@optiqs/optiqs
v1.1.1
Published
A state management library based on optics
Downloads
1
Readme
optiqs
optiqs
is a state management library for typescript apps based on monocle-ts. The library itself is only 350b minified and gzipped. It currently implements a single reducer and action creator, ready to be hooked in a standard redux setup.
use case (tl;dr)
optiqs
is an alternative to the Redux approach to state management. Instead of having to write reducers and selectors, (and tests for each of these) you'll leverage different optics abstractions to make each state update or read simple, type-safe and easy to compose. You don't have to be familiar with optics or functional programming in general to use this library. You'll find that writing and composing lenses, traversals is really easy and offer a more obvious approach to state management than standard Redux.
Here's a small snippet showing some of these differences, and how easy it is to work with optics (using redux-saga):
Standard | Optiqs :---------------------:|:-------------------------: |
Note that we don't have to write tests for the reducers or selectors on the second case, because there are no reducers, and no selectors, just lenses. Another benefit we gained for free here is that we remove all the possible "logic" from our reducers. Some random dev wouldn't even be able to
(state, action) =>
if (state.shouldDoLogicInReducer) ? "no" : "nope"
and make your reducer really hard to understand. Optics also makes you think more generically about your update functions, since they are the only thing you should test. If you plan on updating a collection with a new value, write a generic collection append function, test it once and never again think about writing tests again.
the long story
If you ever worked on a large application with a RESTful api you must have felt some of the pains of managing relational state in a single page application. Have you ever tried to delete some entity with 3 or 4 references to it in your normalized state?
Let's try to solve this small relationship problem using redux. Say you have some team
entity, which contains many other member
entities, your state is also normalized.
interface Member {
id: string
name: string
age: number
teamId: Team['id']
}
interface Team {
id: string
name: string
members: Member['id'][]
}
Then you have three pages in your application: a Team page, where you see all member of a team, a Member page where you can manage an individual member, and a Directory page where you can search for members
interface TeamPage {
teamId: Team['id']
teamName: Team['name']
teamMembers: Member[]
}
interface MemberPage {
memberId: Member['id']
name: Member['name']
}
interface Directory {
searchTerm: string
filteredMembers: Member[]
}
Now you go to the Member page, and delete a member, so you dispatch an action there:
deleteMember(memberId)
That should trigger some worflow to remove a member. In there you make a call to your api, which would return some successful 204 No content response. You can now dispatch an event to everyone saying your delete was successful. Your reducers could do something like this:
// members module
const membersReducer = handleActions({
[deleteMember]: (state, action) => omit(state, action.payload.memberId)
})
// teams module
const teamsReducer = handleActions({
[deleteMember]: (state, action) => ({
...state,
[action.payload.teamId]: {
...team,
members: omit(team.members, action.payload.memberId)
}
}
})
// directory module
const directoryReducer = handleActions({
[deleteMember]: (state, action) => ({
filteredMembers: omit(state.filteredMembers, action.payload.memberId)
})
})
But there's something wrong with this approach. The pages would have crashed with some kind of cannot read whatever from undefined error. That's because as soon as membersReducer
processes that event, our state is in an intermediate, bad shape. The Team page is referencing a member that does not exist anymore, as well as the Directory page. So we go ahead and modify our selectors to check if there's an undefined member there and it looks like we're good to go.
But that's kind of annoying. Now all your selectors have to handle possible undefined things everywhere. You also got that invalid intermediate state with some data that should not exist. Is there a better approach?
Well, we can do something like a relational table, have a module teamMembers
, and do the processing in that reducer instead, so our selectors would compose from that level and we wouldn't have to always filter undefined things.
But this one is also a bit awkward, because now you're in a Member page, dispatching an action called deleteMember
that's not really defined in the member module, but in the teamMembers module. So you could rename that to removeMemberFromTeam
but is that everything that's really happening? What about the Directory page? In this approach, just as in the above, all the logic for removing a member is scattered across your application. You don't have a single place where you can see what happens to your state when a member is removed. You have to know all the relationships.
So let's ignore syntax for a bit and think about how we would want to solve this in an ideal world. From the solutions above we can see that we want:
- [ ] All the logic is declared in a single workflow (no scattered logic across multiple modules)
- [ ] No intermediate invalid states
- [ ] An obvious source where your action is handled, the consumer does not have to know about relationships
Here's an ideal code snipped of what we want, in pseudo-language:
result = callRemoveMemberApi
if result is a success
update:
members: remove with memberId
teams: remove with memberId from team with teamId
directory: remove with memberId from filtered users
else
update
errors: add new error for delete member
Let's try to write that using optiqs
:
const result = yield call(api, `remove/${memberId}`)
if (result.isSuccess)
updateState([
selectMembers.modify(filter(memberId)))
selectTeamMembersByTeamId(teamId).modify(filter(memberId)))
selectDirectoryFilteredUsers.modify(filter(memberId)))
])
else
updateState(
selectErrors.modify(append(new Error('failed to remove member')))
)
That's not very different from our ideal code snippet, is it? So let's see if we fulfill the requirements for our ideal world:
- [x] All the logic is in a single worflow (in this case our saga).
- [x] The first updateState block does a bulk update to the state, with no intermediate invalid state.
- [x] The action is still called
deleteMember
, and handled by the member module, so you don't have to know about relationships to dispatch an action.
installation
npm install @optiqs/optiqs
setup
In your store setup, just hook up the reducer provided. It's the only one you'll need.
You can either use the reducer and dispatch an updateState
action to set the initial state:
import {createStore, applyMiddleware} from 'redux'
import {initialState, State} from './state.ts'
import {reducer, OptiqsAction, updateState} from '@optiqs/optiqs'
export const store =
createStore<State, OptiqsAction<State>, void, void>(
reducer,
applyMiddleware(...)
)
store.dispatch(
updateState<State>(_ => initialState)
)
Or use createReducer
and pass your initial state:
import {createStore, applyMiddleware} from 'redux'
import {initialState, State} from './state.ts'
import {createReducer, OptiqsAction, updateState} from '@optiqs/optiqs'
export const store =
createStore<State, OptiqsAction<State>, void, void>(
createReducer(initialState),
applyMidleware(...)
)
Your side effects layer is now ready to make updates to your state:
function* save(action) {
const result = yield call(api, {data: action.payload})
if (result.isSuccess)
yield put(updateState(...))
}
usage
Feel free to look at the example todos app, particularly the following files:
What arguments do I pass to my update state?
Any lens composed from your state root
// in your lenses
const getAuthentication = Lens.fromProp<State>()('authentication')
const getCurrentUser = Lens.fromProp<Authentication>()('currentUser')
const selectCurrentUser = getAuthentication.compose(getCurrentUser)
// in your saga
yield put(updateState(
selectCurrentUser.set(newValue)
))
// you can also do multiple updates
yield put(updateState([
selectName.set('New Name'),
selectEmail.set('[email protected]'),
selectAge.set(55),
]))
optics-gen
The optics generator should be able to generate all lenses from basic typescript definitions, even across multiple files. It is under active development.
dependencies
You'll want to get monocle-ts and fp-ts.
optiqs
also extend monocle-ts
and introduces the concept of projections, which is a peer of this library.
optiqs
shouldn't actually depend on redux at all, but we do export everything as a reducer and action creator to make use of the great devtools redux has.
documentation
If you're looking for more information about optics in typescript, the monocle-ts website is a good start. More information will be added to the optiqs
library as needed.