instance, in limit mode, we allow the surface to overlap the comfort margin up to the margin limit

the meaning and behavior of the margins are defined inside the strategy.

By default, the system will use these references:

  • trigger at bottom-start corner
  • surface at top-start corner

Anatomy

When the system will compute the position of the surface, it will use one of the four corner of the anchor as the zero reference in order to display at a certain coordinate, relatively to the surface.

You have all the control over the width of the surface in your component: Width

Directionality

The system is compatible with the RTL directionality. It detects automatically the direction. You can find here some examples: Direction

An RTL conversion table is used to translate the wanted position into the real positioning. Each position corresponds to a specific bit and allows us to change easily the result, depending on whether we are in RTL mode or not.

For instance, if you indicate Top start for the surface corner and you are in LTR mode, the system will translate it to Top left: RTL conversion table

Position table

The overlay management works with a position table. Each combination of anchor corner reference and surface corner reference can be described via a position table.

The position strategy uses and completes this table.

The embedded default strategy is called symmetry and works with this base position table: Position table

Position computing

The overlay system starts with a position that you want to use or a default one. The default positions are:

  • Bottom start for the trigger
  • Top start for the surface

1. RTL conversion

The first step is to normalize the wanted position thanks to the RTL conversion table. Once the start or end are converted into the correct direction left or right, it will call the inspectors.

2. Standard inspections

The inspectors are here to get the available space around the trigger, in the page. Starting here, this is the position strategy which will define the inspectors and returns the available computed spaces.

3. Compute position

Once the inspections are done, the overlay system calls the compute function of the position strategy. The system will check the returned result:

  • returns undefined: it keep the position
  • returns a fallback: it will apply the fallback position
  • returns a different position (switching): it will attempt a second time the workflow with the new position

4. Fallback inspections

When the returned result of compute is a fallback, it will determine another available spacing through the fallback inspectors. The result are computed by the position strategy.

5. Standard appliers

When there is no fallback position to apply, the system will call the standard appliers in order to get the final verticalOffset, verticalALignment, HorizontalOffset, HorizontalAlignment and maxHeight. This is the nominal case when the overlay can be entirely displayed into the page.

6. Fallback appliers

When we are in a fallback positioning, we had determinate that there is not enought space for displaying. It will call different appliers for verticalOffset, verticalALignment, HorizontalOffset, HorizontalAlignment and maxHeight. Accordingly with the position strategy, the position will be different and in a degraded mode.

7. Apply position

At the end, the final position will be applied on the surface container.

Position computing

More:

Symmetry strategy

This position strategy is the default built-in strategy used inside the overlay system. The main principles are:

  • always positioning the surface around the trigger, without any overlap (except if not enough space)
  • when there is not enough space, in a direction, we display the surface in the opposite direction. This is why it is called symmetry
  • When there is not enough space in the opposite direction too, we must fall back the position with something different. In this case, we stay as much as possible at the original position but never overlapping the limit margin. And we could limit the surface size to a smaller size.

Symmetry position table

Positions that correspond to a vertical and horizontal positioning are defined (green tick). The surface can be centered at the top or bottom of the trigger. Some positions are not available because of the overlapping of the surface container on top of the anchor (red cross).

The orange arrows shows the position switching when there is not enough space on the vertical Y axis. The blue arrows are here for horizontal axis.

Symmetry position table

Symmetry position strategy

The symmetry strategy starts with the default position, except if the user specified another one.

1. RTL conversion

The process is internal to the overlay system and is applied for all strategies.

2. Standard inspections

The standard mode checks the space between the border of the anchor and the border of the comfort margin.

3. Compute position

When there is not enough space and this is the first computation, it switches to the opposite position, as with symmetry, and it starts again with standard inspections.

When it already switched off, it will apply a fallback system. Indeed, there is not enough space on the both sides of the trigger. It will call the fallback inspectors.

4. Fallback inspections

The fallback mode check the space between the border of the anchor and the border of the limit margin. Then, it will call the fallback appliers.

5. Standard appliers

When there is no fallback position to apply, the system will call the standard appliers in order to get the final verticalOffset, verticalALignment, HorizontalOffset, HorizontalAlignment and maxHeight. This is the nominal case when the overlay can be entirely displayed between the anchor and the comfort margin.

6. Fallback appliers

When we are in a fallback positioning, we had determinate that there is not enough space for displaying on both sides. If the surface size is inferior to the space between the opposites comfort margin of both sides, it starts by staying sticky to the original side of the position, but overlapping the anchor.

If there is not enough space between comfort margin, it displays the surface vertically or horizontally centered between limit margins and it won't grow anymore. In this case, if the viewport is very small, the content will always stay in this configuration.

In all cases, the content will be scrollable if needed.

7. Apply position

At the end, the final position will be applied on the surface container.

Symmetry position computing

Usage

If you have something to display in an overlay, you can use the surface component of ODS CDK. We strongly recommend to read the documentation about the principles of the system.

Setup CDK

First of all we have to call the CDK setup in order to define custom elements of the CDK. It will define the web component named ocdk-surface. In both vanilla or stencilJs, we have to call it at least one time.

import { ocdkDefineCustomElements } from '@ovhcloud/ods-cdk';

// define custom elements from CDK
ocdkDefineCustomElements()

Define the trigger and the surface

First, you need to define an HTML element (that can be a web component) as the anchor for the surface: it is the trigger element. Then, describe the content of your overlay in a surface. These two elements must be in a container element with two css properties position: relative and text-align: initial, in order to display the surface relatively to this container (at the end relatively to the trigger).

Vanilla

In vanilla, you can do this with the following:


<style>
  #container {
    /* overlay important properties */
    position: relative; /* must be here to make the positioning working well */
    text-align: initial; /* must be here to make the positioning working well for RTL alignment */
    padding: 0; /* must be here to make the computing works. If you need one padding, apply it on trigger or surface */
    /* end overlay important properties */

    display: inline-block; /* recommended */
  }
</style>
<div id="container">
  <div id="trigger">my trigger</div>
  <ocdk-surface id="surface">My surface</ocdk-surface>
</div>

Then, we have to link them together, so we need references of these two elements.

import { OcdkSurface } from '@ovhcloud/ods-cdk';

const trigger = document.getElementById('trigger');
const surface = document.getElementById('surface') as OcdkSurface | null;

Once we have both references from these two elements, we need to inform the surface what is the anchor. We must do this when the trigger and the surface elements are defined.

// synchronize the trigger element (anchor) with the surface when both are available
if (trigger && surface) {
  surface.setAnchorElement(trigger);
}

StencilJs

In a stencil web component this is similar to the vanilla way.

We can create the web component with the reference feature which is very useful to inform the surface what is the anchor element:

import { OcdkSurface, ocdkDefineCustomElements, ocdkIsSurface } from '@ovhcloud/ods-cdk';
import { Component, Host, h } from '@stencil/core';

// define custom elements from CDK
ocdkDefineCustomElements();

@Component({
  tag: 'my-overlay',
  styleUrl: 'my-overlay.scss',
  shadow: true,
})
export class MyOverlay {
  /** anchor reference. can be considered as fulfilled by the stencil ref system */
  private anchor!: HTMLElement;
  /** surface reference. initialized when cdk is */
  private surface?: OcdkSurface = undefined;

  /** ... */

  render() {
    return (
      <Host>
        <div class="trigger"
          ref={(el?: HTMLElement) => {
            this.anchor = el as HTMLDivElement;
            this.syncReferences();
          }}>
          My select trigger
        </div>
        <ocdk-surface ref={(el: HTMLElement) => {
          if (ocdkIsSurface(el)) {
            this.surface = el as OcdkSurface;
            this.syncReferences();
          }
        }}>
          Content
        </ocdk-surface>
      </Host>
    );
  }

  /**
   * when ready, set the anchor of the surface as the trigger element
   */
  private syncReferences() {x
    if (this.surface && this.anchor) {
      this.surface.setAnchorElement(this.anchor);
    }
  }
}

The css is similar as in Vanilla:

:host {
  /* overlay important properties */
  display: inline-block; /* best practice for web component */
  position: relative; /* must be here to make the positioning working well */
  text-align: initial; /* must be here to make the positioning working well for RTL alignment */
  padding: 0; /* must be here to make the computing works. If you need padding, apply it on trigger or surface */
  /* end overlay important properties */
}

Set the position

By default, the system uses the symmetry strategy. You can read more in the corresponding page.

You can change the position you want for your overlay by setting the corner reference of the anchor first and then the corner reference of the surface:

Vanilla:

// set corners on the previous found surface element (anchor and then surface)
surface.corners = [OcdkSurfaceCorner.BOTTOM_START, OcdkSurfaceCorner.TOP_START];

Stencil:

import { OcdkSurfaceCorner } from '@ovhcloud/ods-cdk';
import { Component, Host, h } from '@stencil/core';

/** ... */

@Component({
  tag: 'my-overlay',
  styleUrl: 'my-overlay.scss',
  shadow: true,
})
export class MyOverlay {
  /** ... */
  render() {
    return (
      <Host>
        {/* ... */}
      <ocdk-surface corners={[OcdkSurfaceCorner.BOTTOM_START, OcdkSurfaceCorner.TOP_START]}>
    </ocdk-surface>
    </Host>
  );
  }
}

Set a custom position strategy

By default, the system uses the symmetry strategy. You can read more in the corresponding page.

If you want to change how the system apply a position to the overlay, you can change the embedded computing by your own. In that case, you have to write your custom position strategy.

You must define the strategy itself:

import {
  OcdkLogger,
  OcdkSurfaceNormalizedCorner,
  OcdkSurfaceOnePositionStrategy,
  OcdkSurfaceStrategyDefiner,
  OcdkSurfaceStrategyDefinerConfig,
} from '@ovhcloud/ods-cdk';

/**
 * global config to implement for the `custom` example strategy
 */
export interface OcdkSurfaceCustomStrategyConfigExample extends OcdkSurfaceStrategyDefinerConfig {
}

/**
 * `custom` positioning strategy example for the CDK overlay
 */
export class OcdkSurfaceCustomStrategyExample implements OcdkSurfaceStrategyDefiner<OcdkSurfaceCustomStrategyConfigExample> {
  logger = new OcdkLogger('OcdkSurfaceCustomStrategyExample');

  getConfig(): OcdkSurfaceCustomStrategyConfigExample {
    return {};
  }

  getPositions(): [OcdkSurfaceOnePositionStrategy<OcdkSurfaceCustomStrategyConfigExample>, ...OcdkSurfaceOnePositionStrategy<OcdkSurfaceCustomStrategyConfigExample>[]] {
    return [
      // ### anchored at bottom
      {
        cornerPoints: { anchor: OcdkSurfaceNormalizedCorner.BOTTOM_LEFT, origin: OcdkSurfaceNormalizedCorner.TOP_LEFT },
        STRATEGIES: {
          // main mode : standard
          standard: {
            inspectors: {
              // analyze spaces in your own way (comfort margin mode)
              comfort: {
                availableBottom: () => 0,
                availableLeft: () => 0,
                availableRight: () => 0,
                availableTop: () => 0,
              },
              // analyze spaces in your own way (limit margin mode)
              limit: {
                availableBottom: () => 0,
                availableLeft: () => 0,
                availableRight: () => 0,
                availableTop: () => 0,
              },
            },
            // use analyzed spaces (limit and margin) and fill final values
            appliers: {
              maxHeight: (opt) => opt.measurements.surfaceSize.height,
              maxWidth: (opt) => opt.measurements.surfaceSize.width,
              verticalOffset: () => 0,
              verticalAlignment: 'top',
              horizontalOffset: (opt) => -opt.measurements.surfaceSize.width,
              horizontalAlignment: 'right',
            },
          },
          // fallback mode
          FALLBACK: {
            inspectors: {
              // analyze comfort spaces in your own alternative way (standard mode has no enough space)
              comfort: {
                availableBottom: () => 0,
                availableLeft: () => 0,
                availableRight: () => 0,
                availableTop: () => 0,
              },
              // analyze limit spaces in your own alternative way (standard mode has no enough space)
              limit: {
                availableBottom: () => 0,
                availableLeft: () => 0,
                availableRight: () => 0,
                availableTop: () => 0,
              },
            },
            // use analyzed spaces (limit and margin) and fill final values
            appliers: {
              maxHeight: () => 100,
              maxWidth: () => 200,
              verticalOffset: () => 0,
              verticalAlignment: 'top',
              horizontalOffset: () => 0,
              horizontalAlignment: 'left',
            },
          },
          // make a choice of position: keep, switch or fallback
          COMPUTE: () => {
            this.logger.log('[COMPUTE] position BOTTOM_LEFT TOP_LEFT');
            return undefined; // no position switching: apply the current one
          },

        },
      },
      // write here all the other positions of the strategy table position
    ];
  }
}

and then, apply it by calling the surface:

import { OcdkSurfaceCustomStrategyExample } from '@ovhcloud/ods-cdk/dev';

const customStrategyInstance = new OcdkSurfaceCustomStrategyExample();
// set strategy on the previous found surface element
surface.setCustomStrategy(customStrategyInstance);

Specifications

ocdk-surface component specifications.

properties

| property | reflected | type | default | description | |-----------|-----------|------------------------------------------|-----------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | corners | no | [OcdkSurfaceCorner, OcdkSurfaceCorner] | [OcdkSurfaceCorner.TOP_START, OcdkSurfaceCorner.BOTTOM_START] | property to set the corner references for the anchor and the surface | | opened | yes | boolean | false | attribute to open or not the surface | | animated | yes | boolean | true | the surface appears with an animation by default. If you want to disable animation, you must set to false via the property way like mySurface.animated = false or .animated={false} (lit-html) | | animation | yes | OcdkSurfaceAnimation / 'none' | OcdkSurfaceAnimation.SCALING | the animation for the appearing. You can set none if you don't want animation. You can set undefined to reset the default animation. |

CSS variables

| name | css type | default | description | |------------------------|-----------|---------|--------------------------| | --ocdk-surface-z-index | z-index | 8 | custom z-index if needed |

methods

setAnchorElement

setAnchorElement(element: Element): void

Set up the surface with an anchor element. The position will be computed depending the position of the element in the page.

open

open(): void

Display the surface overlay and display it with the selected position strategy.

close

close(): void

Hide the surface overlay.

setAnchorCorner

setAnchorCorner(anchorCorner: OcdkSurfaceCorner): void

Set the anchor corner reference that corresponds to the trigger element.

setCornerPoints

setCornerPoints(cornerPoints: Partial<OcdkSurfaceCornerPoints>): void

Equivalent of the corners property. Set the corner references for the anchor and the surface.

setOriginCorner

setOriginCorner(originCorner: OcdkSurfaceCorner): void

Set the surface corner reference.

setAnchorMargin

setAnchorMargin(margin: Partial<OcdkSurfaceDistance>): void

Set the margin around the anchor. The overlay will be displayed at a distance that corresponds to these margins.

setCustomStrategy

setCustomStrategy<StrategyConfig extends OcdkSurfaceStrategyDefinerConfig>(strategy: OcdkSurfaceStrategyDefiner<StrategyConfig>): void

Set your own position strategy. When you define a custom strategy, you must use OcdkSurfaceStrategyDefiner. You have to define a config and the different positions with all the inspectors and appliers.