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@orbital-frame/core

v0.0.2-alpha.5

Published

A framework for chatbots based on the unix command line

Downloads

4

Readme

O R B I T A L - F R A M E

@orbital-frame/core is a framework for building chatbots that work similarly to the UNIX command line, complete with commands, pipes, variables, signals, etc. A reference implementation is provided in @orbital-frame/jehuty.

Try it online

Installing

npm install --save @orbital-frame/core

Creating a bot

import orbitalFrame from '@orbital-frame/core'
import hubotAdapter from '@orbital-frame/adapter-hubot' // you must include an adapter for your chat platform. See documentation below for creating your own adapters
import commands from './commands' // these are commands that you define
import plugins from './plugins' // these are plugins that you define
import hubotConfig from './config' // your adapter configuration

const jehuty = hubot => orbitalFrame(hubotAdapter(hubot, hubotConfig), {
  name: 'jehuty', // name that the bot will respond to. For instance `@jehuty echo "hi"`
  commands,
  plugins
})

export default hubot => jehuty(hubot).run() // where your framework instance comes from will vary depending on your chat platform but hubot passes this in as `robot` to every script in the `scripts` directory

Options

  • name String [default: "orbital-frame"] The name of the bot. This is used to match user input to trigger the bot's listener.
  • ps2 String [default: ">"] This is the string or character that the bot uses to send input to interactive commands.
  • commands Array<Command> [default: []] Commands that are available to run (see COMMANDS below for documentation on creating your own commands).
  • plugins Array<Plugin> [default: []] Loaded plugins (see PLUGINS below for documentation on creating your own plugins).
  • rootUsers Array<Number> [default: []] User IDs for users who are root. Root users have de facto, unrevokable superuser powers and may promote other users to superuser as well.
  • storageEngine StorageEngine [default: MemoryEngine] Key/value storage used by the persistenceService. By default, the MemoryEngine is used which does not persist data between restarts. For an example of creating your own storage engine, look at the source for the Memory Engine.

Adapters

Orbital Frame uses adapters to gain functionality for interacting with various chat services. Currently, only the Hubot (@orbital-frame/adapter-hubot) adapter is available and this is what @orbital-frame/jehuty runs on.

Creating adapters

An adapter should return an object with the following form:

  • ps1 (optional) A symbol/string which is prepended to the bot name used to hail the bot. For instance, slack uses @
  • hear Fn <RegExp matcher, Fn callback> Listen for user input and invoke callback on match with matcher. Must invoke callback with an object of the form:
    • message Object
      • user Object
        • id String|Number Unique user ID
        • name String The user's name
      • text String The message text
      • channel String The channel in which the message was received. If the chat service does not support channels, you can return a constant value like "root"
    • send String message -> Nil Send a message in the same context the message was received in
  • send String channel, String message Send a message to a channel
  • async getUsers -> Array<User> Get all users in the chat
  • async getChannels -> Array<Channel> Get all channels in the chat

See the hubot adapter as an example.

Runtime

The Orbital Frame lifecycle consists of the following stages:

  • loadPlugins Loads plugins into the Orbital Frame lifecycle
  • loadCommands Loads commands into the Orbital Frame lifecycle
  • listen Sets up a responder for every time this bot is mentioned. NOTE: the exit phase triggers when the responder has been triggered, not when the responder has been set up
  • process Processes a message produced from the bot's invocation
  • execute Executes a command built from the message
  • respond Returns the command's output

Jobs

When user input is entered it is assigned to a job. A job is in one of four states:

  • pending A job begins its lifecycle in the pending state
  • running Once a job begins execution, it is moved to the running state and remains there until it is either fulfilled or rejected
  • fulfilled Upon success, a job moves to the terminal fulfilled state
  • rejected Upon error, a job moves to the terminal rejected state

Along with its current state, a job contains its ID, a user-local ID, the ID of the user who started the job, the job's context which is used for interaction with the chat service, a command object for the command that belongs to the job, the source code input by the user which spawned the job, the date the job was started, the date the job was finished (or null if the job hasn't reached a terminal state), and the job's output if it is in a finished state.

Services

Orbital Frame uses dependency injection (DI) to expose its various configured subsystems for use within the lifecycle and user-defined commands and plugins.

channelService

The channel service retrieves channels from the chat service the bot is running on.

  • async list -> Array<Channel> Get all channels
  • async find Object searchCriteria -> Array<channel> Find channels matching the given criteria
  • async findOne Object searchCriteria -> channel [throws Error on no channel found] Returns the first channel matching the given criteria

Example

const example = async ({ channelService }) => {
  const allChannels = await channelService.list()
  const channel123 = await channelService.findOne({ id: 123 })
}

commandService

The command service enables the loading of commands into the bot.

  • get registry -> Array<Command> Get all loaded commands
  • load Array<Commands> | Command -> Nil load a command

Example

import sampleCommand from './sample'
const example = ({ commandService }) => {
  const loadedCommands = commandService.registry
  commandService.load(sampleCommand)
}

compilerService

The compiler service takes a source string and produces an executable command.

  • compile String source -> Fn
  • compileWithMetadata String source -> { metadata: Object, command: Fn } Build an executable command and metadata describing the command from a source string

Example

const example = ({ compilerService }) => {
  const source = 'VAR=test; echo $VAR | transform-text --uppercase'
  const command = compilerService.compile(source)
  const { metadata } = compilerService.compileWithMetadata(source)

  const output = command()
  metadata.pipelines[0].commands[0].name // "echo"
}

configService

The config service holds configuration information for the bot:**

  • name -> String The name of the bot
  • ps1 -> String The leading character that must be placed before the bot's name to trigger a response (for slack this is @)
  • ps2 -> String The leading character that must be input before a subshell command to trigger a response. This is used for interactive commands using the interaction service
  • commands -> Array<Command> A list of commands registered with the bot
  • plugins -> Array<Plugin> A list of plugins registered with the bot
  • adapter -> Adapter The adapter the bot is running on. Note that using the adapter directly will couple your command/plugin to the adapter itself so all dependencies on the adapter itself pass through an abstraction layer in the core itself.

Example

const example = ({ configService }) => {
  const { name, commands, plugins, adapter } = configService
}

environmentService

The environment service is used to store and retrieve variables.

  • set String, Any -> Nil Assign a value to a variable in the environment
  • get String -> Any Retrieve a value for a variable in the environment

Example

const example = ({ environmentService, compilerService }) => {
  environmentService.set('TEST_VAR', 'hello')
  const value = environmentService.get('TEST_VAR')

  const command = compilerService.compile('echo $TEST_VAR')
  command() // This will echo "hello" as set in the environment
}

interactionService

The interaction service is used to make interactive commands, such as commands that prompt the user or start up an embedded shell to run its own commands. MESSAGES INTERCEPTED BY prompt MUST START WITH WHATEVER YOUR ps2 IS SET TO IN YOUR CONFIGURATION (> by default) IN ORDER TO DISTINGUISH SUBCOMMANDS FROM NON-ORBITAL FRAME INPUT

  • createInteractionChannel Array<Users> = [] Create a channel for interacting with a group of users (the user which created the channel belongs to the group)
    • prompt String message -> Promise<Message> Prompt the user for input
    • observe Nil -> Stream Create an interaction listener stream
    • send String message Send text to the user
  • foreground Number userId, Number jobId -> Nil Foreground a backgrounded interaction

Example

// For more on commands see "Commands" below
const interactiveCommand = ({ interactionService }) => ({
  name: 'test-interactive',
  description: 'Test interactive commands',
  format ({ name, age }) {
    return `Name: ${name}, Age: ${age}`
  },
  async execute () {
    const interaction = await interactionService.createInteractionChannel()

    const { text: name } = await interaction.prompt('What is your name?')
    const { text: age } = await interaction.prompt('What is your age?')

    return { name, age }
  }
})

jobService

The job service associates commands with users and provides operations for retrieving information for jobs.

  • subscribe Number jobId, Fn callback -> Subscription attach an update listener to a job. Whenever the job with ID jobId is updated, your callback will be invoked with the updated job. Returns an object with an unsubscribe function for removing your callback
  • async list -> Array<Job> Get all jobs
  • async find Object searchCriteria -> Array<Job> Find jobs matching the given criteria
  • async findOne Object searchCriteria -> Job [throws Error on no job found] Returns the first job matching the given criteria

Example

const example = async ({ jobService, userService }) => {
  const user = await userService.find({ name: 'konapun' })
  const runningJobs = await jobService.find({ user, status: 'running' })
  const finishedJobs = await jobService.find({ user, status: 'finished' })
  const returnValues = await finishedJobs.map(job => job.returnValue)

  const subscription = jobService.subscribe(runningJobs[0].id, updated => {
    console.log('Job was updated:', updated)
  })

  subscription.unsubscribe()
}

listenerService

The listener service sets up a matcher with an action.

  • listen String -> StreamReader Set up a listener and receive a stream reader to get responses written to the stream

Example

const example = ({ listenerService }) => {
  listenerService.listen('hey')
    .pipe(message => {
      console.log('Received message')
    })
}

messengerService

The messenger service sends output to the adapter the bot is running on.

  • respond Context, String -> Nil Send a message in response to the sending context
  • send Channel, String -> Nil Send a message to a channel

Example

import {phase} from '@orbital-frame/core'

const examplePlugin = ({ messengerService }) => {
  [phase.EXECUTE]: {
    error (err, { context }) {
      messengerService.respond(context, `Error: ${err.message}`)
    }
  }
}

permissionService

The permission service allows promoting/demoting users to/from superuser and guarding blocks of code which require superuser permission.

  • async promote Number userId -> Bool Promote a user to a superuser. Only a superuser can promote a user.
  • async demote Number userId -> Bool Demote a user to a normal user. Only a superuser can demote a uer.
  • isSuperuser Number userId -> Bool Returns whether or not a user is a superuser.
  • async guard Fn block -> Any Only run block if the user associated with the currently executing job is a superuser.

Example

export const example = ({ permissionService }) => ({
  name: 'example',
  async execute () {
    permissionService.guard(() => {
      return 'this output is only available to superusers'
    })
  }
})
export const promote = ({ permissionService }) => ({
  name: 'promote',
  async execute ([ userId ]) {
    permissionService.promote(userId)
  }
})

persistenceService

The persistence service retains data between restarts. Some services, like the permissionService, utilize the persistenceService to persist superuser status.

  • async get String key -> Any Get data stored at key.
  • async set String key, Any value -> Nil Set value for key key to value.
  • curry String key -> CurryApi Set a key to be used with all subsequent get/set calls from the CurryApi below:
    • async get Nil -> Any Set data stored at the key used as the argument to curry.
    • async set Any value -> Nil Set the value for key used as the argument to curry to value.
  • namespace String namespace -> NamespaceApi Set a namespace to automatically use for each key in the following API:
    • async get String key -> Any Get data stored at namespaced key. This is equivalent to doing a get from the main API with your key ${namespace}.${key}.
    • async set String key, Any value -> Nil Set value for namespaced key key to value value. This is equivalent to doing a set from the main API with your key ${namespace}.${key}.
    • curry String key -> CurryApi Like curry from the main API but the key is updated to use the namespace value. This is equivalent to doing a curry from the main API with your key ${namespace}.${key}
      • async get Nil -> Any Set data stored at the key used as the argument to curry where the key is the namespaced key.
      • async set Any value -> Nil Set the value for key used as the argument to curry to value where the key is the namespaced key.

Example

export const example = ({ persistenceService }) => ({
  name: 'persistence-example',
  async execute (key, value) {
    const ns = 'orbital-frame.command.persistence-example'
    const db = persistenceService.namespace(ns).curry(key)

    if (value) {
      db.set(value)
    } else {
      db.get()
    }
  }
})

pluginService

The plugin service is responsible for registering plugins. (See below for documentation on creating your own plugins)

  • load Plugin | Array<Plugin> -> Nil Load one or more plugins

Example

import myPlugin from './my-plugin'
const example = ({ pluginService }) => {
  pluginService.load(myPlugin)
}

signalService

The signal service allows commands to specify signal handlers and allows other commands to send signals to running jobs. Unlike real UNIX, orbital-frame does not have access to allocated resources like file handles or anything else that may need to be destroyed upon SIGKILL so signals can only be sent to "friendly" jobs that manually specify their own signal handlers. Attempts to send a signal to a job that doesn't handle that signal will result in a catchable error being thrown.

  • createSignalHandler Nil Create a signal handler for a process which will respond to signals sent by other commands.
    • onSignal Signal signal, Fn handler Set up a function to be invoked upon signal.
  • send Number jobId, Signal signal Send a signal to a job which has a signal handler installed. Throws an error if job cannot receive signal.

Available Signals

  • SIGINT (signal number 1) - analogous to SIGINT in UNIX; a command implementing a handler for this signal should cleanup and halt immediately if possible
  • SIGSTP (signal number 2) - analogous to SIGSTP in UNIX; a command implementing a handler for this signal should pause and allow itself to be resumed by SIGRES
  • SIGRES (signal number 3) - (no UNIX analog); a command implementing a handler for this signal should resume if paused by SIGSTP

Example

Handler
const example = ({ interactionService, signalService }) => ({
  name: 'observer',
  description: 'Testing observable interactions',
  async execute () {
    const interaction = await interactionService.createInteractionChannel()
    const signalHandler = await signalService.createSignalHandler()
    const stream = interaction.observe()

  let paused = false
    return new Promise(resolve => {
      signalHandler.onSignal(signalService.signal.SIGSTP, () => {
        paused = true
      })
      signalHandler.onSignal(signalService.signal.SIGRES, () => {
        paused = false
      })
      signalHandler.onSignal(signalService.signal.SIGINT, () => {
        stream.end()
        resolve('Caught signal SIGINT; exiting')
      })

      stream.pipe(({ user, text }) => {
        if (text === 'exit') {
          resolve('Exiting')
          stream.end()
        } else if (!paused) {
          interaction.send(`User ${user.name} sent message: ${text}`)
        }
      })
    })
  }
})
Sender
export default ({ signalService }) => ({
  name: 'kill',
  synopsis: 'kill [JOB ID]',
  description: 'Send a signal to a job',
  options: {
    1: {
      alias: 'SIGINT',
      type: 'boolean',
      description: 'Request a job to interrupt'
    },
    2: {
      alias: 'SIGSTP',
      type: 'boolean',
      description: 'Request a job to stop'
    },
    3: {
      alias: 'SIGRES',
      type: 'boolean',
      description: 'Request a job to resume'
    }
  },
  async execute ([ jobId ], { SIGSTP, SIGRES }) {
    const signal = SIGRES ? 3 : SIGSTP ? 2 : 1

    signalService.send(jobId, signal)
  }
})

userService

The user service retrieves users running on the bot adapter.

  • async getCurrentUser Bool fullProjection -> User get the user from the currently running process. If fullProjection is true, the entire user object will be included. If false (default), only the id will be returned in the user object.
  • async list Nil -> Array<User> get all users
  • async find Object searchCriteria -> Array<User> Find users matching the given criteria
  • async findOne Object searchCriteria -> User [throws Error on no user found] Returns the first user matching the given criteria

Example

const example = async ({ userService }) => {
  const currentUser = await userService.getCurrentUser()
  const found = await userService.findOne({ id: 123 })
  console.log(found.name) // -> "konapun"
}

Plugins

Each phase in the Orbital Frame lifecycle is pluggable on enter, exit, and error and receives arguments being sent to the current phase from the previous phase on enter), arguments being sent to the next phase on exit, or the error object and exit args on error. By default, each plugged phase returns its arguments unchanged but may intercept these arguments as needed which will propogate downstream in the lifecycle.

Handling Specific Errors

The following are specific errors that may be checked for using instanceof if you wish to only handle a certain class of error in your error phase:

  • CommandNotFoundError thrown when the user requests to run a command which has not been registered under any name
  • CompilationError thrown when an error is encountered during the compilation phase
  • ParseError thrown when an error is encountered by the parser
  • PermissionError thrown when a user attempts to run permission-gated code
  • SearchError thrown when no items can be found that match search criteria
  • StateError thrown when an operation is rejected because of conflicting state
  • ValidationError thrown when an error occurs due to an unexpected schema or property

Example

import { phase, error } from '@orbital-frame/core'
import damerauLevenshtein from 'talisman/metrics/distance/damerau-levenshtein'

const defaults = {
  sensitivity: 2
}

const didYouMean = options => ({ commandService, messengerService }) => ({
  [phase.EXECUTE]: {
    error (e, { context }) {
      if (!(e instanceof error.CommandNotFoundError)) return
      const { sensitivity } = { ...defaults, ...options }
      const command = context.message.text.split(/\s+/).splice(1).join(' ')

      const matches = Object.keys(commandService.registry).map(name => {
        const distance = damerauLevenshtein(command, name)
        return { name, distance }
      }).filter(({ distance }) => distance <= sensitivity)

      if (matches.length > 0) {
        messengerService.respond(context, `Did you mean:\n${matches.map(({ name }) => `    ${name}`).join('\n')}`)
      }
    }
  }
})

export { didYouMean }
export default didYouMean()

Example Plugin

import {phase} from '@orbital-frame/core'

function plugin () {
  return {
    [phase.LOAD_PLUGINS]: { // phases before exiting LOAD_PLUGINS aren't available for extension via plugins since they're not yet loaded
      exit () {
        console.log('Loaded plugins')
        console.log('----------')
      },
      error (e) {
        console.error('Error loading plugins:', e)
      }
    },
    [phase.LOAD_COMMANDS]: {
      enter () {
        console.log('Loading commands')
      },
      exit () {
        console.log('Loaded commands')
        console.log('----------')
      },
      error (e) {
        console.error('Error loading commands:', e)
      }
    },
    [phase.LISTEN]: {
      enter () {
        console.log('Listening')
      },
      exit () {
        console.log('Listened')
        console.log('----------')
      }
    },
    [phase.PROCESS]: {
      enter () {
        console.log('Processing')
      },
      exit () {
        console.log('Processed')
        console.log('----------')
      },
      error (e, args) {
        console.log('Error processing input:', e, args)
      }
    },
    [phase.EXECUTE]: {
      enter () {
        console.log('Executing')
      },
      exit () {
        console.log('Executed')
        console.log('----------')
      },
      error (e, args) {
        console.log('Error executing command:', e, args)
      }
    },
    [phase.RESPOND]: {
      enter () {
        console.log('Responding')
      },
      exit () {
        console.log('Responded')
        console.log('----------')
      }
    }
  }
}

export default plugin

Commands

Commands are the primary means of extension for an Orbital Frame instance. A command is a function which takes as input injected services (in the same way as a plugin function) and returns an object with the following structure:

  • name the name the command will be invoked with
  • synopsis usage details for the command
  • description help text for the command
  • options a mapping of single letter short options to:
    • alias long option alias for short option
    • description help text for option
    • type one of number, string, or boolean
    • required whether or not the option is required
    • default a default value for the option if the option isn't explicitly set
    • valid Object<String, Any>, Array<Any> -> Boolean validator for the option value
  • execute Array<Any> arguments, Object<String, Any> options, Object<String, Any> metadata -> Any a function which takes an array of arguments, a map of option keys to values from the command line, and execution metadata and returns a value
  • format Any -> String a function which takes as input the output from execute and returns a formatted string for display

Commands are assigned a unique ID on execute which can be accessed within execute as this.pid or in the execute function's third argument which is its metadata. In order to get the pid from this context you MUST use function notation instead of arrow notation. Either style of function can retrieve the pid from execute's third argument. The pid can be used as a unique key for later retrieval.

Example Command

import { take, shuffle } from 'lodash'

export default () => ({
  name: 'choose',
  description: 'Choose from multiple choices',
  options: {
    n: {
      alias: 'number',
      description: 'Take n choices',
      type: 'number',
      default: 1
    }
  },
  format (choices) {
    return choices.join(' ')
  },
  execute (args, opts) {
    return take(shuffle(args), opts.number)
  }
})

Interactive Commands

Commands can be made interactive by using the interactionService described above. Messages must start with > in order to be intercepted by prompt.

const interactiveCommand = ({ interactionService }) => ({
  name: 'test-interactive',
  description: 'Test interactive commands',
  format ({ name, age }) {
    return `Name: ${name}, Color: ${color}`
  },
  async execute () {
    const interaction = await interactionService.createInteractionChannel()

    const { text: name } = await interaction.prompt('What is your name?')
    const { text: color } = await interaction.prompt('What is your favorite color scheme?')

    return { name, color }
  }
})

Commands can implement their own subshell by using observe:

export default ({ interactionService, signalService }) => ({
  name: 'observer',
  description: 'Testing observable interactions',
  async execute () {
    const interaction = await interactionService.createInteractionChannel()
    const signalHandler = await signalService.createSignalHandler()
    const stream = interaction.observe()

    let paused = false
    return new Promise(resolve => {
      signalHandler.onSignal(signalService.signal.SIGSTP, () => {
        paused = true
      })
      signalHandler.onSignal(signalService.signal.SIGRES, () => {
        paused = false
      })
      signalHandler.onSignal(signalService.signal.SIGINT, () => {
        stream.end()
        resolve('Caught signal SIGINT; exiting')
      })

      stream.pipe(({ user, text }) => {
        if (text === 'exit') {
          resolve('Exiting')
          stream.end()
        } else if (!paused) {
          // Your own unique text parsing can go here. Subshell commands will still be input with a > character by default (unless you've overridden `ps2` in your config)
          interaction.send(`User ${user.name} sent message: ${text}`)
        }
      })
    })
  }
})

Example usage

@jehuty test-interactive
What is your name? # Prompt generated by Orbital Frame
>konapun # User input. Note how ">" is needed to distinguish text for the interacive command from non-Orbital Frame message text
What is your favorite color scheme? # Prompt generated by Orbital Frame
>monokai # User input
Name: konapun, Color: monokai # Command output

Pending Features/TODOs